[b]Disclaimer:[/b] These patch notes aren't real.
[i]Notes from the desk of a Voidwalker[/i]
[b]Update 2.2 [/b]
-Enhancement Cores removed as Infusion cost, still required for Masterworking weapons and armor.
-Future War Cult, Dead Orbit, and New Monarchy reverted back to permanent vendors. Sell weapons and armor, hand out bounties and quests. Inventories update every season.
-Removed gunsmith materials and added Banshee's loot to an inventory that changes on the first reset of every month.
-Added (pretty costly) option to reroll exotic armor.
-Added ability to choose which stat boost a masterworked legendary weapon receives upon rerolling. Rerolling cost significantly increased as a result. Stat boost when first masterworking an item is still random.
-Lowered chances (no guarantees) of receiving duplicate exotics from potential rewards pool until all exotics are discovered. Slighty increased exotic drop rate.
-Fixed bugs, such as shaders not immediately applying, forge balls not being immediately picked up, etc.
-Updated Xur's inventory to be more alluring, but the new additions will be purchased for a new, extremely rare currency, exclusive to Xur, only received by accomplishing hidden and challenging in-game feats while he's visiting.
-Sparrow summoning tweaked to be instant, regardless of perks. Added more Sparrow perks. Exclusive perks like that of the raid sparrow will remain exclusive.
-Enhancement core bounties provide 2 cores instead of 1.
-Added additional landing zone in Dreaming City. Will not be a mid-point.
-Quests continue tracking through completion.
-Added 'Stats' tab in the Menu to check personal stats across different activities.
-Added option to select multiple items and delete all at once. This option applies to all player inventories as well as the postmaster and the vault.
-Added an option to apply shader to all armor pieces at once. For example, when hovering over a shader, hold square to dismantle or triangle to apply to all armor pieces. Process of mixing and matching shaders remains untouched.
-Reverted heavy ammo in PvP to that of the olden days: It only drops once per match, in the middle of the match, at two locations on opposite ends of the match, and is announced by Shaxx beforehand.
-Increased chances of receiving strike or raid specific loot upon each completion.
-Increased chances of powerful engrams providing a reward based off your lowest level weapon/armor slot.
-Sub class skill trees reverted back to being a customizable grid rather than predetermined options of 3 set styles. No perks removed or reworked.
-Return to "X" removed as quest step, unless final step.
-Trials of Osiris returns in its original form.
-Shatter added back as a variation of Nova Bomb.
-Removed all grenade launchers from secondary slot, except for Fighting Lion and Mountaintop.
-While in orbit, added option to launch immediately into a Forge with a fireteam or begin matchmaking.
-Reasonably buffed stuff that needed buffing, left everything else alone.
-Added First Light and other large maps back into rotation in all 6v6 game modes.
-Added new patrols and bounties, updated planetary vendors with exclusive weapons and armor that come with perks you'll actually like, updated quest steps while unlocking Forges to be more engaging and entertaining.
-Fixed hit detection and tweaked the PvP matchmaking algorithm to favor matches of teams against teams and solo players against solo players.
-Added customizable rules for matchmaking, such as "no shotguns" or "no primaries." Matches you with players who've enabled the same rules. Bounties and quest progress are disabled while customized rules are enabled.
-Added all missing D1 exotics into the game and tweaked them to remain balanced with existing exotics.
-Changed names of Weekly and Daily milestones to Journey and Hunt, respectively.
-Added additional vendors to the Farm: One traveling merchant who sells exotic and legendary class items for shards, one blacksmith who sells unique swords and bows with exclusive perks, one rogue Shadow of Yor who hands out exclusive weapon quests, a vendor that allows you to change your Guardians appearance with additional, in-depth customization features, and one mystery vendor.
-Eh, and for the hell of it, since this isnt real, we've added trading, limited to clanmates. Upon trading something, it goes back to being undiscovered in your collections making the trade truly a trade. Limited to exotic for exotic, legendary for legendary, etc. Along with the traded item for item, there are additional costs and a Value system.
[b]Edit:[/b] To any one saying this will result in stuff being handed it to us: Please. Get real. Getting rid of chores and inconvenient tasks only implemented to prolong playtime and replacing them with additional quests, patrols, bounties, etc., from additional sources while also significantly [i]increasing[/i] costs for certain items or features, [i]and[/i] including other challenging and meaningful additions of old/new content that prolong our grind not through ploys but through more purpose is [b]not[/b] having stuff handed to you.
I would much rather be grinding because these theoretical updates have introduced a version of replayability that allows me to consistently chase more meaningful goals, like assembling different loadouts of perfectly rolled & masterworked weapons and armor for each activity, rather than grinding because I have to unlock the second forge for a third time.
[b]TLDR[/b]: Random compilation of hypothetical changes based on personal experiences and general community requests - meant as nothing more than a method of initiating a logical discussion on the current status of the game.
English
#destiny2
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1 Replyidk if i missed it but you forgot to add solo players under no circumstance will go up against a full stack and full stacks will only go up against 3+stacks. if no other 3+ stacks are present you will have to try again at a later time
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Call this patch 'im lazy and want evrything handed to me'
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No offense, but most of these changes are horrible. I'm glad these aren't actual patch notes.
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3 RepliesWhy would you need more cores if you are removing them from infusion???
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Thank god you dont work for bungie, absolutely terrible patches. Let bungie do their job kid.
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4 RepliesLast thing this game needs is SBMM, causes way too many issues.
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I thought I bought Destiny 2.
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1 ReplyThis game seriously needs re-rolling for legendaries and exotics.
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1 ReplyOne word. Xur needs to sell glass shards
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4 RepliesGod damn it until I reached the added destiny 1 exotics back I thought this was real patch notes and I got excited :(
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1 ReplyThis makes far too much sense for bungie to apply. Outcome - nerf fusion rifles. See we’re listening.
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No keep grenade Launchers! It's only bad because people are persuaded to the MT quest :( I love my MT.
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3 RepliesI agree with most, but not all. I would hate having a reason to go to the farm, not because it is not nice (I love the zone) but because it would mean doing a tower run, and then doing a farm run. This would take about 30min with the current load times
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5 RepliesBUNGIE doesn't give a sh1t what customers want and they never will. Thier ego that the game is perfect comes before customer satisfaction... Sales are down over 60% and they took a 3 week vacation lol. But hey, "We're Listening" listening to the sound of good ideas get crumpled up and thrown into the trashcan so..."This will be passed along" ...To the janitor and the garbage man, on its way to the landfill, where I'm guessing all great ideas go after COZMO passes it along...
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3 Replies“Our immediate action is to take no action” “Fixed an issue where players were having fun”
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I like the ideas but I think that if we had a trading system people would abuse it WAY too much
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2 RepliesEdited by SmashvilleViking: 12/28/2018 3:36:10 PMSo, make the game easier? Bungie tried that, and it failed. If D2 were like yr1 D1, you wouldn't even play anymore. It's funny to see all of the casuals that come out of nowhere to reply... Most of what you asked for is in D1. GO PLAY D1. Trading should never be a thing in Destiny.
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3 RepliesWouldn't most/all have been resolved if D2 was merely a D1 DLC?
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- You can only use Telesto in PVE. It will disabled in PVP because it’s requires no skill, ridiculous and annoying.
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Yes to mostly everything. Couldn't give a flying -blam!- about pvp stuff though.
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This mostly makes a lot of sense! Like common, balanced, "should have been in D2 from the start" sense!!!
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This one especially! -Shatter added back as a variation of Nova Bomb
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-Queensbreaker finally requires user to aim to get a headshot.
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[b][b][b][b][b][b][b]FRIIIIIICK YEEEAAAAHHH[/b][/b][/b][/b][/b][/b][/b]
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1 ReplyWhere is my damn sparrow horn?!?
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2 RepliesAgreed with most of the them, but i gladly trade half of the proposed changes to get dedicated servers.