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Destiny 2

Discuss all things Destiny 2.
Edited by Noble 6: 2/28/2020 4:22:09 AM
50

If you retire my Legendaries I will stop caring about loot

Ok, so first off, the new Director's Cut as a whole isn't all bad, some important stuff is being addressed. But the thing that really rubs me the wrong way is retiring legendary weapons. Don't get me wrong, as someone who is into game design, I GET IT. No really, I do. I get how carrying forward hundreds of cool weapons makes it nearly impossible at some point to create cool new stuff. People want things to chase. But I can promise you right here and now... it will have the exact opposite effect on me. If I know the god-rolls I grind out for hours will be useless in about a year, I will stop caring about them. I have spent absurd amounts of time getting my god-roll Kindled Orchid, Hammerhead or now Breachlight. Those guns, as weird as it sounds, mean something to me. How good they are, how long it took to get them, how cool they look. If every time I get something like this I KNOW I will lose it in time... I just can't bring myself to really care anymore. ...so yeah, again, I fully get your problem, but I'm gonna be brutally honest here: My enjoyment doesn't care about the issues in game-design you face. It may work to keep OTHER people interested in the game, but it will have the opposite effect on me. If you retire my Legendaries I will stop caring about loot. EDIT: So some people are telling me that my own personal feelings on the game somehow make no sense. Apparently because I already have all the good stuff I could ever need, I should've already stopped grinding... except I haven't. Bungie has still managed to give me stuff worth going for every season. I'm also a collector, so if something is good and looks unique, I want it. But also, I'm just a bit tired of grinding after 2 1/2 years of hardcore play. I still play a lot but getting a god-roll just once in a while is fine. That's fun to me nowadays. But if they were to take it all away again and again and again... I would just burn out. Their intended effect of forcing me to play more would just backfire. I'd go from a game I just play a bit less after literal thousands of hours (which is normal) to a game I might actually quit. I hope that makes sense. (Also, it's not like they couldn't do other things to make new weapons more viable. In another thread an actual game-dev has made some great suggestions, I was just here to voice my disappointment.)

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  • Same. Luke Smith is trading out not feeling like he needs to use the god roll loot he grinds for, for not feeling like he needs to grind out the god rolls in the first place. This season, I had a similar thought as him when I saw two solar high impact fusions release at the same time and remembered I'm still going for the adaptive moon one. But the solution he reached is just a changing of a problem to a minor philosophical problem which is just the standard "What do I buy someone who has everything?", to instead making new loot [b]necessary[/b] to play the content, but not [b]worth[/b] investing in getting specific rolls (while trashing the hundreds of hours we regretfully spent farming through getting perks and rolls that frankly should not even exist). I just got and masterworked Bygones through the timelost bounties. Not even a perfect god roll. But had this system been in place, I would be getting it at a point where it has already been neutered. Honestly, it's an unsustainable band-aid, but if you are going to do it, the quality of content that comes out has to be exquisite. The features the game needs to have has to rival Final Fantasy XIV. The level of immersion in the MMO RPG side of it needs to be all the way there. Intrinsically. People need to want to live on the game. Weapons have to be an afterthought. Stats and fashion

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