I mean the guys can teleport, have a shield and hurl darkness blasts which not only damage and slow you, but visually impair you. And they can do all of these whenever they want without any cooldown...
IMO they need a Nerf in terms of ability usage, I don't mean Nerf the heck out of them, but how about looking at the time between teleportation and throwing a blast, I have hated these guys since D1!
Come on Bungie! NERF for once something that isn't related to a guardians abilities or guns
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Annoying af. Truth
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Gambit blatantly shows that they're OP compared to what Bungie intended. As the "medium blockers" they're a lot more dangerous and harder to kill than the "large blocker" knights.
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It is annoy that they spam Riku's dark firaga spell every 2 secs
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Spamming abilities... [i]Ball[/i]sy tactics, am I right? [quote]Am I right or am I right?[quote]I'm right.[/quote][/quote]
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They should nerf vex goblins so they don’t lower their chin over their crit spot. Its incredibly frustrating trying to get precision kills on them when they do that.
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I say just make 2 different ones 1 can teleport 1 can throw that ball of darkness
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2 RepliesReducing frequency of teleportation would be enough.
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1 ReplyNothing’s worse than the taken ogres sending you flying 80 kilometers off an edge or into a wall from their eye blasts
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1 Reply...that darkness blast or whatever it’s called can still hit you cover
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2 RepliesI hate them which is why Merciless is permanently equipped in Gambit.
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1 ReplyI agree.
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2 RepliesThey need a tweak more than a nerf as they seem to just spam their teleport and black orbs, they have no real intention behind them compared to other enemies.
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4 Repliesjust get out of the shadow blast when he lunches it, you can see what he does before he lunches it, ether get skillfull, or get clever when you fight, you cant master chief your way into a npc in this game.
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1 ReplyStill better then taken psions during nightfalls Especially from d1
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9 RepliesDude idk why people are giving you sh*t. Captains, mainly in Gambit, are ridicoulsy overpowered. They are just annoying af and trying to fight a Captain boss is just grilling. They need a significant nerf and the people that think otherwise are actually dumb.
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3 RepliesWe’ve reached a new low boys
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1 ReplyYou want a sippy cup with that?
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God, a nerf I can get behind. Fukc taken captains straight to hell.
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2 RepliesIn gambit they seem to get worse. My major complaint is when you’re shooting them and then they teleport 5 times across the map. That’s just a little ridiculous. They shouldn’t be allowed to teleport as they are being stunned.
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Edited by Nell421: 7/14/2019 12:17:52 AMLmao so many people in this thread are using this discussion as an opportunity to pathetically try to flex how they're "better" than you at this game. FYI, having skill in a video game means next to nothing. I bet y'all have small wieners. The captains should probably be altered a little bit, right now the only way to deal with two or three of them with any level of efficiency is to use a long-medium range weapon with very high burst damage (i.e. Jötunn, mountaintop, etc) due to how quickly they move and simultaneously recharge their shields, and because of how devastating their abilities are up close. I feel that's probably a bit too restricting, especially considering how you can use a much wider variety of weapons to deal with large blocker knights (which are supposed to be more powerful).
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I feel the same way. While playing a gambit match a captain teleport-dodged 4 repeated fusion rifles shots.
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3 RepliesEdited by TreeMan_X: 7/16/2019 1:34:13 PMThe entire taken faction is just overpowered in general, but the tryhards on the forums get upset whenever someone mentions a nerf to PvE enemies.
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2 RepliesEdited by Cole Wolf25: 7/13/2019 7:31:00 PMStay tuned next week when this guy starts complaining about teleporting Minotaurs
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5 Replies121 people agree with this? Woooow.
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4 RepliesThe game is already too easy. Perhaps try viva pinata or farm simulator 👍