I've played Destiny since the beta. It's always been a love/hate relationship. I always loved raiding (Vault of Glass and King's Fall), but I've always hated the BS RNG loot system.
In TTK the loot system has gotten even worse with multiple layers of RNG on the item drops. For instance, in King's Fall it is random if you get an item to drop. It is random what perks the item will have. It is random what attack/defense level the item will have.
In Destiny getting a loot drop feels like your time invested is rewarded with a slap in the face or a kick in the nuts. Namely getting drops in King's Fall with random worthless perks and an attack/defense level 1-10 levels lower than your current item. This feels worse than not getting an item at all.
I feel as though TTK made some very poor changes to the loot system: taking away elemental primaries, killing field scout, going from etheric light to infusion that only grants a partial boost to the infused item, not allowing infusion on year 1 weapons, and the worst of all - changing raid loot into a multi-layered RNG pile of crap.
There was nothing wrong with raid loot having set perks or simply dropping at the top attack/defense level. If they really wanted to make the attack/defense level random than they should have implemented something so that the item never dropped below the level of the items you already have.
In my experience, once you get to around level 314 everything you get is worse than what you already have. Challenge modes are a neat concept, but all drops should have been 320.
Bungie could learn a lot from The Division's loot system:
1. Imagine having scope and magazine perks (the vertical perk branches on current Destiny weapons) be separate weapon attachments that you could apply to any of your weapons in the same class.
2. Imagine having blueprints in Destiny so you can spend materials to craft new items with different stats and perks.
3. Imagine having weapon skins to customize the look of your weapons.
4. Imagine having vanity items that affect the appearance of your character completely independent of armor perks or light level.
5. Imagine having a separate currency just for end game activities that you can spend to purchase the gear you want once you've earned enough.
This would make Destiny a much better game in my opinion - especially #4, Bungie I just want to make my character look unique.
What do you guys think?
[b]EDIT:[/b] Reworked the post to make it seem less "I'm angry and leaving Destiny" and open it up more for discussion.
English
#feedback
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2 RepliesRevert to Year 1 level system. All end game gear drops at a set light level or can be ascended to said light level. Infusion is a con.
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The drops worked for that game not destiny
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2 RepliesThe loot system WOULD be fine if we were NOT reliant on our loot to progress our light levels. It would be acceptable if we got crappy drops from raid bosses on occasion so long as we were continuing to earn exp which we could somehow convert to progression in our light levels (Mote of light infusion anyone?). But right now, we are solely reliant on getting that drop with a higher light level in order to advance our current light level. THIS is what makes the RNG system feel abusive, since we cannot merely progress at will by spending time playing the game. If they separated RNG's effects on our progression, the fact that RNG is so terrible in this game would not be so bad. But when you combine the effects of a BAD RNG system AND BAD infusion system with the player's progressions, you get a game that is incredibly miserable to play.
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Bump, dont forget to like if you want bungie to take notice
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5 RepliesNot a fan. It would expand the grind exponentially for min maxes and getting good rolls
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2 RepliesDestiny could significantly improve its loot system by letting engrams decrypt up to your character's light level.
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6 RepliesI played the division beta and from what i experienced, the loot was on par or worse the destiny's rng. I was level 8 DZ rank 12 by the end of it and i had no weapons above 3000 damage drop and no purples except for the ones sold by the vendors. My highest damage weapon dropped had 2500ish damage. Meanwhile, all my friends had at least 3000 damage weapons when the beta ended
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Being able to change from chinos into blue jeans without it affecting the armor level of my character in the division doesn't matter to me at all. It doesn't keep the game from being boring and basic.
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1 ReplyDon't know why we aren't able to get weapon blueprints, then farm parts and try to make a weapon that's badass. Would be much better than the gunsmith system at he moment, where there's only a few worthwhile choices of weapons and if you don't like he perks then you need to wait another week. Let me farm up 20 different types of omolon scout rifles if I want to.
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2 RepliesThe Division loot system is the Destiny loot system from levels 1-20.
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1 ReplyA lot of destiny is Imagine if they did this then it wouldn't suck. The problem is there's too many imagine if questions. I spent all of the vanilla destiny with imagine if questions running through my mind and that's what kept me playing. There's so many things they could have done with all the suggestions in these forums but when TTK dropped they hadn't changed anything even the light leveling system is fundamentally exactly the same as what it was year one except they started displaying your light level average that's all no new system just 2 new items you need to collect to reach max light level. They removed elemental primaries and trippled the RNG. So all those thoughts you have of changing destiny although they may seem good, thought out and presented well it won't make any difference in my opinion.
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I like the ideas of making ur guns, looks, and guns looks all unique
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11 RepliesThe best place to start for Destiny's loot system is to have one. [spoiler]RNG is NOT a reward system, it is lazy and unimaginative game design plain and simple. [/spoiler]
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1 ReplyBump. More stuff=good
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2 Repliesthis is like comparing apples and pears these 2 games have nothing in common
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2 RepliesEdited by CitrusTheNile: 2/23/2016 3:39:06 PMWhat you are suggesting sounds like Warframe. Except the DE's for Warframe have done something very unique with their Sortie missions which are like the nightfall for Destiny. You can do a three part Sortie every day for 14 days straight and each time when you get an item form the loot table of 14 items, guess what, that item is removed from the loot table until the 14 days are up and then it resets. When I found this out my mind was blown. Such a brilliant idea. One of the coolest rewards from the Sortie is a fusion core that allows you max out one of your mods for free. That is like allowing someone to max out a gun to max light level for free with no material requirements in Destiny. Why can't Destiny have something like that?
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9 RepliesAll I know is Destiny does not use a true RNG system. 12 (yeah thats 4 consecutive months) Oryx challenge modes completed, zero 320 helmets....zero! The loot is programmed to either drop primaries or helmets. Most of my friends that play and have run the same amount, or close to it, of oryx challenge modes have ether all helmets or all primary weapons. It's BS...and if Bungie tries to say it's just RANDOM at all I'm gonna burn their building to the ground. Lol jj ....seriously though, it's kind of rediculous.
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Bruce Willis was dead whole time!!!
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By paying me a stipend in real life silver
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2 RepliesI'll just leave this here https://www.bungie.net/en/Forum/Post/191944100/0/0
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2 RepliesIf they dropped gear that is consistently above or at difficulty levels I'd play endgame a lot more, y1 I ran raids and nightfalls as often as they were available, with the account wide completion limiting endgame rewards by 2/3rds and double RNG making most completions fruitless, Destiny endgame is dry
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10 RepliesThe Division has an RNG loot system just like Destiny's The differences are: 1. The Division's system is more GENEROUS, while Destiny's has always been inexplicably stingy. 2. The Division is set up to allow a generous crafting system, BECAUSE IT ISN'T TRYING TO MAINTAIN A BALANCED COMPETITIVE MULTIPLAYER SHOOTER on the PvP side. They've made it clear that "immersion" (PvE and the RPG part of the game) is foremost and no one is going to "hand you a generic set of weapons when you enter the Dark Zone". PVP is going to be unbalanced....and so things can be much freer on the PvE side of things. 3. Ubisoft has clearly been watching Destiny, and is clearly adding in all the quality of life things that Destiny's PVE players wanted but struggled to get out of Bungie. No coincidence their. Trust me. 4. Destiny" end-game is clearly for people to keep grinding the raids to level cap.or to keep grinding the strike playlists if they don't raid. Other than the DZ, we have no idea what The Divisions end-game looks like yet, or how it will interact with their loot system.
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3 RepliesYou can also craft weapons and gear (purples & gold) in the Division. I hear trading will also be implemented.
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2 RepliesThe division won't kill anything. It's fun, and it does open world and matchmaking waaaaay better than destiny, but the games are completely different. Division is a 3rd person covered based shooter, kinda like gears of war. It has a loot system that drops call of duty weapons and attachments. The way you get drops is similar to borderlands. It feels a mix between a lot of games, but that doesn't make it a destiny killer. Destiny will still be my favorite game, probably until they stop supporting the 360 console.
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2 RepliesThe loot this last time around kinda sucked for me. I was killing all kinds of shit and nothing was dropping. I preferred the closed beta. Almost everything that died dropped something.
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1 ReplyI liked the division and will definitely play it a lot, but its not going to replace destiny. Destiny has this thing where people always want to come back to it on every expansion. I play destiny and Im like, I gotta raid or do trials.. I play division and im like, cool ill be back in a few hours. The loot felt exactly the same as destiny so lets not talk about that. The multiplayer in the division was straight up stupid with as soon as you enter a door there are 4 people waiting to shoot you on the spot.. Thats not fun, thats trolling and unfair to players going into the dark zone for the first time. Division was good in gameplay and teamwork. It was smooth and playing with friends was pretty good too but that pvp needs to go