Huge outlier.
Ideas.
Make is so invis can only be activated once every 40 seconds no matter how someone tries to lower the cool down.
Apply weapon ready penalty when coming out of invis like blink has.
Make it show on radar all the time. Radar doesn't work on line of sight anyway so I don't see why turning invis would remove them off radar.
The fact that blink had all the penalties working against it because of how strong it could be yet invis has none is a joke.
English
#destiny2
-
2 RepliesHaha you're overreacting big time. What you're asking for would ruin the subclass
-
25 RepliesInvis isn't broken tho. The fact that people don't want to watch their backs is what the problem is
-
Should have stayed in Narnia.
-
5 RepliesEdited by LikwiD_SmOkE22: 11/8/2022 12:35:06 AMInvis is fine. It's the exotics that are the issue. Warlock main. Don't nerf hunters again.
-
Those first 2 ideas are hands down the worst nerf suggests I’ve ever seen on these forums
-
Just make it have a bit of contrast and nerf Gyrfalcon against Guardians, rework Kephri's? That's all it really needs.
-
3 Repliesinvis isnt broken tho
-
12 RepliesPlease cry louder... the people at the back of the bus can't hear you...
-
1 ReplySo, you want Bungie to nerf invis again for the 5th time? How bout we highlight them too when they go invis so tommy no thumbs can get an easy kill.
-
First two ideas are garbo
-
How to fix invis Look for the purple outline [u][b][i]CONGRATULATIONS!![/i][/b][/u] You just fixed invis
-
Invis is fine. The exotics are the problem. Nerf those. All these ideas....lmao. Yikes. Every 40 seconds? Fine. If all other class abilities take 40 seconds. What would a wapon ready penalty do when you already have your weapon out....??? Why on Earth should it show on radar the whole time? People gotta start looking at the rest of the screen and not the corner. Maybe if they did that, they'd see the blob running at them. Wild.
-
3 RepliesEdited by snowcola: 11/7/2022 9:31:22 PMFor everyone who plays hunter (may already know the build) I have a build for yall to try this build will for sure annoy people like azlan and they will cry on fourms to get it nerfed. Throw on weighted knifes on goldy, run gamblers dodge, run any weapon that gives easy access to hitting crits in rapid succession such as a 720 auto or rapid fire pulse. Make sure you use athrys's embrace. Just get a few crit shots and then you'll get a buff to throwing knifes where you can one tap any resil guardian in the body. Best part when you throw it at a wall and it bounces onto another surface it then turns into a knife that can track a player and will kill them from anywhere. Have fun and please make sure you tilt azlan off for the memes 😆 🤣 Edit: what would make it more funny is if you run a stacked team of 6 hunters running this... guarantee it will make people rage quit the game. Enjoy annoying people. Yours sincerely snowcola
-
Bungie can remove hunters from destiny but you'll still be -blam!- at the game you incompetent coomstain
-
Im fine with this if devour also gets a 40 second cooldown. And if healing rift gives 1 health every 40 seconds.
-
Edited by Ghostfire239: 11/8/2022 3:49:16 PM[quote]Huge outlier. Ideas. Make is so invis can only be activated once every 40 seconds no matter how someone tries to lower the cool down. Apply weapon ready penalty when coming out of invis like blink has. Make it show on radar all the time. Radar doesn't work on line of sight anyway so I don't see why turning invis would remove them off radar. The fact that blink had all the penalties working against it because of how strong it could be yet invis has none is a joke.[/quote] Your first solution would make it useless in PvE Your 3rd Solution would make it completely pointless in PvP unless it got changed to also be much harder to see. Your 2nd solution could work, but even that has issues.
-
Well, invis does have that radar 'penalty' on initial usage by pinging the radar but that can be countered by crouching while invis to knock yourself off radar for like 3 seconds. I think the problem is the lack of visibility due to the lighting changes affecting crucible maps and the ability's super fast uptime, allowing you to be invis constantly. Rather than increase the cooldown to 40, I think invis should work more like halo's active camo-- either running/moving too fast makes you semi-visible or as the duration of the ability is winding down the strength of your invis weakens eventually making you fully visible again.
-
Speak for yourself, not for me. I have no part in "we"
-
Who's we and what will you do instead of waiting?
-
2 Replies[quote]Huge outlier. Ideas. Make is so invis can only be activated once every 40 seconds no matter how someone tries to lower the cool down. Apply weapon ready penalty when coming out of invis like blink has. Make it show on radar all the time. Radar doesn't work on line of sight anyway so I don't see why turning invis would remove them off radar. The fact that blink had all the penalties working against it because of how strong it could be yet invis has none is a joke.[/quote] The fact this guy thinks shatterdive was what was nerfed is hilarious Shatter DAMAGE was nerfed which fixed shatterdive Nerfing the ability and not the actual issue wont fix -blam!-
-
Arr Shatter dive the huge outlier! Yet before, during and after it’s reign Dawnblade still had the highest win rate in top tier PvP for was tilt a year or closer to 2? But obviously that was a “skill thing” 😂
-
You have the most popular opinions
-
See Id like to agree invis needs to be nerfed but azlan constantly cries about every single thing that other classes besides warlocks have so I can't
-
The amount of hunters in pvp is sickening. Every game mode it’s the same -blam!- facing off against the same class. Damn I have love this game for so long, but personally it may be time to put down the sticks, until the classes are brought back in line
-
I think just not removing from radar is a fair trade. Or making the invis outline actually easier to see.
-
at this point i wouldn’t put it past them