Bungie, you said on the stream that the reason you don't seperate PvP and PvE stats are because our guardian is our guardian everywhere we go. Part of Bungie's design philosophy is to make sure that weapons work the same no matter the activity.
[b]If this is so, then why are all your balance changes based solely on PvP usage of the weapons?[/b]
Surely if part of your design philosophy is to ensure en equal experience across playmodes, then why do you not take into account how the guns are used in PvE when making your decisions.
MIDA for example - was nerfed solely because it was "overused" (according to Bungie) in PvP. So you take away the knockback / stagger and in doing so destroy the weapon's usefulness in PvE. It will now underperform any number of legendary scouts which do not take up the exotic slot.
If you're going to use parity between PvP and PvE as an excuse, then you should make sure that your metrics collection and playtesting play by those same rules. It's clear that as of today, they do not.
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18 RepliesThe sooner you realize pve is just there to give you something to do from low level to max and to get weapons and armor the better. Its not end game the end game is pvp. Why in the hell would you play pve for any reason other to get shit or to level? Its not fun and its the same thing EVERY time. Pvp is always different every time you go in the crucible your playing people with a brain not computer generated enemies that do the same thing over and over and over again.