The spawns this week ain’t it. Good lord it’s complete dog water.
English
-
Antaeus wards, tripmines and lightning grenades makes it horrible
-
I like them tbh
-
[quote]I like them tbh[/quote] Me too. I toss a nade and freeze 2/3 players right from the start and my teammates clean them up. It’s fantastic
-
I mean it was kinda weird but isn’t it better than one team getting inside advantage and having the point spawn inside middle next to the pillar always?
-
Better than 80% of fights happening outside. Feels like eternity spawns where you’re barely ever playing inside.
-
I disagree, this way no team really has advantage. The old spawns 1 team always had advantage and could hardscope entryways. You can play inside, it’s actually really good to push inside for a angle and easy pick because everyone is focused outside.
-
It made player play smarter instead of turning their brains off and running straight. The spawns also switched every round.
-
I guess I can agree with that, going inside for an angle worked 90% of the time because everyone was playing brain dead in spawn scoping or pushing forward.
-
Honestly the only real problem I ever saw on that map was when the zone literally spawned in the inside spawn. All they needed to do was change spawns for the zones. Not force fights to be on 1 side on the map like eternity. I think the old spawns with the new zone locations would be much better. But it’s just my opinion, at the end of the day bungies gonna do whatever and im still playing. Just seems unnecessary.