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Destiny 2

Discuss all things Destiny 2.
Edited by Pazsy: 1/20/2023 12:38:17 AM
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Pazsy

Another dodge nerf? Why?

Seriously why? No one was complaining about this and all this does is hurt PvE hunters for no reason. Horrible decision. Separate PvE and PvP already, I'm so -blam!- tired of my experience being hindered because of some horrible game mode I will NEVER touch. All you losers in the comments with the hunter hating will never get old. Unnecessary nerfs are unnecessary, sorry you can't cope with the fact that you'll always lose that gunfight (didn't matter that they were a hunter). Imagine losing so hard that you have a hate -blam!- for a whole class. IMAGINE, going at someone’s throat because of their feelings towards a change that negatively effects the PVE experience. I DO NOT GIVE A FLYING -blam!- ABOUT PVP.

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  • Every hunter should just play warlock for the next 2 seasons. Warlock will get nerfed while hunter might get some of their old nerfs removed lol

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  • amgry hunter mad he cant spam invis dodge as much lmao

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    • Grappling Hooks, that's why....

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      • Bungie is biased number one. That shiz is an unassailable fact. They will nerf Hunters into the ground while leaving absolutely busted mechanics alone for Titans/Warlocks. Number two, Bungie is where fun goes to die. That's why people are fleeing D2 faster than ever. It sucks watching Bungie take a game you used to really enjoy and destroy it, but hey it's their game and if they want to tear it down that's 100% on them.

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        • Another crying hunter, I love it 🍿

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          • because hunters are smelly and have poor fashion sense. The cape gets caught in the tumbly tumble and you get hurt.

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          • I'm with you on the topic of separating the sandboxes. They make changes that separate the sandboxes all the time now, they proved years ago that they could and some of us said we'd hold them to that but apparently not enough of us did and not enough people at Bungie actually work on Destiny. If they had the man power, separate sandboxes would exist by now.

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          • Suck it, dawnblade is completely unusable in both pve and pvp because of you hunter crybabies. I don't want to fuqing hear anything from anyone that plays that trash class.

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          • Think of us Titan mains feel. Every time we get a half decent exotic or a good one it’s gets nerfed. Meanwhile Hunters and Warlocks are allowed to be forever broken. “A new Titan exotic that Titan mains love! Nerf it! Force them to play with older exotics or a different class!” - Every Hunter and Warlock main.

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            • Edited by Chunk: 1/21/2023 12:31:54 PM
              This nerf will hurt PvE more than we realize.

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            • Because Hunters take at least 1 nerf per patch. That's how it's always been

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              • Because hunters can't have anything

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                • Agreed. Big nerf, bigger than some on this forum seem to believe IMO. Disagree all you want, I do not like this change at all. Am I remembering correctly that literally EVERY class ability cooldown nerf in D2's history has been because of pvp, but always hurts pve more? Not cool. Feels bad. Rage at me all you want in the comments, I don't care. This feels like an unnecessary nerf to titans and hunters Don't like this one bit. If anything, let's lower warlock class ability cooldowns to be more in line with titan and hunter abilities. Especially Phoenix dive! Also...did anyone else notice they talked about armor Mods now being only equippable on some armor types? Like powerful friends and radiant light will be helmet mods only, for example. So we're getting rid of the annoying elemental affinity, but now we're getting a new limit on buildcrafting that may actually yield fewer build options. We will just have to wait and see since they don't seem to be talking much about that part. I want to be excited for some of the positive changes like in game loadouts, dropping elemental affinity, etc... but it feels like there are so many nerfs built in that I worry about the overall feel once everything goes live.

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                • I haven’t seen anyone complain about dodge in awhile, this nerf seems kinda out of nowhere

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                  • Yes because an ability that benefits the self is much more impending than an ability that benefits the team. 👌

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                  • Perma invis is a probem , and not fun.so i dont mind it much

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                  • Edited by Nimune: 1/25/2023 10:27:52 PM
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                  • Because dodge is absurdly op and a "get out of jail" free card Thruster at least doesn't remove AA or break tracking

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                    • Edited by Kestrel: 1/21/2023 1:51:26 PM
                      Warmind Cells, dodge. Titans. What's next?

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                    • As a hunter main I’m used to it 😂 Hunters have always received the most nerfs 🤷‍♂️

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                      • After reading this thread I have a quick question. Does everyone only use one class in D2? Why so much tribalism when it's the same game and all classes are freely available for everyone? It does suck when someone's enjoyment of the game is diminished for some reason. Most of the time it's to balance something.

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                        • Streamers complaining about abilities on Twitter again and Bungie gave them what they wanted. It all started when the streamers complained about citan ramparts.

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                          • Personally I don’t find dodges annoying at all. It’s the damn barricades that are crunching hard this season more than ever. It’s the reason why I don’t touch trials with pulses rifle 3 stacking behind a damn barricade lol.

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                          • Agreed. Big nerf, bigger than some on this forum seem to believe IMO. Disagree all you want, I do not like this change at all. Am I remembering correctly that literally EVERY class ability cooldown nerf in D2's history has been because of pvp, but always hurts pve more? Not cool. Feels bad. Rage at me all you want in the comments, I don't care. This feels like an unnecessary nerf to titans and hunters Don't like this one bit. If anything, let's lower warlock class ability cooldowns to be more in line with titan and hunter abilities. Especially Phoenix dive! Also...did anyone else notice they talked about armor Mods now being only equippable on some armor types? Like powerful friends and radiant light will be helmet mods only, for example. So we're getting rid of the annoying elemental affinity, but now we're getting a new limit on buildcrafting that may actually yield fewer build options. We will just have to wait and see since they don't seem to be talking much about that part. I want to be excited for some of the positive changes like in game loadouts, dropping elemental affinity, etc... but it feels like there are so many nerfs built in that I worry about the overall feel once everything goes live.

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                          • Oh -blam!-. You don’t have your free get out of harms way anymore? Maybe you’ll actually have to get good. Jesus. It’s a 5 second nerf. You won’t even notice.

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                            • Yet not a word about the increase to barricade regen time! Typical hunter, more than happy with nerfs to everyone else but cries like a female dog when he gets harmed in some way!

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