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Destiny 2

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6/30/2018 3:17:09 AM
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Getting shot through walls is -blam!-.

If it’s not too much trouble for the devs, they really need to fix this. I’m not talking about like getting shot while trying to head glitch or peek glitch, I’m talking rounds through the wall a good two feet away from the edge. It’s pretty ridiculous for this game to still have these kinds of issues.

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  • Started a new topic: Shot through wall(1 Reply)

  • So thank you everyone who has had a reply, especially those who aren’t being degenerates. I realize it’s probably lag or latency, but it’s still annoying since I have almost no latency thanks to running my console with a wired connections, and other people may have extremely high latency. As to people having AP rounds I can’t say, and I’m aware scout rifles can shoot through walls but I usually have this problem against auto and pulse rifles. When I said the devs need to fix this I meant they need to rework how the game connects players, and also retool their servers. And for those who thought I was talking about a glitch thanks to my mentioning of head and peek glitches, a head glitch is when you can see over an object in game that actually covers your character model, allowing you to snipe someone with little risk of being shot. Peek glitching is the same but when going around corners. COD and R6 Siege are good examples of each respectively.

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  • Edited by Kemaleon: 6/30/2018 9:58:15 AM
    Lag and Latency, not a glitch or a bug. Information is sent in 'packets' over the internet. These packets only have a set time of validity, they can be late but not too late. Lets say you're standing there watching an angle or corridor or whatever. You realise you are taking damage from someone to your side you didn't see, you retreat around a corner and wait for your shield to come back. A few seconds later you die, and you see it was a guy who could not possibly get an angle on you. You assume you were shot through a wall. However, the packet containing information on the bullets the other guy was firing, or the damage you were taking from it, were not reaching the Host in time. The view from the other guy: He saw you and knew you hadn't noticed him, he had the advantage. He also knew his current weapon could kill you in 4-5 shots. He shoots you 5 times, 6, 7 and you don't die. At that point you run and hide around the corner. The packets containing the relevant information were likely delayed (latency) or some of them were so late they were not accepted and the data contained not applied (lag). So you believe you were safe, but as the data catches up the game (netcode) decides you should be dead and so you die. This is frustrating for both players, the other guy knows you should have already been dead and you think you've been shot through a wall. And yes, it will actually sometime look like it too but that's the Predictive Rendering, this is a tool in place that tries to fill in the data gaps on screen so you don't notice and have a smoother experience. I don't like it personally, without it we would see a much more accurate representation of whats really happening. This is just a basic description, there are far more complexities than this but I wanted you to know that you CANNOT be actually shot through walls. The network model is the first problem, and while Bungie are constantly improving the netcode it will neven be perfect. The next problem is players' connections. So many people think its not their problem when the truth it that it is. People quote speeds when they are not a good measure of connection quality, people quote ping when its just a measure of the latency to a local server and does not represent connections to other players. And worst of all people try to defend WiFi when they clearly have no idea how much interference WiFi is susceptible to. Tl:dr. The problem is the network model and players internet connections. What you describe is just as likely to be your own connection as any other explanation. Check your connection, portforward, get off WiFi stop downloading midget-prons while playing and it should improve.

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    • Edited by HaouRyuk: 6/30/2018 2:24:06 PM
      Some of it's lag...But not all of it, Aim assist or "bullet Magnetism" are annoyingly strong in Destiny..I will absolutely say that I have killed people with shots that didn't even hit them, now this isn't across the board it's just a couple supers, like the golden gun, be honest have you ever shot it at some one and missed but still got the kill?....I have, more than a few times (especially in D1) also for a few weapons it's almost a feature (Graviton, Mida, No land beyond) I decided to test this when people brought it up (and it happened to me on both sides very frequently) back in Destiny 1, so my friend and I played a few games of "no land only" the amount of missed shot and wall kills was amazing..not lag either....I fired the shot and knew it hit the wall, the bullet hole was in visually in the wall..my friend knew he'd been shot through a wall...Mida is another big one where firing just after someone's gone around the corner or behind cover still results in a hit (or a kill if they have low health) Graviton Lance does this too..I can't remember all of the ones that do it, but there are quite a few, I will say though, through testing while it IS very repeatable it's not something you can do at all reliably enough to use it as an advantage, so at least you don't have to worry about people abusing it so you can lay blame on Lag, and the weapon itself and not the player. So, Lag, and really bad hit detection You're both right to an extent.

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      • One word: LAG

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        • We all know lag sucks. There isn’t much you can do about latency other than improve yours.

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        • 4
          Correct. PVP is trash. Absolute Trash.

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        • Edited by Enochua: 7/3/2018 7:31:38 AM
          Most people blame it on latency. It happens a lot more often from weapons that have high aim assist and target acquisition, which are not the same thing. They both may influence hit detection but one influences the stickiness of the reticle and one influences bullet magnetism. And believe it or not both are influenced by another aiming mechanic that increases the size of the hit box, which is influenced by certain range stats, perks and sights or scopes

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        • 0
          So we were playing a few games the other night and my pal said apparently if you git gud that doesn't happen. You could try that

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        • Latency has been the first and foremost issue for PvP in the Destiny franchise since it was released. Even when the player base was at an all time high and you'd get fresh 6v6 matches within seconds, there was never a match without some form of latency issues that either gave you or the opponents an edge. Bungie is well aware of the issues related to latency, yet they still opted to use P2P servers for the sequel. After 4 years, people are still making comments like "git gud internet" lol. Whether it's bait, or blind dicksucking, complaining of latency in PvP at this point is beating a cremated horse. Bungie will ignore it, all players know it, some players will just give you shit for mentioning it, and nothing will change. My advice is to take Destiny PvP for what it is and not stress out about the things that will not ever be fixed.

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          • Edited by OvertArtifact38: 6/30/2018 5:26:27 PM
            Who remembers the sniper in d1 that could shoot through walls as a perk. Fun times

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            • I’m starting to think that maybe we all don’t give Ricochet Rounds enough credit

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            • SHOT THROUGH THE WALLS, AND YOU’RE TO BLAME! Darlin’ you give Bungie a bad name.

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              • Golden Gun will hit through anything, no matter what it must hit Scout rifles hit through walls as well, this has been a thing since D1

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              • I see some comments about dedicated servers needed to solve this. It won’t solve just by having dedicated servers. It will depend where the servers are that you and your fire team are playing on, where your fire team members are from, and where the opposing fire team members are from Get the best possible internet connection you can, wired connection, port forward , kick everyone off Netflix , and use the google dns, I find that dns works best instead of whatever default is used when you set up your connection

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                • You didn't get shot through the wall. I used to think I was getting shot through the wall also. Figured out that it's lag or latency,.... basically instead of getting killed where you should have, you get killed once behind the wall.

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                • Welcome to Destiny, have been a problem for 4 years.

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                • I feel your pain

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                • I have never once experienced being shot through a wall.

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                  • Bungie should have dedicated servers. I feel you are punished with good internet speeds. Game favors the slower ones I swear. This is just a guess, please say I’m wrong, but maybe since your speeds are snappier, on the opponents screen you aren’t quite behind the wall yet or as fast?

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                    • If it's not too difficult for the devs, could you just slap together some dedicated servers real quick? Should be a nice cheap, easy solution that has never been recommended to you guys and is a totally possible thing to get done in the next week or so.

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                      • I don’t understand why we have massive hitboxes in destiny, most weapons are hit-scan. The lag and getting shot through walls is bungies fault for not providing dedicated servers.

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                      • Think it’s more latency more than anything else

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                      • Did they have armor piercing rounds?

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                      • I don’t know if you remember or were around then but back in vanilla D1 a sniper with heavy rounds could literally shoot through any wall. It was great fun.

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                        • I used to think the same way, however after a while I realized maybe I should back down out of losing engagements sooner than my normal reaction, and yeah that basically fixed the issue for me, does it still happen yes but it's the result of me not disengaging at the right time.

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