Phogoth strike
Nexus strike
Elemental primaries
Max light level guaranteed on endgame drops
100 rep bounties
Weekly heroic strikes for coins and rep
Class items being cosmetic (no light)
Sniper reserve ammo (PvE)
Nightfall flaming head
Original PvP matchmaking
[Edit] for community additions!
Solar wind on teammates
Shooting your foot in water for "splash" damage
Nightfall buff
Daily public event reward
Sepiks Prime strike
Field scout mag bonus
Hand cannon accuracy
8 orb supers
Sparrow surfing
And even though it was overpowered as hell, I definitely miss the Gjallarhorn...
[Edit 2]
I see a lot of people arguing that elemental primaries promoted less loadout variety. I disagree. I had a lot more variety in my arsenal in Year 1 than I do now, where the solution to everything is the Hung Jury.
Elemental damage was never overpowered. It was only good for burns and enemy shields of the same type. Not game breaking, but it gave certain weapons a purpose. Like my old void Jewel of Osiris I never would have used otherwise with its average perks. They should never have removed that extra variable that people like to have on certain loadouts.
Lets put it this way, if Bungie added a solar hand cannon, arc pulse rifle, and void scout rifle to the Challenge of Elders, do you think people wouldn't want to add them to their arsenal?
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44 Replieselemental prims were broken, they just weren't broken in the sense that it "doesn't work" they were broken in the sense that it ruined the game they wanted