Please explain this to me?
Edit: Furthermore, why did they do bonus damage when you stuck them to people? (Thanks for pointing that out below).
And for the record: my biggest complaint about the tripmine change is the damage nerf not the 'unstickieness'.
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4 Repliesyou misunderstood, they did not realize that for almost 2 years it has been doing this. It was just missed somehow. They would have fixed this right away if they knew it was happening from day 1.
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The bonus damage was from the impact of the stick (but was a bit much for getting bumped into by a stick of u ask me)
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I know right
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Much wow such salt so hate many rages 2 spooky 4 me bungo pls nurf nerf this nerf that rage much
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[quote]Please explain this to me? Edit: Furthermore, why did they do bonus damage when you stuck them to people? (Thanks for pointing that out below). And for the record: my biggest complaint about the tripmine change is the damage nerf not the 'unstickieness'.[/quote] They got nerded. Deal with it
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I really don't care if my trip mine is sticky or not, I'll just deal with it. But what I am unhappy about the damage change. I would have rather seen a 3% increase in damage for those people who take 198 and walk away I don't want to set my "trap" and then have to sit there for however long it takes to get a kill when I could be roaming and just forget about the mine.
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BUNGIE REPLY!
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#nerftripmines
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Yeah I'm not really sure why they made it have the ability to stick players if that wasn't the intention.
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Yup agree, take away the stick and increase the detonation time, but don't nerf the damage what the -blam!-
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5 RepliesWhat they should do is remove that damn red strobe and replace it with a smaller LED style light. Green if it's friendly, red if it's not
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Edited by dukesniper27: 6/16/2016 10:36:26 AMI personally never knew that they could stick, till a month ago.... oooh well derp is strong with me 😂
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On my titan
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3 RepliesThe funny thing is that there's a clearly visable red line. You'd have to be a damned fool or in a really sticky situation to step into it. Sometimes i'd step directly face into a tripmine grenade and survive it too. XD
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2 RepliesIs this still an issue for some? I love the buffs to GG and some of the subclass. Omnigal got recked with celestial nighthawk.
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ButtZephyrButtZephyr - old
Please desist from using logic to base your inquiry -
1 ReplyDoes anyone notice how long is the list of changes for the Hunter compared to the other two classes?
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Well, since the patch I get this medal for killing people with TLW, so why not with a grenade haha
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Because you participated? I don't freakin' know, man.
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13 RepliesI think it's adorable that people are complaining about the damage nerf. It's 3%. That's what, 4 or 5 damage? Grow a pair and stop complaining.
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1 ReplyThis is so true. Why tf would they give you a medal for sticking someone if it was never intended???
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7 RepliesBecause that medal was for sticking people with a grenade. Not sticking people with Tripmine.
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7 RepliesEdited by catrodsan: 6/16/2016 1:25:32 AMI don't think you read the patch notes clearly [quote]Grenades The Tripmine Grenade has been a dominant grenade choice for a while. It’s possible that this because it was the grenade that did everything: set a trap, stick it to an opponent, miss an opponent and end up setting a trap anyway. The original intent with this grenade was to be used as a trap, not a sticky, so we moved it back in that direction. Conversely, we increased the Swarm Grenades damage and ability to detect opponents to improve that option. Changes: Swarm Grenade: increased arming radius by 0.5 meters Swarm Grenade: detonation damage increased by 7% Tripmine no longer attaches to enemies; instead arms on impact then bounces Tripmine damage reduced by 3% [/quote] Originally supposed to be a trap, not a sticky. They went sticky and now want to revert back to trap. So yes, original idea for the grenade was a trap. Then it became a sticky and they implemented that in game. But now they want to revert back their original idea.
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1 ReplyNeed two for oryx first comr first serve pussies message for inv
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8 RepliesAlright ill humor your bait: What does it matter? If you cant use the subclass to a full effectiveness even after a nerf, then you probably should consider playing COD since they just hand you everything. A consistent and skilled player can still use their favorite subclass like a powerhouse even after its been nerfed. He'll figure out where it will succeed at, and where it will fail, and he'll adjust his combat tactics accordingly. Being adaptable provides a massive advantage over your enemies in the crucible, its something alot of people dont have.
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I threw a tripmine grenade at someone yesterday, you know what happened? [spoiler]I got the 'get it off' medal[/spoiler]