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Edited by gbroque: 8/22/2015 11:21:37 PM
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Why Arc Blade is the Weakest Super in the Game.

This was actually a response to someone's comment but it got so long I felt like posting it. Golden gun, is by far the easiest super to get the most amount of kills with on average. But arc blade, although it holds the possibility of being able to kill 7+ people, is incredibly easy to shut down. Here is my reasoning for why arc blade needs to be fixed: 1. Arc blade needs better target acquisition when an enemy is on a higher or lower elevation then the arc blader. Can't tell you how many times my target has been smack in the middle of my screen and within range, but I just keep arc blading over or under them. Jumping is a great defense against arc blader's. 2. Arc blade, as a melee, requires you to be close range to your target (except for razors edge but I will get to that later). This in in of itself isn't a bad thing, it's just part of the super [b][i][u]however[/u][/i][/b], that also means that enemies have a lot of time to shoot you as you attempt to kill him. Group shooting can take down an arc blade before you can say "blink shotgun". In addition, the close range nature of the arc blade means that people can use shotguns to shut you down every time you super, unlike golden gun which requires you to take position and get close range before 1hitting that golden gun. (Of corse sniping a golden gun can shut them down but it's significantly harder). Between the time it takes to get to a target whilst being shot at, and the effectiveness of both shotguns and melee's (scorch melee especially as it takes two arc blade swipes to kill them) arc blade needs to have more health to be balanced. 3. Making contact but not killing. Often I will hear the sound that indicates contact with an enemy, but they won't take damage. This could easily be attributed o lag though, so it's not my main concern. 4. Razors edge is too hard to use and is incredibly hard to use and ineffective even when used correctly at range. I love razors edge. And if it worked better my 2nd point would be negated. But aiming it isn't easy. I've been using it for a LONG time, and the AoE is so small you have to line yourself up with your target perfectly. I will say that at close range the AoE is good, and eat enough to kill a close range target, but at a distance that you can kill them quicker with a regular arc blade melee. I will also note that razors edge cuts through Titan bubbles like a hot knife through butter. Debatable whether it should be that good against Titan bubbles. To emphasize my point, just yesterday I hit a guy [b][i][u]dead on[/u][/i][/b] with razors edge at a fair range and it did NOTHING. That's my reasoning. I'd welcome any counter arguments, I do love a good conversation. Lastly, I'd like to note that I am ABSOLUTELY FINE keeping arc blade as is, because [i][u][b]bladedancers are by far the most overpowered class for regular game play (non super/gunplay)[/b][/u][/i] Edit: It's not like I haven't gotten 4+ kills with arc blade, and I would say my average is 2, to be conservative. Edit: Thanks to: Mattx792 for bringing up these great points. "Don't leave out what I refer to as: 5. Short Stops. You ever been going at an enemy and even though you're right there, your arc blade hit stops literally 2 centimeters in front of them. That gives them more than enough time to shotgun melee you. Every person who has played with this super in the crucible knows what in talking about. It just stops right there in front of the enemy, making you nothing more than a free kill and a wasted super. 6. Also, the damage. This is a serious issue. Arc blade doesn't have the capabilities to do a lot of things. Most notably, over shields. If there is a sunsinger with the claws of ahamkara, well too bad you lose. The flame shield makes them live through the hit, and they have another one to cover them on their way out after easily double melee'ing the melee super. Also, it takes upwards of 3 attacks to kill a sunsinger with or without radiant skin. That means they can just double melee you, shotgun melee you, or just stick you with a fusion nade and walk away as you can't do anything. Now, let's look at the other supers it can't kill. Nova bomb. 3 hits to kill a person in nova bomb. That means that you statistically cannot kill that person within their animation using your super. And Titans also, off base, take 3 hits to kill in their super, 4 with Unstoppable. Not like that matter though because you're instantly dead anyways no matter how far away you still are." Edit: And we are trending! Thanks for all the replies folks! Especially those who took the time to read the post and crafted a well structured and poignant response! Edit: 100 responses! Keep em coming! Edit: 200 comments! Lots of good ones! Edit: Wow 500 replies. 50% hate 50% great! Trying to respond to all of the comments who took the time to explain their points view. But my god I can't keep up!
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  • I'm disappointed in you. You didn't even once address Vanguard applications of Arc Blade, which there are none other than panic Stealth, since it's damage output against minions of darkness is pathetic at best. You're sole concern is with how uneasy it is for you to kill other players with an already easy to use Super (the super I encounter the most in the Crucible for a reason). I reject your Hunter status.

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  • I saw someone get the 7th column medal in the crucible

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  • - extra shield - fast movement - combine with blink for increased survivability Those three things make it a monster. The reason FoH and nova aren't as good is because the the FoH for example will ruin 1-2 people but you can see it coming and it's predictable. Hard to stop but it's basically a panic or counter to other supers. The nova bomb is the least good imo. Again, 1-2 kills that can be timed well with skill, can be panicked and can counter supers (not as well as FoH) but you have the ability to hurt yourself which is relevant. Bladedancer is very powerful and yes you can be shut down by shotguns pretty quickly, but consider this. How do you kill a bladedancer? I shotgun melee and pray! If you're saying just primary shoot them chances are the whole fire team is dead. They would kill everyone nearly all the time without the cc protection a shotgun offers. Combine it with blink and the shotgun melee becomes difficult to pull off. Compare this to a self res which is just as easily put down from res. many times I get up and I'm put straight back down again by one guy. Not including snipers watching the res. all this and sunsinger are considered one of the best. I think bladedancers are insanely powerful. They get a lot of nice perks. Definitely not the least powerful or underpowered in any game type or format. TLDR - BD get a lot of abilities. You could say more than a lot of classes. A few classes can be put down easily by shotguns, but not all those get blink, mega speed and hungering blade. BD are very good. In no way underpowered

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    • Arc blade is the easiest super to use.

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    • Edited by nomex.sniper: 8/25/2015 9:39:29 AM
      Arc bladers are paper thin, can't tell you how many I've killed and how many times I've been killed in mine.

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      • I actually think the blade dancer super is incredibly weak because of the current meta. It's so easy to shit down a blade dancer because of the following: 1. *insert primary here*/ shotgun/ melee combo. Since shotguns are getting an incredible range nerf, it'll be much easier to slash around. It will also require teams to team shot more often. 2. Blink. Why other jumps can easily out run a blade, I think the blink to nerf doesn't necessarily change the jump itself, but the frames of invulnerability. So many times where I hit someone and they survive. I do however agree on the hit detection. Right now shortstop is such a real term, especially if the opponent is in the air.

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      • It's not worst your just ascrub

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        • its orb output in PvE is half all the other classes. kinda sucks

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        • Nah I still say defender bubbles are pathetic. Literally they are useless without Saint 14 in PvP. Any super can destroy bubbles except sunsingers

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          • Edited by Inf3Rn0 ShocKz: 8/25/2015 9:55:47 AM
            Order of current supers from best to worst in crucible: Golden gun Fist of havoc Radiance Arc blade Nova bomb Ward of dawn My guess including new supers: Golden gun Fist of havoc Hammer of sol Radiance Storm trance Arc blade Voidshot Nova bomb Ward of dawn This is just my opinion, so feel free to disagree.

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            • 1) Nah. tracking is already really strong. 2) Nope. Shotgun effectiveness needs to be toned down hard anyway. It causes many other issues. Back in vanilla destiny arc blade had no issues charging around. 3) This is latency problems. Which unfortunately is why I don't play blade dancer much these days. the super is too dependent on connection. 4) I agree razors edge needs a buff. A wider hit box would be nice. I think it should also be controlled by your right thumb stick. It's too difficult to line up your body with the enemy quickly. 5) This is another problem where i'll track and swing but whiff even though i'm hugging them. Usually happens to me when i'm in the air. 6) Incorrect. In a lag free match a sun singer with no radiant skin takes one hit. takes 2 with radiant. Nova bomb only requires 2 hits unless they have high armor along with either ram or skull of dire. and a titan with out unstoppable takes 2 hits. Unstoppable equipped i'm not sure. I've never killed one with arc blade. Defender takes 2 hits if armor of light is on. gunslinger is always a one hit. another arc blade is 2 hits. Generally when any kind of protection is on it takes 2 hits.

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            • Nope. Its op in pvp. Fukin hate that super.

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            • Dude its piss poor and so is the golden gun with the nighthawk as well. Thats been nerfed as well

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              • In pve yes bladedancer is hands down useless just today I saw a bladedancer get royally sodomized by a major captain even though he was at less then half health and the guardian was full health. In pvp? Hell to the no it's not weak in the least just earlier actually I killed a whole team no problem even though they had shotguns got myself a gutted and merciless medal. :) Back then bladedancer was the definition of op because you got a 25% damage reduction AND an overshield! The key is to use vanish or even cloak yourself via stalker before activating bladedancer and sneak up on an enemy if they can't catch you in time then they will die hands down often times but running into a full team expecting to go super sayin is just begging for a shotgun death then teabag.

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              • Sigh..... I don..... Sigh.... Waste of...

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              • This post should be titled: "why OP is the least correct person on the forums"

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                • Good post. IMO Bungie had the arc blade health correct initially, but then they nerfed it. It's very apparent at this point how weak arc blade is. It's because right now it's in a nerfed state. You've really got to put in a lot of work to get a single kill with it sometimes. Blinking, air slashing, razors edge, etc. All the while just about every other class will panic activate thier super just to kill a single bladedancer. Warlocks are just as bad as Titan panic smashers about it. Golden gun on occasion too. I mean I guess it's a defensive play to save your team the kills but seems like a waste to use your super on 1 guy just cuz he has his super. But more often guys don't even need to waste a super to kill a bladedancer just shoot him a few times..no prob..But anyway yea Razors edge could be wider and given some speed and range as well.

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                • What about Hungering Blade? (The health regen one, I think.)

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                • This is almost as stupid as the "why shoulder charge is balanced" posts.

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                  • You're 100% right. With every fact/point that you brought to the table, it is clear that only the retards will disagree.

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                    • Edited by Ranked1intrials: 8/23/2015 3:09:06 AM
                      I didn't read the post too much but a big thing to me is the lag that makes you hit one guy 4 times, or just the pure -blam!- up of Bungie some hits don't register no matter how good the connection is. Most annoying thing. ANOTHER how you blade a Titan even before he smashes but some how doesn't die, he only loses 1/3 of health then finally finished his Titan smash. NO SUPER should take more than one hit to kill any gaurdian idc if they're using a super

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                    • PVE:Arcblade is the weakest PVP: 2nd best class because Striker is 1st(-blam!- fist of havoc

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                    • Basically you are playing it wrong. Every super is OP used in the right situation.

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                      • At the moment with all of this going on and the nature of the blade dancer although people say that it is OP which in some situations it is, most of the time you have to be quite skilled to use the hunter (skill isn't blink shotgunning). I have used my blade dancer since I got to level 15 which was at least 10 months ago and would say I'm pretty good at using him and therefore he is very rewarding to use. The only reason that hunters can be OP is when someone runs around blink shotgunning and abuses the quick draw class perk which can be dealt with quite easily if you know what you are doing.

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                      • Edited by ImWearingGrucci: 8/25/2015 7:45:07 AM
                        Arc blades perfect bud provided you use it right like any other super make sure you have hungering blade on that's crucial so you don't get killed while killing people

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                      • Just use blink with arcblade, it adds so much to your survivability.

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