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#feedback

8/26/2017 11:24:26 PM
37

If all the weapons are over powered, then none of them will be

Who agrees? Stop nerfing, and instead, buff the weapons up to the level of the powerful weapons that cause the nerfs.

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  • Overpowered is the wrong word, just buff more than nerf

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    • I'd prefer healthy balance. If something pokes out TOO far, like some of the original exotic? No, don't buff everything up to that place, I'd stay the -blam!- out of PvP if that happened. Issue is Bungie's has failed at subtle Nerfs. They have an extremely tough time Nerfing something without absolutely destroying it, or changing it enough to make a difference.

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    • I don't know what fuels this backwards thinking. It's like some people here didn't see the time periods where a select few had the Vex Mythoclast during its reign, or people using Thorn and The Last Word. The logic that EVERY single other weapon should have been buffed to their level (a 4 shot kill, 0.45 second TTK) is absurd. You don't have a shred of a clue what balance is. Balance is putting a skill cap on a strong weapon, so if it DOES kill quick, it's VERY hard to use or requires precision. If it's fast firing and shreds, it doesn't do a lot of damage but can still be exploitable. But this stupid notion that the other weapons should be as strong as the outliers is NOT balance. Right now the same situation stands from D1: hand cannons are simply too strong. They need to be toned down in the range category. Their damage fall off in PvP should be addressed, but their range in PvE can remain the same. No other weapon should be getting a buff except for potentially sniper rifles, grenade launchers, and potentially shotguns, because against a rocket launcher there is no comparison and I have no idea why these weapons are even in the same category. It's heavily flawed right now and favors a PvE aspect of the game. People will always choose an instant kill splash damage rocket launcher over a sniper rifle or shot gun if they want to have some kind of competitive advantage. But this ridiculous idea that the other weapons should have the same strength as outlying performers is baseless and just shows how uneducated some people are in regards to proper balancing.

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      • I do not agree , weapons have to be balance and not all weapons require to be insanely powerfull , the game ttk should be faster than it was in the PC beta , but disparity between weapons such as " hand cannon " non sens and gigantic hitbox as to be adressed ... the hand cannon clearly hit target that the player as miss wich suggest there is gigantic hitbox similar to overwatch and hitbox should be adapted by weapons just like they did with overwatch to balance things out with some weapons ... hand cannon should have the smallest hitbox possible to hit a target if its a so call " high risk " " high rward " weapons but as it is the hand cannon is a no skills no risk , insane reward weapons ... Also no ones ask to nerf everything , the num 1 nerf ask was about the infamous no skills hand cannon , and if your objective is to keep the status quo on the hand cannon status then you will find me and many other in your way ... https://youtu.be/j5lBVsbbnT0?t=5m42s

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      • Yes and no. In Destiny 1, I certainly hope they wouldn't buff everything to match the Last Word, Thorn, and Vex Mythoclast in their primes. Those are cases where that raising the rest to match would essentially turn Destiny's PvP into a whole different game, and not one I'd enjoy. But when a particular gun type is marginally better and is reflecting on the stats as overused? They should be considering WHY it is like that in the first place, and why the others are not preforming as well as opposed to just constantly whittling down or breaking everything for balance. A Healthy Balance is required.

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      • Then we would just get the snooze fest that is cod

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      • Yeah... but they are all nerfed guns. TTKs are running over 1sec now. It's horrible.

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        • I agree completely, OP. Always buff the Player. Constant nerfs to Player power will [i]ALWAYS[/i] result in a less-fun experience.

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        • 1
          Thank you.. 😭

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        • Yea... no. I dont know where this backwards logic sprouted but its fundementally wrong. If everything is "op" there will still be a meta.meaning weapons that are more "op" then evertthing else. Notice that "op" is in quotes. Thats because nothing but maybe vex mythoclass for the week it was not nerfed, have been "op". Here is the problem, people on this forum would rather see weapons get nerfed then try and change to fit the meta. Perfect example; people would rather nerf matador then to play at a range or adapt to fighting at mid ranges.

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          • I mean you're not half wrong, but I think it is better to buff all of the lackluster weapon types or archetypes to the point where they can compete in a situation that they are meant to excel in. Then with overpowered weapons they should nerf them only to the point in which everything else can compete as well. I understand this is blatantly obvious and I am no Destiny weapon balancing expert, but I would imagine that if there is an update that ruins the balances we'll keep for a couple seconds we can autistically screech about what should really happen in the forums. Plus now that specific weapons can be targeted for nerfs instead of whole weapon classes.

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          • So that way anyone can be overpowered then everyone will be overpowered! And when everyone's overpowered..... [spoiler]No one will be[/spoiler]

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          • If all are OP all are OP and we have balance ;)

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          • It's just not as simplistic as you make it. There are many many more implications to weapon balance then just the relation to other weapons.

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          • Get rid of the sandbox and problem solved...

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            • Bro you heard that from a titanfall youtube video lmao this is not call of duty t.t.k

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            • Why aren't we in our supers 24/7?

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            • [url=http://mchunton.com/wp-content/uploads/2014/03/CreateSpecialSentences-e1394425171703.jpg]When everyone has their super up, nobody does![/url]

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            • Edited by Uncanny_Vale: 8/26/2017 11:44:29 PM
              So everything should be buffed? Wouldn't that mean all weapons just become one hit kill? That would suck. Every engagement would be over in a second.

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              • It accomplishes the same thing if they are buffed or nerfed to the same level...balance. The only thing you change is the ttk and the speed of crucible.

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              • Weapons do not need to be overpowered, they just need to be what they are, and do what they do. I don't know where this false logic sprang from that every player has to adapt to some predetermined, single player specific meta, but it's fundamentally wrong. Part of the player power fantasy is being able to use whatever the title offers, do well and...wait for it...wait for it....Feel powerful. This is not achieved by nerfing, it's achieved by letting the game be played. And not confusing something being popular with something being overpowered. Nerfing is never the answer, ever. If something happens to actually be overpowered, and when I say overpowered I actually mean overpowered as in it's obvious.) then you bring other things up. But nerfs should not happen in the first place. It should never get to that point. All of these weapons and all of these armor pieces and artifacts need to be play tested. That's what these guys do, that's all they do. There is no excuse for letting something slip through that's obviously overpowered. It makes zero sense for players in a fantasy title like this one, to be pigeonheld into using one specific class or meta. That's total nonsense. Everything needs to be an option, and if it isn't, it needs to be removed from the game. This game is not called '' Shotgun warrior 2'' or '' Sniper elite pro 2.'' or '' Sidearm master 2. '' it's called '' Destiny 2.''

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                • Regardless if they nerf or buff. There will always be a group that outshine the other. A little nerf and buff here and there make it so it changes our routine. Beside if they only buff and no nerf it would also make it less fun. A good balance between nerfing and buffing will make a difference.

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                • Edited by MikeRoEconomist: 8/28/2017 3:22:37 AM
                  There is so much wrong with this line of reasoning. Let's just all give everyone a weapon that kills in one hit since another one does. That isn't balance.

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                  • Make it like MW2, everything is OP at something. I like it.

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                  • Yea... no. I dont know where this backwards logic sprouted but its fundementally wrong. If everything is "op" there will still be a meta.meaning weapons that are more "op" then evertthing else. Notice that "op" is in quotes. Thats because nothing but maybe vex mythoclass for the week it was not nerfed, have been "op". Here is the problem, people on this forum would rather see weapons get nerfed then try and change to fit the meta. Perfect example; people would rather nerf matador then to play at a range or adapt to fighting at mid ranges.

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                    • You're beginning to grasp the concept that "power" is relative to the competitive environment a weapon exists in. That's a good first step. What you're missing though is that as long as the system has any variation, as long as all guns are not identical, some will be more powerful than others, and those weapons will dominate the metagame. Perfect weapon balance is impossible to achieve, the point of nerfs and buffs is not to make all weapons equally "powerful", its to insure that the same weapons don't remain dominant for so long it starts to become stale.

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