Recommended power is there for a reason! We wanted power level to mean something! We wanted Heroic Strikes to be hard! And currently, they somewhat are! So, save your damn feedback 'till after we reach 370! We can't keep saying things are too hard when WE JUST STARTED and then proceed to ask for those same things to be harder when we hit the cap! These two things cancel each other out, and asking for both is downright hypocritical.
Latest Edit: Below, you can find my 'evaluation' of a majority of the feedback I received on this post. (It was originally placed in a comment but due to a friendly recommendation, I am placing this comment in the spoiler box below as to not allow it to get lost in the comments.)
[quote][spoiler]So, let me get this straight.
Through about 400 comments - most of which I went through; more so than not, we agree upon the problem lying on the incentive to do 'Heroic Strikes'. Where most place their points upon progression, where difficulty does not bring reward equal to it. More specifically, most expect a 350 activity to gradually raise their power level to that of it, if not beyond (majority of suggestions went toward it being at 360).
Thus, this points directly to that of a Rise of Iron progression system, where people want to run strikes 'till they reach a certain cap, and from there they top their progression off with higher level activities, those being raids and nightfalls and in D2's case, maybe Escalation Protocol.
Beyond that, it seems that many also want Heroic Strikes to still be relevant past the cap, which [i]can[/i] be done through other forms of reward (grindable weapons and gear specific to Heroic Strikes).
In conclusion, we say let's keep Heroic Strikes where they are in terms of difficulty, but we want better incentive to do them outside of "Milestones". Do you agree by this sentiment? If many do, you may find a post concerning this in the Feedback section in a couple days.[/spoiler][/quote]
Link to the evaluation post: [[url]https://www.bungie.net/en/Forums/Post/245158209[/url]]
English
#destiny2
-
1 ReplyI say reverse all changes i liked being able to grind tokens in heroics with ease, then the rest of the week do my occasional trials and raid, this game is so screwed up now, i am glad i am done and deleting my last character when the September expansion releases so i wont be tempted to return, cant wait for Anthem
-
The complaint is about how unrewarding it is to complete a challenging activity. It sucks doing a 350 rated activity and getting 340 gear that is well below your light level.
-
3 RepliesWe asked for difficult, not impossible.
-
2 RepliesEdited by AxelOfTheLight: 5/15/2018 11:52:33 AMThe only thing wrong with heroics is the fact that they don't drop gear up to 345. (But Papa Axel, why 345 when the recommended is 350?) Because my child, the heroic strikes should only get you as far as their recommended light level which can be reached through gear legendary mods, no further. Those wishing to increase their power further then have many avenues to pursue. -flashpoint -crucible -heroics -nightfall -clan XP (Hopefully fixed with this update today) -normal raid -prestige raid -EOW -Spire of Stars If you do every single avenue to get powerful gear you should be plenty high enough to do the spire, especially after this reset. [spoiler]Stop Bitching Everyone[/spoiler]
-
43 RepliesSo, let me get this straight. Through about 400 comments - most of which I went through; more so than not, we agree upon the problem lying on the incentive to do 'Heroic Strikes'. Where most place their points upon progression, where difficulty does not bring reward equal to it. More specifically, most expect a 350 activity to gradually raise their power level to that of it, if not beyond (majority of suggestions went toward it being at 360). Thus, this points directly to that of a Rise of Iron progression system, where people want to run strikes 'till they reach a certain cap, and from there they top their progression off with higher level activities, those being raids and nightfalls and in D2's case, maybe Escalation Protocol. Beyond that, it seems that many also want Heroic Strikes to still be relevant past the cap, which [i]can[/i] be done through other forms of reward (grindable weapons and gear specific to Heroic Strikes). In conclusion, we say let's keep Heroic Strikes where they are in terms of difficulty, but we want better incentive to do them outside of "Milestones". Do you agree by this sentiment? If many do, you may find a post concerning this in the Feedback section in a couple days.
-
Challenging is all well and good, but I used to enjoy strikes. If you insist on keeping these infernal, hellish trait things, then at least drop some valid gear. Look, I want challenging, but I want to be able to enjoy it. The only reason that I am even doing strikes now is because I have to. I want to throw my controller out the window right now, but I have four more to go, which is going to take a few hours
-
I’m mad as hell, and I’m not going to take it any more! [spoiler]From “Network.”[/spoiler]
-
Okay, I mostly agree with this post but i have a few issues Firstly, one of the issues that I have with this is I feel as if they shouldn't (probably IMO) lock progression to get to 350 behind a mission that requires itself to be done just to do it. Secondly, I do wish (as you stated) that we should actually be able to progess to 350 through the strike, or possibly through the "soft cap" the game puts in place for drops (i.e. farm public events till we hit 350) Thirdly, (despite this being possibly bug related) I feel as if so of the attacks bosses have do WAYYYYY to much damage (main bosses that this applies to are the giant hobgoblin and the cyclops at the top of the tower)
-
I think the main issue is that the loot isn't properly rewarding. I love the difficulty, but I don't like that I get worthless drops...
-
1 Reply[quote]Recommended power is there for a reason! We wanted power level to mean something! We wanted Heroic Strikes to be hard! And currently, they somewhat are! So, save your damn feedback 'till after we reach 370! We can't keep saying things are too hard when WE JUST STARTED and then proceed to ask for those same things to be harder when we hit the cap! These two things cancel each other out, and asking for both is downright hypocritical. Latest Edit: Below, you can find my 'evaluation' of a majority of the feedback I received on this post. (It was originally placed in a comment but due to a friendly recommendation, I am placing this comment in the spoiler box below as to not allow it to get lost in the comments.) [quote][spoiler]So, let me get this straight. Through about 400 comments - most of which I went through; more so than not, we agree upon the problem lying on the incentive to do 'Heroic Strikes'. Where most place their points upon progression, where difficulty does not bring reward equal to it. More specifically, most expect a 350 activity to gradually raise their power level to that of it, if not beyond (majority of suggestions went toward it being at 360). Thus, this points directly to that of a Rise of Iron progression system, where people want to run strikes 'till they reach a certain cap, and from there they top their progression off with higher level activities, those being raids and nightfalls and in D2's case, maybe Escalation Protocol. Beyond that, it seems that many also want Heroic Strikes to still be relevant past the cap, which [i]can[/i] be done through other forms of reward (grindable weapons and gear specific to Heroic Strikes). In conclusion, we say let's keep Heroic Strikes where they are in terms of difficulty, but we want better incentive to do them outside of "Milestones". Do you agree by this sentiment? If many do, you may find a post concerning this in the Feedback section in a couple days.[/spoiler][/quote][/quote] This is exactly why d2 is effed up. So many casuals saying one thing and the very very few that actually want to play long term say differently and they are so confused on who to listen to. When you make awesome endgame stuff and only 6% of the people playing your game does it, it seems like a waste to put so much effort into it. I have this image of d1 being this amazing game and so much different than d2 but if you really think about it they're not much different. Yeah there are differences but not nearly as much as us here on the forums portray there to be. I think most of us are just tired of the same old thing . They really need to shake it up like drastically. Ship battles, ship racing, sparrow league, new enemies, new loot/progression system, new and old locations and strikes/raids, more customization and depth to skills and armor, new vandal race to use as a guardian, 4th darkness subclass, speaking guardians, better npcs, npcs that actually fight alongside you, actual choices that differentiate playstyles and the game as a whole kinda like a good and evil system, bring back white green and blue engrams and make them viable so legendaries and exotics actually feel special, more armor and weapons like a lot more or bring back random rolls. Of course not all of these will work but something needs to be done or else destiny will be junked. They seriously need to put like a few people on updating this and maybe bringing in all d1 locations raids activities and and skip the September update and actually make Destiny 3 the game we all want and the game we know they can make. Don't rush it out take the time it needs. I mean like a 2020 release. They should give them the time to redo their systems and make it to where they can make the game they can and not have to shortcut everything with reskins and crap everyone hates.
-
9 RepliesEdited by TheArtist: 5/11/2018 12:39:14 PM1. Not everyone asked for difficulty. 2. Most people are still underlevelled for the Heroic playlist....so that's part of the problem. 3. It depends on what modifiers are active. I did the part of the [spoiler] Sleeper quest [/spoiler] that has you run 5 heroic strikes with a certain hand cannon equipped. I was Power level 342....and Blackout was the "disadvantage" modifier. Blackout is basically Chaff plus Lightswitch. Running the main parts of the strikes were fine. The problem is that the way that Bungie has designed all the strike boss fights for D2---and the limitations of the current weapon system----it makes those fights brutally difficult. And it makes the Prodromos Down strike almost unplayable. In every strike boss fight, you are basically being forced to fight in a bowl with minimal-to-no effective cover. So there is basically nowhere to go where the adds can't focus-fire you down. Limited to nowhere to go where the trash mobs can't reach you and OHK you if they melee you. And with the increased tankiness, and the limitations of the current weapon slot system....you're going to struggle to take down the hordes of mobs the game throws at you. And all the races now basically have some form of trash mob that rushes you aggressively. Then add the suppression effect that the arc shanks have in the Prodromos Down strike boss fight....and now your dealing with invisible adds running around who can OHK you...and now you can't even jump to get out of their way. It just creates a play environment that is just obnoxious, rather than an entertaining challenge. After the fourth wipe with a team of pretty solid randoms, I just said, "Enough's enough, and quit out." Once I'm done with the quest, I'm just not going to play the strike play list on days when Blackout is the modifier. Not my idea of fun.
-
64 RepliesEdited by DeusFever: 5/10/2018 6:00:13 PM[quote]we asked for difficulty[/quote] I don't remember asking for this. Do you remember asking for this? Adam Jensen certainly doesn't remember asking for this. The raid, nightfall, prestige raid, prestige nightfall, and trails were already plenty difficult. Then Bungie added heroic adventures with Curse of Osiris. Difficulty was never the problem and that's why I never asked for it. [quote]I see complaint posts about Heroic Strikes being too difficult[/quote] That's because most of us are under leveled for the heroic strikes. Because of the soft cap, we won't be leveled up for a another week or two. Meanwhile, everyone is over-leveled for the raid and the raid drops high level gear. Most Guardians don't run the raid (Only 18% of PS4 players have the trophy for completing the raid.) so Bungie just screwed the majority of players who don't raid. [quote]We can't keep saying things are too hard when WE JUST STARTED and then proceed to ask for those same things to be harder when we hit the cap![/quote] Let me explain how progression is supposed to work: you start at a low level, run low level activities to level up, and then you run the high level activities. This is how it works for athletics (regionals-state-nationals-Olympics), politics (community organizer-state legislature-US senator-President), and video games (prisoner-legionnaire-guild master-dragon slayer). The current heroic strike system is backwards. You start out at a low level in a high level activity, don't receive any rewards to level up, and then weeks later when you level up from running other activities you are too high of a level for the heroic strikes to matter. I would have to try very hard to come up with a dumber progression system.
-
26 RepliesDropping gear below activity level is issue.
-
1 ReplyWait till people are above 350 and things should change people are currently doing strikes way way under levelled
-
Yes people wanted a challenge, actual crafted effort not low rent cheap ass tricks to slow progression and artificially nerf players vs content. the game is Fubar, and there sticking on low effort bandaid. not actually fixing anything that's why people are mad.
-
Difficulty doesn’t mean you have to grind through mundane patrols and quests for hours to get to endgame, only to get boring weapons with preset rolls. Difficulty means it is challenging at every level, not just until you reach max level. Don’t get me wrong, I love the grind, but grinding levels is a very lazy way to produce artificial difficulty that will go away when you reach max level. This DLC is a step above CoO, but many steps behind D1 in terms of progression and difficulty.
-
I just came back to D2 since the release of CoO, and I have to say i had the most fun I have had in this game in a long time doing the heroic strikes under leveled. They are just challenging enough but also completely do able, I think they it is a very good step towards a better game with these
-
I like your evaluation. Personally, I think RoI was the best place destinys progression has been in. It was not perfect, and I agree it was to quick and exploitable, but the basic ability to continue grinding towards a goal throughout the week is what a game like destiny should allow (maybe with some decent bumps at reset to help the casuals).
-
It's not that they are difficult, just they are broken. So -blam!- that 90% of the time it doesn't count towards milestone or sleeper quest...
-
I have no problem with the difficulty, it was fun, the rewards however are GARBAGE!!!!!!
-
I think the best solution is to lower Heroics to 340 and raise the soft cap to 360. Bungie also [u]NEEDS[/u] to address Escalation Protocol. They need to lower the initial difficulty and make it so you get a reward for clearing each wave. Expecting everyone to have 380 to even have a chance is ridiculous and whoever thought it was reasonable should be demoted. The difficult enemies wouldn't be as much of an issue if the weekly wall wasn't there.
-
4 RepliesLet’s make the light requirements 350-370. But let’s make it impossible to power up. Let’s introduce a 9 man horde mode. But let’s make it impossible to get 9 players together. Let’s make heroic strikes harder than nightfall. But let’s not add any rewards. Let’s not introduce matchmaking for nightfall. Let’s make clan engrams give you vanguard gear. So what’s the point? That’s 90% of clan members who now don’t give a shit - another broken system. It’s official - Bungie have not got a -blam!-ing clue what they are doing.
-
3 RepliesAll thats left on this forum, is a bunch of crybabies! I enjoyed the challenge today. After the 3 Strikes, I felt like I have played Year1 Destiny. It was great...except the loot!
-
7 RepliesAs usual the apologists miss the point entirely. No-one is doing these strikes at a severely underlevelled power because they want to! Its a milestone requirement to power up! It's a bs catch 22 and people are justifiably pissed off.
-
As I still see nothing to be difficult in this game whatsoever, even after the expansion dropped I can definitely agree with you to a extent. Only the “hardcore I gotta play destiny everyday” people asked for basically everything we got in this expansion. Those “causal players” which were the majority of the ones who stayed around in the first place never asked for it whatsoever. The only thing I see this expansion really doing, is showing “hardcore players” who were the ones that like getting handouts without hard work. That’s it.
-
2 Repliesi don t mind if the game is more difficult if u do not have the level for the activity, but when i m above the recommended power like 60 ligth more, i want to shred at enemy lik : "hey, u remember when u kill me easily when i was 10-20-30 ligth behind the recommended, now i m gonna to kill u like u did before and u can t do nothing to stop me"