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Destiny 2

Discuss all things Destiny 2.
5/22/2025 7:03:34 PM
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It's time to start letting us toggle off/turn down excessive vfx like other games do.

In some parts of the game, it's getting out of hand. To preface, I solo flawless'd GotD closer to the time around when it came out. Going back in there now, I had forgotten how awful it feels to play. Not due to the mechanics or difficulty, I'm fine with those. But because of the excessive visuals all over the dungeon. The boss room being the worst. If you're just walking around and trying to get a casual cinematic experience, sure, they're nice. But in the boss room area, it seems like bloom is cranked up, there's a random haze in the room obscuring vision, there's also a suspicious constant overlay/filter on top of the visor with a constant spatter of "sweat" or dirt or something, and every time you proc restoration, you're essentially flash banged, meanwhile random areas are way too dark or have too much bloom. Those things are just ridiculous when you're trying to focus, and I believe are subconsciously making people more frustrated with the dungeon without realizing it. Make fun of me all you want. Go for it. But over the years I've found tons of threads of people complaining about the excessive vfx and being unable to turn off or turn down anything. I've been steadily saving up a collection of screenshots showcasing how ridiculous it gets at times. Even using a glaive like vexcalibur is essentially a guessing game more than half the time of what's going on in front of you due to everything being so obscured. So many other games have had toggles for turing down these things going back 20 years now. Why can't we get these options already? Even Warframe once was an absolute mess of vfx on the screen, then they added options to turn off nearly all of it if you want. People who wouldn't play it before came back just due to those options being added. Not to mention, this is also an accessibility issue for many people.

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  • Bungie's developers aren't good enough to manage something like this. it took them 10 years to add in-game loadouts and it will be 15 years before we get in-game storage that's better than 1990s games.

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    • You arn't wrong, for the last several years, vfx have significantly been upped and the visuals are significant and do interfere with our overall vision. There are times were all you see are arc, solar and void somethings on teh screen and then.. suddenly you have enemies not previously seen because that vfx finally recedes.. I do believe this was a purposeful effort on bungies part to obscure our vision in this way and likely why we don't have the ability to turn it down or off. In Patrol yeah those explosions are fun to watch and even in low key season activities and core playlists.. maybe.. but, end game.. it gets to be a bit much and frustrating.

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    • I don't think people are going to make fun of you. You make a good point. Some games go way too hard with onscreen effects. For example, I liked Borderlands 3 but the visual noise from gun flashes, fire damage, explosions, and such was out of control. I think a good many people would sacrifice some of the visual clues that affects give you for a cleaner view of the action.

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    • I have said this for tears, low fps everything i get attacked because of all the vfx

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