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Edited by Sherlock4061: 9/20/2021 9:37:09 AM
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Shatter dive seriously needs a nerf, real talk

I get that people love brainless aping, but there is nothing more brainless then a shatterdive hunter that can kill 2 people at once with a single grenade in trails, or the whole team even. The damage for a shatter in pvp seriously needs to be lower along with its blast radius, especially when there's aspects that allow the uptime to be nearly every engagement. There is no gunskill in just being unlucky enough to match against someone who so chooses to play like that. There's already plenty of things people can ape with without there being something apart of the subclass to make it that much easier. The stats for trials on bungies end should definitely see that the amount of kills shatterdive gets is way too high. I honestly don't know a single person that would disagree with this statement unless you're one that abuses it as well. Edit: here's a better example for yall that think this is still balance

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  • Shatter dive is a crutch move

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  • If a hunter baits 2-3 players and kills them all by [b]shattering a glacier grenade[/b], the hunter should be able to bag their corpses for the entire next round.

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  • After [url=https://youtu.be/SSWH6EwIP38]This last night[/url] I’m officially a Shatterdive Main. RiP my Titan Brotherin.

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    • Have you’ve seen Titans hammer? You throw and you can literally go pick it up again to throw.

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    • People still don’t know how to handle this? 🥲 It’s the only thing hunters got going for them lol If anything they need to nerf lock and titan having oneshot spammables in most specs

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    • when i play hunter shatter dive its probably so most fair subclass to be at same annoying level with titan and warlock most annoying subclasses, and when i see in enemy team playing with shatter dive i allways know what to expect from that so is only your problem if you have no experience and dont have brain how to deal against that.

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      • Read this, read your replies to other comments. Nah chief you're just wrong. Even if it probably does need a nerf. You're still wrong.

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        • If shatterdive is the most OP thing right now. The sandbox is in a good spot.

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          • Yet I very rarely get killed by shatterdive. This week in trials I got killed by it once. Last week? Maybe twice. Don't ape.

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          • Nope fine as it is. [spoiler]warlock main[/spoiler]

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          • Titans shouldn't have shoulder charge because it can 1 hit and be abused. Warlocks shouldn't have handheld nova because it can 1 hit and be abused. Gunslinger shouldn't have a throwing knife because it can 1 hit and be abused. Ect ect. Everything has a counter. Play better. Be smarter. Every. Single. Subclass. Has. A. Cheese.

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            • You know when someone says "real talk" sнiт is about to get serious.

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            • I still have difficulty understanding why they gave the Slowing class better Crystal generation and shatter capabilities than the class that was supposed to be focused around Crystals and shattering.

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            • 80% of matches last 2 weekends were 3 hunter stasis stacks. plus played against true vanguard running golden and his two sweat lords also running it abuse it.

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            • Edited by MagicManiac: 9/21/2021 8:15:03 AM
              No matter how you want to argue a spammable OHK ability that kills supers does not belong in the game.

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              • Eh. It's easy to bait it out. Still annoying to die to it; but once you figure out they're corner baiting you, you can easily reverse bait them.

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              • Not fake talk?

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              • Then nerf ark souls we’ll ur at it

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                • It's literally better and more impactful than pre nerf handheld supernova. Only reason it doesn't get more attention, is the fact hunters have it. I don't hate hunters. I just hate some of their loadout options they've have for far too long, being wormhusk, gemini jesters, and shatterdive. You could even make a argument for stomp-ees, but that does mean theirs a argument for transversives and dunemarchers too. A ability that deals with supers, a ability that's setup is stupid easy, a ability that allows long range loadouts to not fear close range engagments. What isn't shaterdive capable of? Being talked about without people trying to harrass and surpress everything you say. Welcome to the bad side of the destiny community. Granted we have plenty of good in us. Destiny wouldn't exist today without us, and bungie.

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                  • nah

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                  • Edited by Ghostfire239: 9/20/2021 5:21:28 PM
                    I feel like Shatterdive itself is fine but shatter damage isn’t. Addressing the source of the problem (the shatter damage) would probably solve the issue completely.

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                  • I’m a hunter and I use shatterdive because it makes people think twice before shotgun rushing me down. The glacial grenades also act similar to a shitty titan barricade (shitty because they break much much faster) for area control. I suck with it, and rarely get kills on shatterdives. When I do get what I think is a perfectly placed grenade the enemy doesn’t get frozen and just punishes me immediately after the dive. I guess if someone is really good at it or really lucky they are a menace. Unfortunately I am not that guy. Also I hate using the silence and squall super in pvp. Give me shadebinder warlock super anyday over silence and squall. I wish there were more viable hunter sub classes that had a better mid game and super like the warlock dawnblade or storm caller with arc buddies (newly improved) or bottom tree striker titan super. Maybe I’ll switch to warlock….

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                  • No, my crutch is balanced wdym?

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                  • Has it ever occurred to you, that maybe you shouldn't crowd your teammates? If you'd have stayed back by some cover, your mate may have still been hit with the shatterdive (although, maybe not if you hit all your vex shots), but even if he did, you would have secured the kill. From my perspective there wasn't really any reason for you to both push up like that, especially while you're near cover. Your position was good, and I think depending on the circumstances I may have gone around for a flank through the cave to get an angle, rather than pushing up directly on a teammate. I understand that you guys were pushing together, and team firing in this game wins battles, but knowing that there's such a potent combo out there, try and space yourself further away from your team. Especially if you're using vex.

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                    • No it doesn't. Glacier grenade regen needs a nerf. Shatterdive is fine. Glacier grenade won't even get a kill without shattering them, and the new guns with the perk also need a high shatterdive uptime to work properly on Hunter. The reason it's high damage is because it (obviously) puts you right in the middle of the line of fire out in the open. Having a reduced radius would mean you die every time you use it even in pve with chill touch or blackout active. The problem (obviously) is (obviously) that getting a kill regens almost all grenade energy(obviously) and taking damage also gives grenade energy(obviously) so you get it back almost instantly. I really wish people would actually THINK about something before jumping to a conclusion. Maybe if you actually used a Revenant you might know exactly what makes the grenade/dive combo broken in pvp. I use Revenant almost as much in pve as I do Nightstalker because it's the only subclass that competes in survivability and area denial. In conclusion (for the people slow on the uptake)... grenade regen bad. Shatterdive not op. Shatterdive a movement tool exactly like Phoenix Dive or that middle tree striker dive.

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                      • Excuse me but that requires four things: 1 stomp ee5s for the jump height, 2 the element of surprise which is hard to get unless it’s at a corner or blind spot, 3 two or more enemies close together, 4 no server lag I have been killed countless times because of this last one the freeze fails to activate for a split second after the crystals have spawned in giving time for someone to shotgun me or finish me off. In other words you need to toss the grenade from behind cover that’s close enough and then sprint jump and shatterdive before getting killed because your enemies aren’t frozen yet.

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