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6/12/2021 9:57:19 PM
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Azlan

120s still out of balance.

Range and or damage still need attention.
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#destiny2

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  • Not just 120s. All hand cannons. Nerf them all. Nerf hunters too and pellet shot gun range, completely ban non-heavy ammo gernade launchers in crucible. Nerf messenger and summoner and suros regeim. There fixed crucible.

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    • 140s have a better ttk than 120s 180s have a better ttk than 120s Sidearms have better ttks than 120s 540 pule rifles have a better ttk than 120s Smgs have a better ttk than 120s Learn to play with the other weapons to their best areas and firefight capabilities and you'll be fine

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      • 90% of pvp players are using 120 handcannons, ALL top trials players use them That alone tells you theres an issue. More importantly, the fact that a leafsighted short barrel single handed gun is outperforming scoped rifles at range...well thats just plain stupid. Cqc, shotgun should win. Medium range, submachine gun. long range, scoped rifle. Handgun is a last ditch, ive run out of ammo, oh crap ill get out my pea shooter. They should be trash. However they are headseeking missile launchers at most ranges. Just point roughly at target and youre good. Bullets will self aim, self track and kill faster than an auto rifle. Because BUNGLE has no brains or sense.

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        • Edited by ErkDavilos: 6/13/2021 7:55:08 PM
          They need their massive bloom back on every shot including the opening one, put back at 110, base handling speed cut in half, and a range nerf with damage falloff

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          • Git gud

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          • I'm good with Aggressive Frames finally being relevant after never having a real chance at being top tier. Let them keep their range and damage but move them back to 110 RPM.

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          • why not buff everything else in range? it would even make players not so face to face with shotguns. if 140s receive a range buff they can become meta. also pulses having less range than 120s is kind of a meme.

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            • If you can’t out gun a 120 still it’s just your fault for being trash. It has good range and damage but is slow and clunky and easily Beaten by a Decently SKILLED player using anything else.

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              • While I agree, all that will happen is a different archetype of hand canon will become the new meta anyway. I'm just tired of the hand canon/shotgun meta.

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              • 2
                very much agree... when they can outplay a scout or pulse riffle at range.. yes indeed.

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              • I just push them hard , keep em close. It's the only effective strategy for me.

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              • I agree, and HCs as a whole need a blanket nerf to their bullet bending in order to be similar to other weapon types. Right now HCs aim for you whereas you actually have to aim for the head with other weapons.

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                • I think the rescent DMT nerf was to "reduce it's hip-fire power against Snipers and 120 HCs" In what world should a revolver have more accuracy at range than a marksman rifle???

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                  • 4
                    I had a bottom dollar with 97 range. It’s a shame it had crappy roles, so I infused it lol. Point is, no HC should have that much range variance to begin with

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                  • Fun fact - in a recent podcast, a few bungie employees who work on the sandbox admitted that 120s are still unbalanced. Almost, as if, they know already 😒

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                  • They just need nerfing to shit at this point. There's no way people should be 2 tapping at all.

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                  • I like using 720 autos to flinch people like crazy (Chroma Rush with the right roll is definitely a great choice) in short range maps. Mid and longer range maps I'll switch between No Time to Explain and Dead Man's Tale (I love that weapon and used it on console before it became cool) and team shoot/strafe in/out of cover. I hate shotguns. I am a sidearm and fusion rifle user for secondary.

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                  • They have way too much range.

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                  • Just put bloom back on hand cannons. problem-solved

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                    • they need to be nerfed together with DMT

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                      • I use 120s alot, and yes, they are kinda unbalanced.

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                      • Yep. Nerf em

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                      • 100% Remove the ridiculous flinch they inflict and tone down range quite a bit. A revolver should not be able to compete with any Marksman Rifle at range.

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                      • I feel like you complain about everything

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                      • The thing is, 120s need to be able to 3 tap or there’s no point to them. And they can’t take away their ability to 2 tap if you got rampage/swashbuckler going because they’re supposed to be high impact. I don’t think there’s a way of nerfing them

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                        • Edited by Demon_XXVII: 6/13/2021 9:04:30 AM
                          You’ll be pleased to know Bungie are [b]buffing[/b] hand cannons [b]PvE[/b] supposedly (you know it will “unintentionally” alter PvP) https://www.youtube.com/watch?v=h7kv4DbPyCI [i]Destiny2HandcannonShotgun[/i] is the official title of this IP 😆

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