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Edited by Shiloh Ivy: 4/13/2016 7:40:48 PM
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Are "Casuals" a problem in gaming? By Dr Rip Studwell

[i]Preface: I use "Casual" in the scope of a player who doesn't really play the game enough to know the in's and out's of it and by extension, players who are bad at a certain video game. I speak in this subject from both the aspect of being a casual in certain video games and seeing their behavior in games I play a little more hardcore.[/i] [b]The "Casual" Problem[/b] [b][u]The "Casual" problem in PvP[/u][/b] The most prevalent area Casuals cause a problem is in a game's PvP. Casuals normally don't do to well on these sorts of games and causes numerous problems. They complain about the weapon that killed them. Likely never holding themselves accountable for their death and complaining about a completely balanced weapon that they simply cannot beat because of their own personal skill. Now, we have pressure on the Devs to do something about it or risk losing costumers. So they nerf a perfectly balanced weapon which disrupts the balance of the game. Probably the most annoying problem with Casuals in PvP is that some are so bad that the Devs opt to implement Skill-Based Matchmaking; probably Top 3 of three word phrases no PvP player wants to hear. Devs normally opts to do this because of how bad the casuals normally are, thus keeping the skilled players from the casuals. To casuals, this is a opportunity not to get pub stomped. To averaged-skilled players, this is a nightmare. Not because they are afraid of playing equally skilled players, but because the game is now [i]100%[/i] sweaty, all the time. It also negates the whole idea of being good. Why take the time to be good if you're just going to face harder opponents? Finally, casuals present a horrible problem in-game. They often are dead weight when playing team based game modes; which makes the game less fun for the rest of PvP community. They're casuals, so they don't have the desire nor the time to even [i]try[/i] to get better. [b][u]The "Casual" problem in Gaming franchises[/u][/b] Casuals are also a sort of a problem in gaming franchises. One of the examples I think of is [i]Star Wars Battlefront[/i]. While they aren't the sole reason the game is bad, they are contributing. EA has made Star Wars Battlefront a Casual's paradise, to the detriment to the game. Instead of making a game that has depth in its PvP system with classes along with attachments and customizable play-styles, we get a simplistic 1st/3rd person shooter that the average person can't play for more than a couple matches straight. To the causal, this is perfect. There is no commitment, no intricate systems to learn and no reason to keep playing. To someone who wants to play it hardcore, it's a boring Star Wars Simulator. And that's more or less the problem. When developers try to comply to Casuals, their game ends up being a simplistic, boring game. But they more or less have to because Casuals make up the bulk of the gaming community and their costumers. So now we have less quality of a game because of the Casuals. [b][u]The secondary problem with Casuals and gaming Franchises[/u][/b] When I think something the Dark Souls franchise, some casuals might say the game is too hard. Putting pressure on the Devs to lower the game's defining quality; effectively making the game worse. There's nothing more to say about this issue. They often will complain about a certain aspect of the series that is completely fine and defines the game, then the Devs are pressured to do something about it, effectively making it worse. For another example, when I first started playing CoD casually, I grew exceptionally angry at the Time-to-Kill, arguing that a slower TTK results in actual gunfights. While this may be a valid argument, had the Devs done this, they would have ruined CoD; all because of a causal crowd that don't fully understand CoD. [b][u]Closing Statements[/u][/b] I don't want you to walk away thinking that being Casual in itself is a horrible thing. It's mostly understanding that is the problem. Playing a game Casually doesn't mean you are a cancer to the game; its when you ignorantly comment on the game that presents the problem. With that being said, Casuals normally present a horrible dilemma for Developers. While they are their most valuable costumer, their feedback normally is a detriment to the game. What do you think? Do you think Casuals are a problem in Gaming? Edit: [i]To clarify:[/i] I don't want Casuals to stop playing or disappear. I merely wish that they adopt a more serious mindset about gaming in this respect: To one, expect more from developers and not be satisfied with a simplistic shooter or a bare bones RPG. And to educate themselves about the subject-matter before giving feedback so they don't ignorantly give bad feedback for the developers to follow and thus, make the game worse. Edit 2: [quote]"Not because they are afraid of playing equally skilled players, but because the game is now 100% sweaty, all the time. It also negates the whole idea of being good." [/quote] It seems people always misconstrued this point. I want moderation. I don't [i]always[/i] want these hyper competitive matches but that's not to say I [i]never[/i] want them. In my perfect world, you will have some matches that are super competitive and some that are casual and laid back. Under SBMM, you will always get that super sweaty, try hard matches; which are nice from time to time but it takes away from the fun of the game when you play them all the time.
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  • Well I guess you're a "casual" yourself.. 21 raid completions?? PvE casual

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  • tldr, no

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  • I bet your a "casual" when it comes to your social life in the real world. Bet you have only " causually" spoke to a female before. No go use your pro gamer tears as lube to jerk your "caual" little member down there fool

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  • I will make two types of Casuals Casual type One: An average, game player without professional skill. Casual Type NERRRRFFFF: The casual you refer to as one who blames the gub who kill them.

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  • People who think "casuals" are a problem in gaming are a problem in gaming.

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    • Edited by Whubbsie: 4/14/2016 12:41:13 PM
      I'm not sure you understand how games are designed. Battlefront is just a shit game, was aimed at a certain demographic and was poorly executed. Games can be accessible and not be shit... Battlefront is not one of them. Skill matching is used for balancing, so every game isn't a blow out. Poorly implemented (skill bracketing too narrow) leads to 100% sweaty 100% of the time. Again a bad design issue. Weapons nerfs are generally not done lightly, only FPS I play extensively these days is Destiny so it's the only reference I have, but I fail to see what changes have been made that have ruined anything except fusion rifles? Bungie has been pretty transparent about ( the only thing they are transparent about) not wanting one load out being the only option and they have been whittling down that imbalance since day one... Again an issue of design and not really all the crying from people on here (which is from both the casuals and hardcore players). Only other games I have experience in are CS and TF2 and those were perfect out of the box. Also being a "hardcore" player doesn't make you anymore knowledgable about game design nor does it guarantee you can suggest any worthwhile change or improvement. Plenty of skilled players are only good at manipulating the provided mechanics, not actually knowing how they work in regards to design or entertainment factors. They just put in the time and get good at putting that cursor on the right spot. Now what casual is generally defined as (when not described as the derogatory bullshit you put it as) is some one that plays for fun.... This is the biggest demographic for videogames at the moment so developers now build to it. That's about the only way you can suggest 'casuals' are ruining gaming. Edit: sorry edited like 50 times as I kept forgetting what you wrote... I think I addressed most of it... Will do for now

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    • Its good to have players who play for fun and those who play competitively

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    • Edited by bFLY: 4/13/2016 4:46:13 AM
      [quote]To casuals, this is a opportunity not to get pub stomped. To averaged-skilled players, this is a nightmare. Not because they are afraid of playing equally skilled players, but because the game is now [i]100%[/i] sweaty, all the time. It also negates the whole idea of being good. Why take the time to be good if you're just going to face harder opponents?[/quote] This makes no sense. Actually having competition is what makes multiplayer fun. I love to win and am very competitive in everything I do in life, but winning is boring when you have no competition and you already know that you are going to win before it even starts. I don't even count that as a win. When I hear self-proclaimed "hardcore" players complain about pvp that matches people with others of similar skill, the first thing I think is that "this guy is afraid to face people who could actually beat him and would rather curb-stomp newbs because it's easier". Truly hardcore players love a challenge, and the whole point of getting good at something, is so that you can beat tougher and tougher opponents. Beating players who suck will never help you improve, so that whole idea of "I don't want to play players of equal or better skill than me because it's not fun or its always sweaty" actually limits the potential growth of a gamer. "Hardcore" gamers hold themselves back by only playing casuals and never putting their skills to the test. Skill based pvp allows people who suck to actually have a chance to get better and learn the mechanics and strategy, and it allows good players to face other good players and become [b]great [/b] players. You can't become an NBA caliber basketball player playing with people at the local rec center.

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      • Peel away the layers of this stale onion of a post and you will find a bed of salt where a river of tears once flowed. In psychology text books the OP's passive aggresive rant would be classified as self projection. OP could have saved time by saying simply that he 'doesn't like SBMM because it makes him realize how casual he really is in the big picture' or he could have stated: He 'likes playing against noobs because they are easier to manipulate' Likewise he could have said " I'm so angry that the meta is going to change again now I will have to find a new OP gun to use and its all your fault you....you....casuals". Despite the OP's stealth attempt to appear objective, the subjectivity is very obvious to the CASUAL observer. In the OP's defense however I would argue that he may have fooled himself into thinking that his post was in fact transparent to some degree. In reality though it is just a douchy passive aggresive rant. Wait! I think i'm self projecting........ Shit! Oh well one good turn deserves another. TO answer the OP's final question however, I will go on record as saying that the term 'casual' as used in context throughout the said post is relative so therefore all of the ad hominems used are naturally ineffective. Besides Bungie does what Bungie wants. Not what the player base wants. WHy else would we find ourselves playing POE, AGAIN, with Taken enemies who were designed to appear as if though they were lagging. Perhaps it is a grand plan to cover up the server quality.

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        • First, I would say the distinction is more about casuals vs hobbyists because this is just an argument about who plays more often. Second, you ask why get better if you just have to face harder opponents? If you're worried about casual gamers making things too easy, then why complain about being given a constant challenge yourself? If you don't want a challenge, play a casual game. But that would make you a casual wouldn't it? I see your logic as this: Casuals shouldn't be allowed to play with you, leaving only hardcore gamers for you to play with. But it's too hard and inconvenient to play with hardcore gamers all the time because you only want to get better at a game so you can be better than the casuals, who would not exist if you had your way about it. Wtf

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          • Edited by weirdboy99: 4/12/2016 8:31:27 AM
            Oh I have a very unpopulair opinion on that, so here it comes. Real gamers play singleplayer games, if you buy and play games mostly for competitive online play then you are a real casual and a blight to the games industry. So I said it.

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            • Well considering the only way you're not not casual is playing complex games that require depth in every single way and must have a learning curve. So only play Arma unless you're a casual. Also Counter Strike is am incredibly simple fps yet is one of the most "hardcore" game communities. Simplicity doesn't mean it's "casual."

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              • Lol I love the Fairly Odd Parents reference m8

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                • What is the point of making games competitive these days? It only makes them worse...

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                • A casual is one who is not a tryhard or a noob. He plays the game knows how it works. But is not devoted to it. He plays other games and is a chill person. I personally am a casual. I believe gaming actually needs more casuals.

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                  • I guess I'm a rare breed of Casual Gamer because I sure as hell don't complain that much.

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                  • When I was first introduced to FPS (either Halo 2 or one of the first popular CoD's), I was "casual"; I was about average in skill and didn't know how certain people could dominate matches so easily. But that competition taught me how to improve strategically, and I don't think the games would have been fun if I was stuck with only my skill level. In short, I guess I agree.

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                  • Casuals in titanfall who blame the smart pistol/EVA for their death. Both these weapons are so easy to dodge if you take time to understand them

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                  • The arrogant people who call themselves 'hardcore' just because they beat dark souls are more of a problem TBH

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                    • The company and the YouTubers they buy are.

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                    • Nah, its those "hard core" gamers who like to shit on anyone and everything that don't live up to their standards. They will ruin any game, regardless of who its geared towards or the type of game it may be. Fanboys, trolls, tryhards, sweats, and whatever the current terms is for that kind of infection to gaming. For the record, you can be a hard core gamer and still be respectful to others who may not be as enthusiastic about pur hobby. And they are out there, but they need to speak up or risk being drowned out by those who ruin it for everyone.

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                      • Casuals are definitely a problem in the gaming world. However, it is a problem without a solution. They will always exist no matter what anyone says or does. I believe that the people who complain about casuals being catered to more by devs instead of the hardcore players have the wrong thinking. While the devs who make your favorite game might care for the casuals more, it is a business and they need to make money. Casuals make up a decent number of the gamer population. So, ultimately, I guess i'm somewhat neutral on the subject. They're a problem but there is nothing that can be done to solve it.

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                      • No, I think the problem lies with developers catering to said casuals.

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                      • *I punch and kick things with glory* Can I just say skill based matchmaking also counts towards lag, since it has to find people with = skill. It might take you to the other side of this world....which is BAD, why do people forget this? Note: I did read the whole thing, don't remember if you wrote that.

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                      • Look, if losing costumers is such a big problem for developers, why don't they just outsource that part of the business to Bangladesh or something?

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                      • "CASUALS",make up a large part of the player base.If casuals did not buy and play video games,THAT would hurt the gaming industry.Another thing that would hurt the gaming industry is a close minded attitude, like the one you have for casual players. It is the gaming industry and developers that need to step up their game to develop games that caters to all styles of play without compromising the other players style experience..

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