I am a hunter main alright? Alright.
(Also I'd like to acknowledge that they did lower the amount of Damage Reduction hunters were getting in PvP while dodging. I just don't believe it should be present in pvp. They lowered it significantly on Omnioculus for a reasom right?)
Moving on Arc Staff has blink, reflecting capabilities, and a dodge that gives even more damage reduction. Why is that a thing? You can already reflect just about every -blam!- super and weapon. So why does it need damage reduction on dodge?
Honestly Hunters shouldn't even be getting damage reduction on our dodge, at least in pvp. We're dodging for a reason. Being evasive, hopping little -blam!-. Like a rabbit on speed... Not to mention the sheer amount of other shenanigans we have at our disposal through exotics and what not.
Remove damage reduction off dodge in PvP. It makes sense for balance sakes.
It seems like arc 3.0s thing is damage reduction and speed which doesn't make sense... Like why am I faster and tanky? That's all I got.
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1 ReplyNo, it’s fair. Titans get overshields, warlocks get healing, hunters get DR.
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16 Repliesit doesn't last long at base though.
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3 RepliesEdited by DiZ: 9/2/2022 2:10:49 AMHaven't logged on myself since the recent hotfix/update, but I could swear Staff's extra DR was addressed in that. I don't believe numbers were given, but I hope that now it's possible to counter that Super with more than just avoiding it outright or suppressing it. It's a wild thing seeing your weapon do a whole 1 damage, if that, since that's the lowest number that can be displayed, when shooting a Staff mid-dodge.
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3 Repliesused after patch, is fine now