[b]Disclaimer:[/b] These patch notes aren't real.
[i]Notes from the desk of a Voidwalker[/i]
[b]Update 2.2 [/b]
-Enhancement Cores removed as Infusion cost, still required for Masterworking weapons and armor.
-Future War Cult, Dead Orbit, and New Monarchy reverted back to permanent vendors. Sell weapons and armor, hand out bounties and quests. Inventories update every season.
-Removed gunsmith materials and added Banshee's loot to an inventory that changes on the first reset of every month.
-Added (pretty costly) option to reroll exotic armor.
-Added ability to choose which stat boost a masterworked legendary weapon receives upon rerolling. Rerolling cost significantly increased as a result. Stat boost when first masterworking an item is still random.
-Lowered chances (no guarantees) of receiving duplicate exotics from potential rewards pool until all exotics are discovered. Slighty increased exotic drop rate.
-Fixed bugs, such as shaders not immediately applying, forge balls not being immediately picked up, etc.
-Updated Xur's inventory to be more alluring, but the new additions will be purchased for a new, extremely rare currency, exclusive to Xur, only received by accomplishing hidden and challenging in-game feats while he's visiting.
-Sparrow summoning tweaked to be instant, regardless of perks. Added more Sparrow perks. Exclusive perks like that of the raid sparrow will remain exclusive.
-Enhancement core bounties provide 2 cores instead of 1.
-Added additional landing zone in Dreaming City. Will not be a mid-point.
-Quests continue tracking through completion.
-Added 'Stats' tab in the Menu to check personal stats across different activities.
-Added option to select multiple items and delete all at once. This option applies to all player inventories as well as the postmaster and the vault.
-Added an option to apply shader to all armor pieces at once. For example, when hovering over a shader, hold square to dismantle or triangle to apply to all armor pieces. Process of mixing and matching shaders remains untouched.
-Reverted heavy ammo in PvP to that of the olden days: It only drops once per match, in the middle of the match, at two locations on opposite ends of the match, and is announced by Shaxx beforehand.
-Increased chances of receiving strike or raid specific loot upon each completion.
-Increased chances of powerful engrams providing a reward based off your lowest level weapon/armor slot.
-Sub class skill trees reverted back to being a customizable grid rather than predetermined options of 3 set styles. No perks removed or reworked.
-Return to "X" removed as quest step, unless final step.
-Trials of Osiris returns in its original form.
-Shatter added back as a variation of Nova Bomb.
-Removed all grenade launchers from secondary slot, except for Fighting Lion and Mountaintop.
-While in orbit, added option to launch immediately into a Forge with a fireteam or begin matchmaking.
-Reasonably buffed stuff that needed buffing, left everything else alone.
-Added First Light and other large maps back into rotation in all 6v6 game modes.
-Added new patrols and bounties, updated planetary vendors with exclusive weapons and armor that come with perks you'll actually like, updated quest steps while unlocking Forges to be more engaging and entertaining.
-Fixed hit detection and tweaked the PvP matchmaking algorithm to favor matches of teams against teams and solo players against solo players.
-Added customizable rules for matchmaking, such as "no shotguns" or "no primaries." Matches you with players who've enabled the same rules. Bounties and quest progress are disabled while customized rules are enabled.
-Added all missing D1 exotics into the game and tweaked them to remain balanced with existing exotics.
-Changed names of Weekly and Daily milestones to Journey and Hunt, respectively.
-Added additional vendors to the Farm: One traveling merchant who sells exotic and legendary class items for shards, one blacksmith who sells unique swords and bows with exclusive perks, one rogue Shadow of Yor who hands out exclusive weapon quests, a vendor that allows you to change your Guardians appearance with additional, in-depth customization features, and one mystery vendor.
-Eh, and for the hell of it, since this isnt real, we've added trading, limited to clanmates. Upon trading something, it goes back to being undiscovered in your collections making the trade truly a trade. Limited to exotic for exotic, legendary for legendary, etc. Along with the traded item for item, there are additional costs and a Value system.
[b]Edit:[/b] To any one saying this will result in stuff being handed it to us: Please. Get real. Getting rid of chores and inconvenient tasks only implemented to prolong playtime and replacing them with additional quests, patrols, bounties, etc., from additional sources while also significantly [i]increasing[/i] costs for certain items or features, [i]and[/i] including other challenging and meaningful additions of old/new content that prolong our grind not through ploys but through more purpose is [b]not[/b] having stuff handed to you.
I would much rather be grinding because these theoretical updates have introduced a version of replayability that allows me to consistently chase more meaningful goals, like assembling different loadouts of perfectly rolled & masterworked weapons and armor for each activity, rather than grinding because I have to unlock the second forge for a third time.
[b]TLDR[/b]: Random compilation of hypothetical changes based on personal experiences and general community requests - meant as nothing more than a method of initiating a logical discussion on the current status of the game.
English
#destiny2
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I read this thinking it was real, and thinking I might actually come back to destiny. But alas it’s not real 😔
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My birthright will stay right where it is. Otherwise good patch notes
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Agreed
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Gratuitous Bump
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YASSS
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A lot of this would be great to see added into the game.
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Add the ability to recover Rat King quest from Banshee-44
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Edited by XguyExtra: 12/29/2018 7:17:28 PMNo enhancement cores for infusion is good. Then I might be able to masterwork my armor finally. I don't think scrapper bounties need more than one core though. Bringing back D1 style factions might be cool. Since weapons are rollable now, being able to grind for their weapons would add a lot more things to do like Forge is doing right now. Instead of the Gunsmith idea you proposed, something similar to Arms Day would be cool. Every Wednesday we could have gun frames to work on to get a chance at a roll for that gun next week, or something like that. Being able to get your hands dirty to earn any roll of a specific gun is better than just RNG drops from turning in weapon parts. What you proposed with Xur is cool too; I'm hoping the upcoming Xur bounties will provide something similar where he will challenge us with the Five of Swords or other crazy modifiers so we can earn what he is offering us each weekend. Quests continuing tracking is a must-have, returning to X should only be last as well. Landing Zones near each Petra location might be useful. Adding stuff into the Farm may be cool, I haven't even set foot there since season 4 started, so it's been over 4 months. I do have some criticism though: Heavy shouldn't drop as infrequently as D1 unless it was a private match as an option or Iron Banner wanted to try to be even more old school. I really would like to see it back, but I think there's a place for the way Heavy weapons are doled out now. The idea of restricting loadouts is brilliant, but only in something like Halo 2/3 private matches. If you could force it into other playlists it would be like those hamfisted Smash Bros weeklies where you aren't allowed to do anything that makes anyone mad; and people that worked hard to earn Luna or what have you wouldn't get to play with most people. The meta-game would be different in each clique and balancing would become even more difficult for Bungie to interpret. I would like to fly into Forge, but I hope that match making for it would be as fast for people that are in orbit than those who have already loaded into the forge itself. If some random drops out of your team, you may not get your third player in time to save the round. If Bungie can manage this that would be great but I imagined this is why they had it in its current form. Rerolling exotics and Legendary weapons would also mean it may become to easy to get exactly what you want, and quickly have no reason to work for new rolls. These things need to be hard to get a top tier roll and there be no guarantee you will ever get the perfect roll. Despite that, many Curated rolls, which are perfect in certain situations, seem to not even be as rare as you might think; I already have all but maybe two curated weapons from the strikes and raids. Bringing back every D1 exotic is redudant in some cases like Obsidian Mind, I feel like some would need to be reworked like Mask of the Third Man, or for example Helm of Inmost Light to be something that improves Ballistic Slam and makes Thunder Crash even harder to shutdown. I suppose some exotic may have horribly broken consequences like Nothing Manacles if you could use your two Scatter Grenades as two Handheld Supernovas. It takes time to release these in a reasonable form. People talk up Shatter a lot, but I think a very fast Lance Nova Bomb would be more helpful. We shall see what the January update does for vanilla subclasses. I like the spirit of the post, although I don't like all the ideas. Nice job.
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1 Reply-Added capability to save and recall up to 6 loadouts per character.
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From your desk to Bungie devs ears.
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4 RepliesI wonder if when Anthem drops Bungievision will up their game?
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Seriously you nerf grenade launcher? 😂😂 I was liking it too.
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5 RepliesSo I couldnt help but notice no mention of Trials, whats up with that?
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They are saving this QOL patch for when anthem is released
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15 RepliesLot of whining and personal opinion in here ^^ I have 870 masterwork cores... what should I use them for if infusion is free? You can get 50-100 each week if you actually play the game and want to farm for them
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An absolute no to trading. This isn't an MMO or the Division and should stay that way.
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Yes, I love everything you just said. Except for the secondary grenade launcher thing.
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5 RepliesBioware/Anthem looking better every day, Bungie.
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daily bump
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About 90% of this would be great.
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3 Repliesu copied this
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1 ReplyEdited by Gouf: 12/29/2018 12:44:46 PM[quote] -Removed all grenade launchers from secondary slot, except for Fighting Lion and Mountaintop. [/quote] Why? I love using Breach-loader grenade launcher with my other primaries
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People have asked for trading for a long time, and that's fine and all, but your suggested trading system sounds like absolute shit.
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3 RepliesThere are far too many suggestions here that players have been asking for since day 1 of D1. When will you guys realize that Bungie does not care about its players. Not if it doesn't affect the bottom line.
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I thought this real then my dreams were crushed Also everyone needs to up vote this so bungie can see what we want