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Edited by goldstarlestelle: 5/26/2017 11:09:53 PM
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I am leaning towards not so good. I read a review of a D2 strike and it had elements that I personally don't like. Platforming and hazardous moving obstacles while fighting. I think they were drills coming down on you in intervals while going through a path while trying to fight. The person who reviewed that part simply stated "I dont want to talk about it". As in it sucked badly. Also, from what I have read about the new Dawnblade subclass. I am also not liking it on paper. There are too many perks revolving around being in the air from jumping. Now if you can stay in the air like actual flying then it may not be so bad. But if its just air time from jumping and like now....not fun imo. But Ill wait and see how the reviews and write ups go after D2 comes out. Ill decide to get it after a few weeks.
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  • Read the same review. When they said "I don't want to talk about it", they were referring to how badly they were playing, because they kept forgetting about, then dying to the drills. Additionally; the Dawnblade skill tree is split - one half revolves around those sky-bound perks that you hate, the other half has nothing to do with being in the air. You can choose between the two. I feel as though you've lost a lot of the details by reading others' descriptions of these features. Try watching some of the gameplay - you'll get a much better understanding through direct exposure.

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  • Edited by goldstarlestelle: 5/27/2017 4:52:55 PM
    Watched some like you suggested. Still have the same opinion. For the DB subclass I actually am less impressed with the abilities. Glad there is still the other two subclasses.

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