I've sent this feedback to the design team. Thanks for sharing. Here are the main reasons I have listed for why players would like Enhancement Cores removed from infusion are:
• Players don't enjoy having to equip fresh powerful drops over prefered gear
• Enhancement Core costs prevent players from looking they way they want
• Enhancement Core costs prevent players from creating the builds they want
• Infusion costs are already sufficient without the Enhancement Core requirements.
If you have more reasons I don't already have listed, please share them. Thanks!
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Your access to cores isnt capped and once you reached 600 during Forsaken you had all that time to build up a huge stockpile of cores. You would think if theory-crafting and having the perfect loadout for every activity meant so much to you that you would have had the foresight to be prepared for the power level increase. There was only a 50 power increase so you will have months to prepare for the next increase. One can only hope you'll use that time wisely.
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Edited by TheArtist: 12/13/2018 8:10:52 PMOkay....apparently I'm not being clear enough. If I were to play this game like I played Destiny 1, I'd be maintaining at least FOUR armor sets per character at level cap. One for the Dreaming City so that I could take advantage of the damage buff that comes from the mods. Another for Gambit...because dark colors work to your advantage, and I more concerned about mobility, and having to go from PVE to PVP at a moment's notice. A third build for Crucible. A fourth one for strikes. With things I'd swap in based on what the modifiers were on a given day or week. So lets do the math. It takes two cores to infuse a legendary gear piece into another legendary gear piece...and we have EIGHT gear slots. So at four builds per character and eight slots per build....YOU ARE LOOKING AT [b]SIXTY-FOUR ENHANCEMENT CORES [/b][i]PER CHARACTER [/i][u]PER WEEK[/u]. JUST to maintain those four distinct loadouts at your maximum power level...and that doesn't even include any exotics that you want to use. So now THREE characters. [i] [b]Now tell me. WHERE am I going to get ONE HUNDRED AND NINETY-TWO enhancement cores [u]PER WEEK[/u]....from this game? [/b][/i] I DEFY you to find a way. Because it cannot be done. The entire SYSTEM for some bizarre reason has been designed to prevent you ffrom doing so.....and for WHAT?!?!?!
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Sure, because its the end of the world if you wait a couple of weeks til you're max power level to infuse your gear. Why people waste cores for a minimal upgrade to power level is beyond me.
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Edited by TheArtist: 12/13/2018 9:49:35 PMNo. Because a game doesn’t interest me if prevents me from having fun. I’ve got a job. I don’t need this game as another one. And you’re still not listening.
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Edited by x ShadowsBane x: 12/13/2018 12:16:12 AMYou know Im right. I guarantee when they remove cores from the infusion process this forum will be full of complaints about the other infusion materials. Some people are never satisfied. They'll keep complaining til its a simple buntton press to infuse.
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[quote]Some people are never satisfied.[/quote] Yep. Which is why the goal should never be to satisfy "them".....or to try to satisfy everyone: BECAUSE YOU CAN'T. Which is why successful business target a particular group of people or "market segment" to try to please, and cultivate as customers. Getting to know these people and what they want is extremely valuable (market research) and corporations pay handsomely for it. Because it can prevent the sort of MISFIRES that Bungie seems to be prone to. The issue here is that the Destiny franchise is CLEARLY seen ("branded") as a looter-shooter/loot-based RPG in the minds of the vast majority of the player base. So THAT is the segement of the player base that Bungie needs to be targeting and trying to satisfy. EVERY DEPARTMENT AT BUNGIE---EXCEPT THE INVESTMENT TEAM-----'GETS THIS" at this point. Everything that the rest of Bungie has been doing for the last 9 months shows them leaning INTO that core identity....and trying to expand the power-fantasy, and rebuild the end-game that vanilla Destiny 2 trashed. But the Investment Team is still (imo) a rogue department that is working an agenda that is not compatible with the identity of the game. Just like when I heard Jon Weisznewski talk about how he saw the game's sandbox, and his notions of "weapon balance" in a Crucible Radio interview back in Dec of 2015...and I knew the franchise was headed for trouble and I tried to sound the alarm here...... ...when I heard the Investment Talk about what their plans were for the game's progression system going into Warmind....and the game's economy going into Forsaken...I once again started to sound the alarm. Weisznewski either didn't understand or didn't respect the power-fantasy that lay at the foundation of loot-games....and it took him BREAKING that fantasy with vanilla Destiny 2 in the process of making the game HE wanted...and nearly destroying the franchise....for him to finally "get it". Unfortunately the Investment Team is going down that same dangerous road. They seem hellbent on forcing Destiny to play like some sort of super-grindy MMO. Despite the fact that the player base REJECTED that kind of model of progression all the way back in Y1 of D1....and are LOUDLY rejecting it again. But---once again----we seem to have someone who either doesn't understand or doesn't respect the loot-based gamer and what motivates them. Otherwise they wouldn't be so arrogantly and recklessly taking a HATCHET to the base of that motivational tree. Asking people to grind for loot...and then structuring the game so they can't freely USE and enjoy that loot you've asked them to work so hard to get.... ...is INSANELY bad game design. So insane, I'd be laughing my ass off in disbelief if you told me that someone was going to do this. Because its is so easy to predict the destructive impact its going to have.
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Whatever class you took, it payed off.
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The Destiny reddit represents a much larger userbase than this forum and you dont ever see anyone complaining about enhancement cores there so perhaps they've chosen to target that "market segment".
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Yep and like you’ve said in other posts the reason we are even needing to infuse is the complete lack of control over our drops. I don’t want to use a Kinect sidearm, I would like to continue to use my Breakneck that I grinded my butt off for. You don’t “have” to infuse anything either, but sometimes (especially during the forge) you’ll need every bit of light you can get, especially since yet again we have no control over our drops so you might get screwed on milestones and be stuck at a certain light level. Or heaven forbid we just want to use a specific piece of armor because we like how it looks cosmetically but the light is low on it. It ties directly into progression when your constantly getting new gear and you want to wear your “old” or favorite gear but can’t because it’ll drop your light significantly thus hampering your chances for success. If they dropped enhancement core costs in infusions it wouldn’t make the game too easy or boring or make players quit altogether. People need to stop being terrified of being rewarded, there’s a significant difference between handouts (i.e. zero infusion costs altogether) and just having a fair and rewarding gameplay experience (get new gear and not have to use an enhancement core to infuse it but still require the cores for masterwork).
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The cores simply need to be removed. Its the Sunk Cost Fallacy. Sometimes you just have to abandon a bad idea rather than continue to try to patch it and salvage it. Making cores part of the infusion economy was a BAD idea, and needs to be acknowledged as such, before it breaks the game and alienates the player base. Because if the IT continues to dig their heels in on this, this issue is going to keep coming up....and keep PISSING OFF the player base....with each new season and each new power cap. The Spider bounties didn't fix the problem. The furor over it just died down because those bounties just dropped right at the time most people were getting to about 600, and didn't need as many of them for infusion. The community isn't afraid of being rewarded. BUNGIE is afraid of that, because they're trying to artificially extend play time by throttling progression....and using it as a means to try to compel people to play every part of the game.
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Edited by LloydMeshuggah: 12/12/2018 10:00:02 PMI agree. And I wish the community wasn’t afraid of being rewarded, (hyperbole incoming) but I keep *seeing replies left and right of people assuming everyone would quit if they got new exotics once a month or got to infuse easier because it would make the game too easy or loving the fact that the light grind is slow and unpredictable etc This mindset of stretching the game out to infinity and having an endless grind with little to no rewards is what I’m hearing from these forums. The thing that annoys me about that is destiny is just a game, and one game at that, when there’s so little time and other games and things to do. Bungie is definitely terrified though. Mortified, petrified, shaken to their very core. Either way I agree, I don’t speak for or know the general consensus of the community, just sharing my observations and opinions.
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You're hearing that because there are two kinds of "grinders". Those who enjoy grinding FOR something....and those who enjoy grinding for its own sake. The latter are okay with the current system. The former---who are the more numerous-----are not. What is propping this game up right now is the same thing that has always bailed Bungie out when they make these kinds of colossal design mistakes": Destiny's shooting mechanics just make it so fun to play that people are willing to grin-and-bear (to an extent) the game's broken RPG mechanics. But people are enjoying the game IN SPITE of the current system. Not because of then.
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I completely agree, and good point.
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Edited by BlingGTX: 12/12/2018 8:58:24 PMSo select Sparrow's were removed from collections because of a "Game Breaking" economy glitch hours after being discovered but this takes MONTHS of discussion? Bruh, c'mon man...
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Edited by TheArtist: 12/12/2018 9:01:12 PMHey. If you're looking for someone to defend Bungie's LACK of response to this issue? You've come to the wrong place. What's going on here is as indefensible as it is misguided. Their Investment Team has clearly dug in their heels on this issue are determined to defend it. The community feedback on this system has been as uniformly clear and HARSHLY negative as I've ever seen it about anything related to game mechanics. So there really is no defending what they're doing here. It's a clear case of arrogance....stubbornness....and putting Bungie's goals ahead of the player's enjoyment of the game. Which is why its creating such anger.
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This will go unfixed and next dlc we will have the same issues.
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I honestly can't masterwork many things because all my cores go into infusion. I'm suuuuper happy there is more to do every week, but that means less time to actually go and grind cores somehow, which means less masterwork weapons or armor. I just wanna make my weapons special, or reroll the masterworks with the cores. I don't mind if the cost for infusion goes up in parts and shards (those pretty much drop all over the place), but cores are still rare. They seem like a special thing to receive that's used for something not really meant to special (to light up). Usable vs special. Those are my two cents.
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Similar experience. It would have made more sense if when they added cores to bounties they would have also lowered the cost to one (max) as well? Seeing as how if the reward is one (commonly), should not the cost be also? Idk, imo it raises the barrier to entry for player dedication especially when things aren’t released in a more balanced way. I think the time it takes to get to this barrier of discovery is too slow.
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Cozmo we've been at this for 3 months. Jesus. For master working, maybe for exotics too? its alright. For infusing normal gear? please remove that, it was not needed, and it caused a headache more than anything when building gear.
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Maybe consider the MW value of the items we are using. If it has a MW value of 3 or 4 (armor), give us a reduced cost to infuse. Take one off of each step up the MW ladder. If it is a 4 reduce a little more. If it is fully MW then no EC cost. Just an idea. I honestly don’t mind the system, I’m not in a hurry to infuse everything, that is simply my style. The community seems to feel different though.
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The design team has been ignoring this feedback for months. Nice corporate PR BS attempt though.
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Do you really think the devs could just take out enhancement cores in a few days? This system is baked into the core of the game. The best we can hope for is a change at a seasonal level but really it won't be until the next expansion.
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They easily could. But that's beside the point. The point is these monkeys never should have done this bullshit in the first place. It was asinine when it was implemented, and now they're paying for their dumbass mistakes.
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You're mistaken it's not an easy fix. An easy fix is reducing the cost because you can simply change interger in the code. Why do you think it took them a year to change the weapon systems? It's because redesigning new system takes time to build and test. I mean they'll eventually do something about but don't expect it to happen right away. Besides enhancement core isn't even an issue just lazy players wanting everything handed out to them.
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Edited by Cryos Knight: 12/12/2018 6:58:13 PMTo my statement, I have talked with friends of mine that are devs with Valve and other game studios in Seattle. They say this kind of change takes a long time especially when making changes to a console game. This is not an easy fix. As for should they have made this change? I agree with you they should not have but there was a large contingent of players that wanted more grind to be added to the game and they were very vocal. This is just another choice Bungie made to try to make part of the player base happy that upset others. I do hope the enhancement cores do go away in infusion.