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#feedback

Edited by Lost Sols: 4/21/2016 6:43:54 PM
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Any normal melee attack can stop Fist of Havoc. That's broken AF.

What the post says. If a Titan is dropping on you with FoH, all anyone has to do is hit them with a melee attack (doesn't have to be charged) and it will not only knock them off their trajectory, it pushes them out of kill distance. I've now had this happen 3 times in the last month and it's probably the most broken mechanic in the game at the moment. It's already one of the most difficult supers to get multikills with, now one punch prevents connecting. Here's a link to the latest and worst from tonight when it stopped a triple-kil! https://twitter.com/Lost_Sols/status/723034698948182016?s=09 So please everyone, melee those incoming Titan's until Bungie fix this shit. Edit: quite a few people in denial about this so here are links to the other two I recorded https://twitter.com/Lost_Sols/status/719804869159231489 https://youtu.be/kiifc2v1Tvg

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  • Bumped. Due to the nature of bungies [i]history[/i] [spoiler][i]When I say [u]history[/u] I'm speaking about changes made to in-game functionality that is brought up by community, to have COMPLETE SILENCE from Bungie on the matter, to then have months go by and an announcement the issue/functionality in question was not intended and a complete mistake on their part[/i][/spoiler] there's no way to know for certain if this was intended by them. Because they don't say jack. That just looks and seems completely wrong. And makes ZERO sense (the bumping of a Titan off its supers trajectory by a simple punch).

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    • Edited by LaxusMakrov: 4/23/2016 1:25:41 PM
      Haha first up sucked in. Second ye that's kinda gay cause you didn't even take much damage from the melee and just got pushed away. Now how would you like it fixed? Should the one that melees you just simply do damage to you? And you keep flying straight ignoring the laws of physics? Or should your Titan smash activate on him since he is effectively blocking you? The reason this seems to be happening is because of the buff the strikers got for their shield during their super. Combined with the irregular melee glitch it makes it so one can effectively knock the Titan off course but it also does no melee damage. The same thing can happen if your mid air and activate the sunbreaker super, you end up flying off when someone melees you. For me the fix is first the melee glitch and second if someone does jump up and melee a striker Titan mid super the super should activate on that one since you are 'hitting' that object. This means a teammate can 'block' for there team but wont get away Scott free same as when you block your team from other supers.

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    • The only melee that should be able to do this is the Sunsinger's Solar Wind ability. Please fix.

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    • I'd never seen that until now. Has it always been happening or just since one of the recent updates? Either way, it should be fixed.

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      • Edited by UFSman: 4/22/2016 11:56:51 PM
        Although I know about the compass point gilitch and the uneven land gilitch on foh this is a new one for me wow some points of this game needs a major fix.

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      • So fist of fail can actually be countered by SOMETHING. Hell to the yes I am so taking advantage of that.

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        • Lol did not know this. Kinda reminds me of the blink strike one hit k.o glitch.

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        • it would been ok if it only worked with solar wind

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        • Thnx! Never knew that.. Instead of shotgunning I will melee all charging Titans from now on!

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          • I've got to try this

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          • Instead of a video which we now know is probably considered by Bungie as anecdotal you should put your evidence in the form of a graph or chart which of course is all they look at.

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            • 2 things 1. Use death from above 2. Stop crying

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              • Bump. And get rid of the sprint cooldown. (gonna see if I can get this going like the fusion rifle buff comment that got used so much)

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                • I'll start doing this now lol

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                • And people say to nerf strikers because of their super...

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                  • Edited by RedRagingW0LF5: 4/22/2016 2:47:24 PM
                    Been there done that sols, I main a titan and have had this happen all to often. It's even better when your charging someone, hit the shoulder charge and either miss them and shoot up a wall or slide right up the side of them and over there head like they were a ramp and in the process get either stabbed by a hunter or high fived to death my a warlock, or on the rare occasion a titan with our t- rex arms kills us. Definately need to have the titans looked at. Think destiny gave them bugs or something. Guess that's what ya get for asking eris for a below the belt handshake out back behind the tower.

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                  • Wow lol airborne physics are a mess

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                  • Wow Blade dancer hit detection and now this

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                  • Well I've never seen this happen but considering how -blam!-ed bungies hit detection is, I'm not suprised

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                  • That last video ... You deserved it after that t-bag. Seriously dude, I tend to agree with you on most things. But I just can't take you seriously now.

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                    • So the panic super has a flaw sadly i dont care

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                      • Its hard ti get multikills with striker? You just press the button and all around you dies. Haha a striker gets killed by a melee. Naybe if you are the worst player in the game.

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                        Lol wut.... Last time I checked fist destroys anything near it.

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                      • Not to mention that the hit detection on shoulder charge is still screwy.

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                      • My proposed solution: Buff Sunbreakers!!!!

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                      • Edited by Killmonger: 4/22/2016 12:40:15 PM
                        Is this bug new or has this always been an issue? Because I've never seen this happen before.

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