As of right now, raids are kind of a joke. Once you learn the mechanics, there’s no other mastery. They are simply too easy. The rewards are also lackluster. By offering a hard mode, more hardcore players can get a more difficult challenge. Hard mode should also offer unique rewards along with being more challenging. By keeping normal raids, you can still appeal to the more casual players.
English
#destiny2
-
On the other end of that, there’s flawless and various other triumphs for a title. But it’s “not worth it”. No testing out new seasonal weapons when they come out or the wholesome playing for fun. You know mastery would imply an end, right? Hard mode raids weren’t much different either. Ya get it down eventually, there never was a dynamic challenge that changes. Really strange reasoning here