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Destiny 2

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3/28/2024 1:38:13 AM
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Perks on some of the reprised weapon perk rolls have me scratching my head

Blast Furnace can't roll Feeding Frenzy to pair with Kill Clip, but for some reason it has Shoot to Loot. Hammerhead has Rampage and Killing Tally, yet no Feeding Frenzy Rampage roll, they now roll in the same column. Envious Assassin Killing Tally is a nice substitution though. Slickdraw and Rampage (Rampage in particular on a non-wave GL) on Mountaintop in particular seems baffling. Hung Jury is out here getting re-issued for the 4th time in 2 years. Why even reprise it if you're going to put Rapid Hit and Kinetic Tremors in the same column? If anything you're giving people a reason to do GM Nightfalls and get a better roll. The fact that Elsie's Rifle can roll FF+KC and yet Blast Furnace cannot roll its [i]critically acclaimed PvE roll[/i] is frustrating. I would love, absolutely [b][i][u]love[/u][/i][/b] to know what Bungie thought the iconic roll of Blast Furnace (or Hammerhead, for that matter) was that they were supposedly keeping. I checked the light.gg reviews. It's nearly all Outlaw/FF + Rampage/KC. And yet Feeding Frenzy isn't even [i]on[/i] the gun. Neither is Outlaw. Hell, if you swapped the columns for Rapid Hit and Shoot to Loot I'd be fine. Ecstatic even. But as of now, the only things even [i]resembling[/i] reload perks in column 3 are Keep Away and Perpetual Motion. I [i]get[/i] they think people would be mad [i]yet another[/i] Rapid Hit and Kill Clip roll on Blast Furnace but that's what the other perks are for. Not to put Kinetic Tremors on the opposite column as Firefly and hold it up as a "potent combination". It is not. KT activates on hit and Firefly activates on kill. Either you are hitting a beefy target that can actually survive 3 bursts of Blast Furnace and proccing KT or you are killing the target in 1 burst and proccing Firefly. These two do not comport with each other as well as you think they do. There is no reason, in my opinion, that these perks have to be placed in such an awkward manner.

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  • I'm scratching my head for a different reason. How I understand these perk pools is that all of the weapons will instantly become meta because of their combinations. Like Edge Transit getting Cascade + Explosive Light or Blast Furnace getting Headseeker + (insert damage perks). But the two things baffling me the most right now are that that they're time-gating half the weapons and they're nerfing Master of Arms again. [url]https://www.bungie.net/en/Forums/Post/263795598[/url] TLDR: Another case of "their logic is flawed" when it comes to weapon and/ or perk potency. Using their numbers as well as information from the Brave Arsenal post to explain the contractions.

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