[b]Hello everybody![/b] As most of you who recognize my name know, I curate a giant spreadsheet that has all the current Infusible weapons and their stats, listed in an easy to read and compare format.
[b]As you may not know[/b], I work very hard to keep it updated and easy to use, as well as to add in new features or items that I think may help out browsing players.
[b]Recently[/b], I just finished updating it with all the new raid reprised weapons, so if you're looking for info on those guns, you can now find them. I also went and found all the weapons that drop with a specific set of barrel perks (Linear Compensator, Accurized Ballistics, and Field Choke) because those weapons tend to be listed with base stats that are made unobtainable by the barrel perks themselves. What I mean by this is, they'll list their base aim assist as 65, but because every one of those barrel perks decreases AA by 10, they actually can't get that value. Those barrel perks also boost impact and damage by a small amount (2.5%) so I've done the research to include those effects as well. In addition, they increase the base range by 1 to 3, dependent on the weapon type, and decrease stability by around 9, so I've made those changes too. Long story short, you can now know when you are looking at a weapon that the true base stats are being shown.
[b]The final major change[/b] I made was to update the way times-to-kill are displayed for primary weapons. I used to color code them like the rest of the numerical stats, which meant they were being compared to only weapons in the same class. So we would have low-impact scouts with a TtK of .93 showing above average, while auto rifles with the same TtK were showing very low. As such, I've decided to test out comparing the times-to-kill across the board for primary weapons, which I think should offer a more clear picture of which weapons have competitive numbers and which do not. I **HAVE NOT** changed the way I compare any other stats, so all other stats are still compared between the respective classes. Special and heavy weapons have also not had their time measurements (TtK for sidearms and machine guns, approx. charge time for fusions, and time between shots for shotguns and snipers) changed, so they are still compared among themselves only.
[b]I hope all this info helps[/b] you guys out, and let me know if you have any suggestions, critiques, etc. Also I've got some cool projects coming out in the future that I look forward to sharing with y'all :)
[b]Mercules[/b] - For those of you wondering, it's pronounced like Hercules, but with an M (Merk-you-lees).
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I'd really like to put this data into a website as a side project. Would that be OK?
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Could you explain recoil direction for barrel perks and in general to me? I'm guessing the greater the recoil direction the more recoil it has? Because of aggressive ballistics giving 20 recoil direction. Also anguish having 80 recoil direction. Would it be optimal to have the lowest recoil direction or is it better to have it higher?
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Thanks Merc , great job as always
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I've recommended this spreadsheet to anyone and everyone I play with regularly. Best info on weapons out there! I saved to my favorites for easy access. Anyone looking to make an informed decision about a weapon based on stats or just looking to easily compare two like weapons needs this spreadsheet. I highly recommend! A+++
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Edited by RedAstray7777: 4/21/2017 10:42:46 PMGreat work, very helpful! EDIT: Oops, I accidentally deleted Last Word when sorting as a table. All good now!
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Edited by Combo164: 4/21/2017 6:24:47 PMThanks for the work on this. This just further shows how bungies logic of balancing is in the bad side. Autos fastest kill time lays at .87 (gene at .83) but are the bullet hose type, and they're forced to be used at close to mid for that time to kill. Mean while pulses in the hawksaw department can compete in the same range and can kill effectively at further ranges. I never understood limiting a weapons range yet it isnt the dominant weapon in said range, and then there are weapons thay can compete in the same range and then some. Im not asking for autos to be extremely distructive in cqc, but they should have some advantage in their intended range vs pulses and even some scouts.
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Hey mercules, do you think you could do a frame by frame test of fusion rifle projectile speed in relation to range stat? Ive yet to see any conclusive tests, and i think alot of misinformation is being spread
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Somewhere in the distance datto is fapping to this with fury and vigor. Good post though, I was looking at completing the crucible QM's auto rifle bounty, had no idea what to use. I've got a decent arming arminius roll I'm going to try it with (braced frame and counterbalance).
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Wow! This has to be the best example of someone with NO LIFE. May I use this in the future to conduct my lesson of, Crack doesn't smoke itself, lesson?
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Nice job!
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Great job! Thanks man :)
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Cab you tell me the effects of explosive rounds? Does radius, falloff and other things behave equal to the weapon or is it just a percentage of impact?
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I actually came to the forums in hopes that I would find exactly what you have provided! Thank you thank you thank you
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How much extra time do you have
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I'm sorta sad. All high impact autos look like they're bad :(
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Your charts are my Destiny weapons bible. Thank you for the hard work! It's much appreciated! /:) Side note: You were super right about Parthian Shot on Destiny tracker. I'm currently rocking one with a Rodeo, Perfect Balance & Head Seeker. Takes a bit of practice to get used to the slow fire rate but once you get the rhythm of it, it super wrecks! ^__~ Thanks again! /:)
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This is amazing!
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Edited by NegativeCycle: 4/19/2017 4:11:34 AMWell done, thanks for your efforts.
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Isn't your suros ttk with focused fire wrong? Shouldn't it be close to Genesis chain and the same with increased impact ballistics?
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Good stuff brother. Appreciate the hard work.
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Awesome works. But let's just say RNGesus only allowed you one primary weapon out of all the guns you have listed which one would you select based on your particular play style? Which one roll which you pick out of all of them?
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As always, great work. Hope to see your work with D2 as well.
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Really good work, hope to see you in D2
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You sir, are my new hero!
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#Favs