[u]Campaign [/u] - Halo Reach
Intro - Nine years of doing one thing will make you a master of your craft, so it should be no surprise that Halo: Reach is Bungie’s most Polished Halo game to date.(it's my fav) Which is surprisingly more detailed than previous Halos considering the lack of develop time. Bungie’s last attempt at the Halo universe has them crafting the most sophisticated gameplay you’ve ever played in a shooter, while adding their best story yet.
Gameplay - It is almost redundant by now to praise Bungie for having intuitive gameplay; it’s fast, tense, and incredibly well thought out in terms of level design and set piece battles. The addition of the armour abilities and the incredible AI make the game challenging and frenetic in terms of minute-to-minute action. While it was frustrating at times to die from random blasts, it turned the game into a trial and error, that created an interesting tension that hung on every decision you make on the battle field, which are markedly more vast than previous Halo games. Replaying a battle never felt monotonous, which Destiny lacks severely. Approaching a situation is a dynamic task that is made all the more interesting with the constant barrage of lateral events happening at once, and it takes careful planning to learn exactly where you should run in like a boss, and where you should take your time.
Epic - This game even had space combat in it. Which the controls were workable and the gameplay was immense and a lot of fun, blowing shit up in space. Taking on a Covenant Corvette, while dealing with constant enemy reinforcements of Banshees, Seraphs. This was expected in Destiny, yet again disappointment.
Immersion - The most compelling aspect of Reach was the emphasis on making you feel outnumbered and outmatched, which was accomplished largely by the ruthless AI covenant forces. Whereas in Destiny it just feels so artificial, with AI spawning constantly, it doesn't feel like a war, it feels like a simulation. The enemies themselves are very detailed & appear intimidating, they are bigger and stronger than your character. The player should completely disregard any preconceptions of AI behavior, as enemies will flank, roll, take their time, and even bait in an attempt to expose you to multiple enemy fire at once.
In terms of [b]story [/b]telling, Bungie actually knows how to write a story & implement it in the game. The story starts of on a bad note, relying on characters that have yet to be realized. But as the game continues, you the characters get fleshed out to quite a degree and their traits become tied to their ends. The narrative was compelling, what was the fate of Reach, while we knew the end from the beginning, what would happen to Noble Team. The epic ending leading well into an incredible Credits segment that underlines the forgone desperate conclusion to the planet Reach – one of the best endings for a game I have played so far.
Overall, Halo: Reach is a first-class example of a science fiction shooter, plain and simple - What Destiny should be. The universe is fully realized, the gameplay is high-quality and implemented flawlessly, and the story is relatable enough to which anybody can understand what is at stake. The latter point I think is what transcends Reach from other Halo games is because of the Serious tone.
[u]Campaign [/u]- Destiny
Intro - Destiny is an always-online first-person shooter from Bungie, the studio that created Halo. It’s set in our solar system, in the future, and puts you in the role of an anonymous Guardian, just a unexplained dead guy - revived. As you run around in the game, you’ll see lots of other identical Guardians going about similar tasks, with the same armor, weapons as you. There are no friendly AIs in-game, which is quite lacking considering Bungie's talent in that area. Thanks in part to the game’s popularity, there are always other people around - this is essential as the game is a boring husk without friends.
Story - Seriously - You’ve be brought back to shoot a bunch of aliens in order to help…save the world…or rather, help… well, it’s not quite clear what you’re really doing, actually. You’re shooting things. That’s pretty much what you’re doing.
Progression - All that shooting is imbued onto a character-leveling structure. As you play, the game provides regular drips of experience points, which allow you to level up (mainly by playing the story will level you up, with the endgame putting you above the max level), which in turn grant you new abilities like Nova Bomb, Fist of Havoc, Blink and so on.
Repetitive formula - Shoot enemies, get XP, and level up. Shoot more enemies, get more XP, and level up again. Once you hit level 20, you go and shoot enemies, get new gear, and use that gear to level up. That’s pretty much all there is to do.
The gunplay is akin to Reach, yet improved. It has the best gunplay on the market. It's just so polished and Flawless. Shame many avoid it in Crucible, as they are too busy spamming Supers, high aim assist weapons.
The Gameplay is lacking, is just an on-foot shooter, the vehicles are too far and few between. Supers do substitute for that, to a degree. The battles take place in Corridors, and small areas. Not very intuitive level design - Run to point B, Fight 3 waves of enemies at Point B, then Run to Point C, and fight a boss there. Super repetitive, yet progression relies on this...
Overall, Destiny is a first-class example of a failure, plain and simple - What Destiny should be, isn't. The universe is just not in the game. It's a very interesting and detailed Universe, shame it's trapped in the Grimoire. The Gunplay is high-quality and implemented flawlessly, and the story is non-existent.
Well this took like an hour and a half... These games are relatable on some notes, and incompatible on others, hence the difference in Segmentation - aka Immersion for Reach, and Progression for Destiny.
Transparency - Because I'm not the best writer, & I found it difficult to write some sections. - I took some segments from Reviews and edited them to fit my perspective.
FYI - this account is an alternate, my main is in my bio.
- Stop bringing up Halo 3...
[quote][b]Ninja edit:[/b] [spoiler]This thread has been moved to the #Gaming forum. [url=https://www.bungie.net/en/Forum/Post/140396851/0/0]See Cozmo's thread here[/url] for more information about the #Gaming tag and its uses.
Feel free to private message the moderator who moved your post, [url=https://www.bungie.net/en/Profile/254/4878]Spawn,[/url] for further clarification about why this topic was moved.[/spoiler][/quote]
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would have been better if you said one of the other halos, not the worst one!
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1 ReplyI agree and so does like 95% of the community.
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4 RepliesThis thread is now about accents Do players with Australian accents type the same way the speak? Ex. Saying "me" instead of "i" "got me Titan to 335 this week from the raid I was in with me mates" I have nothing against Australians so don't even start I think it's awesome to play with players with various accents it lets me visit places in the world I may never make it to.
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1 ReplyThe ending of Reach. Awesome.
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Edited by Starbenex: 5/6/2016 12:30:53 PMI totally agree with you about the game's universe. The have the material for it but only item descriptions reveal any of it in them\ game and they are usually just quotes. I honestly feel like Destiny is a horrible Bungie sci-fi shooter because it really doesn't hold up to Halo or Marathon (i mean seriously Marathon came out almost 20 years before Destiny and did a sooo much better with story telling) . But with the extra time they have with the Destiny sequel maybe they can redeem their newest franchise, but seeing how well the first game has sold they may feel like it doesnt matter either way.
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1 ReplyNo Tl;Dr? Do people no longer take other people's time into consideration or something? Did I miss the memo? But seriously. Reach was my leat favorite Halo, besides ODST. It wasn't too bad, but you are hyping it up way too much. It wasn't [i]that[/i] good. Kinda like what people do in year 2 Destiny. 80% of people are like "oh, year 2 sucks. It's not fun. Year 1 was better". Nostalgia is a great blinding tool. #TitanMasterRace
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3 RepliesLOL to people thinking Reach was better than Halo 3...[spoiler]Not even close.[/spoiler]
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1 ReplyReach was a great game, but it was a different type of game than Destiny, so you can't compare the two.
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1 ReplyEdited by Justice Bounce: 5/6/2016 11:31:17 AMIsn't it just so annoying when people completely suck-off halo reach. It so overrated...
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halo reach was the reason i had to stop using bumper jumper. reticle bloom was a pain but i don't remember people complaining about OP weapons since everyone had the same exact weapons and loadout options. destiny should have in game pre-programmable loadouts and detailed stats so we dont have to keep using apps or forcing traffic to websites for free hits, halo reach at least had a fairly good amount of accessible stat information in game. also we know they want to keep a divide between PC, xbox, and playstation ect even though they say they are trying to make the games compatible across consoles but the xbox is already basically a computer so it should be upgradeable like a PC
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It was also the last Halo to have armor effects, rip the flaming helmet
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2 RepliesThis thread is just people saying Reach sucked, Reach was awesome, and the previous Halo games were better. As usual.
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1 ReplyThose are some good points, but remember armour lock.
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2 RepliesEdited by abelsinh: 5/6/2016 12:19:40 AMThe trend of hating the new game and praising the last one has been a trademark of b.net for as long as I can remember.
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Shinfo
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3 RepliesHalo 3 is the best for sure [i]~One Shot Ted[/i]
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4 RepliesWell in terms of campaign I would find it very hard to believe that anyone would seriously think that destiny had a better campaign then any of the halo games. Heck even CoD have better campaigns
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Halo 2>Halo 3>Halo CE> Reach
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8 RepliesEvery Halo Game >Reach
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"Incredible a.i." Tell that to kat when she drove off a cliff
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[quote]Nine years of doing one thing will make you a master of your craft, so it should be no surprise that Halo: Reach is Bungie’s most Polished Halo game to date.(it's my fav) Which is surprisingly more detailed than previous Halos considering the lack of develop time. [/quote] Lol, no. I love Reach to pieces, but it is far from Bungie's most polished Halo, quite the opposite in fact. Playing through Halo 3 and ODST, you could [i]feel[/i] all the love and care that went into every single tiny detail. Reach... lacked that. I mean they did a great job chocking it full of easter eggs and little extra's since it was their "swansong' to Halo, but there's just so many, many instances of bugs, incomplete enviroments, misplaced fixtures, random killzones, and random invisible walls that scream how rushed the game was. Ultimately, the game felt forced, like their hearts just weren't in it.
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Reach was a great game :0
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7 RepliesPlot twist: destiny is halo reach years later but the big alien ship go boom smash on big human ship with 1337 on board. All cove and kittens die and some human decides to get crazy with a neon light. May have involved tentacles aswell.
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2 RepliesI think everybody knows that already.
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So much text. Reach had a terribly slow beginning but got really good by the end.