[u]Campaign [/u] - Halo Reach
Intro - Nine years of doing one thing will make you a master of your craft, so it should be no surprise that Halo: Reach is Bungie’s most Polished Halo game to date.(it's my fav) Which is surprisingly more detailed than previous Halos considering the lack of develop time. Bungie’s last attempt at the Halo universe has them crafting the most sophisticated gameplay you’ve ever played in a shooter, while adding their best story yet.
Gameplay - It is almost redundant by now to praise Bungie for having intuitive gameplay; it’s fast, tense, and incredibly well thought out in terms of level design and set piece battles. The addition of the armour abilities and the incredible AI make the game challenging and frenetic in terms of minute-to-minute action. While it was frustrating at times to die from random blasts, it turned the game into a trial and error, that created an interesting tension that hung on every decision you make on the battle field, which are markedly more vast than previous Halo games. Replaying a battle never felt monotonous, which Destiny lacks severely. Approaching a situation is a dynamic task that is made all the more interesting with the constant barrage of lateral events happening at once, and it takes careful planning to learn exactly where you should run in like a boss, and where you should take your time.
Epic - This game even had space combat in it. Which the controls were workable and the gameplay was immense and a lot of fun, blowing shit up in space. Taking on a Covenant Corvette, while dealing with constant enemy reinforcements of Banshees, Seraphs. This was expected in Destiny, yet again disappointment.
Immersion - The most compelling aspect of Reach was the emphasis on making you feel outnumbered and outmatched, which was accomplished largely by the ruthless AI covenant forces. Whereas in Destiny it just feels so artificial, with AI spawning constantly, it doesn't feel like a war, it feels like a simulation. The enemies themselves are very detailed & appear intimidating, they are bigger and stronger than your character. The player should completely disregard any preconceptions of AI behavior, as enemies will flank, roll, take their time, and even bait in an attempt to expose you to multiple enemy fire at once.
In terms of [b]story [/b]telling, Bungie actually knows how to write a story & implement it in the game. The story starts of on a bad note, relying on characters that have yet to be realized. But as the game continues, you the characters get fleshed out to quite a degree and their traits become tied to their ends. The narrative was compelling, what was the fate of Reach, while we knew the end from the beginning, what would happen to Noble Team. The epic ending leading well into an incredible Credits segment that underlines the forgone desperate conclusion to the planet Reach – one of the best endings for a game I have played so far.
Overall, Halo: Reach is a first-class example of a science fiction shooter, plain and simple - What Destiny should be. The universe is fully realized, the gameplay is high-quality and implemented flawlessly, and the story is relatable enough to which anybody can understand what is at stake. The latter point I think is what transcends Reach from other Halo games is because of the Serious tone.
[u]Campaign [/u]- Destiny
Intro - Destiny is an always-online first-person shooter from Bungie, the studio that created Halo. It’s set in our solar system, in the future, and puts you in the role of an anonymous Guardian, just a unexplained dead guy - revived. As you run around in the game, you’ll see lots of other identical Guardians going about similar tasks, with the same armor, weapons as you. There are no friendly AIs in-game, which is quite lacking considering Bungie's talent in that area. Thanks in part to the game’s popularity, there are always other people around - this is essential as the game is a boring husk without friends.
Story - Seriously - You’ve be brought back to shoot a bunch of aliens in order to help…save the world…or rather, help… well, it’s not quite clear what you’re really doing, actually. You’re shooting things. That’s pretty much what you’re doing.
Progression - All that shooting is imbued onto a character-leveling structure. As you play, the game provides regular drips of experience points, which allow you to level up (mainly by playing the story will level you up, with the endgame putting you above the max level), which in turn grant you new abilities like Nova Bomb, Fist of Havoc, Blink and so on.
Repetitive formula - Shoot enemies, get XP, and level up. Shoot more enemies, get more XP, and level up again. Once you hit level 20, you go and shoot enemies, get new gear, and use that gear to level up. That’s pretty much all there is to do.
The gunplay is akin to Reach, yet improved. It has the best gunplay on the market. It's just so polished and Flawless. Shame many avoid it in Crucible, as they are too busy spamming Supers, high aim assist weapons.
The Gameplay is lacking, is just an on-foot shooter, the vehicles are too far and few between. Supers do substitute for that, to a degree. The battles take place in Corridors, and small areas. Not very intuitive level design - Run to point B, Fight 3 waves of enemies at Point B, then Run to Point C, and fight a boss there. Super repetitive, yet progression relies on this...
Overall, Destiny is a first-class example of a failure, plain and simple - What Destiny should be, isn't. The universe is just not in the game. It's a very interesting and detailed Universe, shame it's trapped in the Grimoire. The Gunplay is high-quality and implemented flawlessly, and the story is non-existent.
Well this took like an hour and a half... These games are relatable on some notes, and incompatible on others, hence the difference in Segmentation - aka Immersion for Reach, and Progression for Destiny.
Transparency - Because I'm not the best writer, & I found it difficult to write some sections. - I took some segments from Reviews and edited them to fit my perspective.
FYI - this account is an alternate, my main is in my bio.
- Stop bringing up Halo 3...
[quote][b]Ninja edit:[/b] [spoiler]This thread has been moved to the #Gaming forum. [url=https://www.bungie.net/en/Forum/Post/140396851/0/0]See Cozmo's thread here[/url] for more information about the #Gaming tag and its uses.
Feel free to private message the moderator who moved your post, [url=https://www.bungie.net/en/Profile/254/4878]Spawn,[/url] for further clarification about why this topic was moved.[/spoiler][/quote]
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Almost every game is better than destiny. Its not an achievement.
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1 ReplyAh ha! I can prove you wrong! Destiny has a better a.i companion that is the colour white (but can be changed) with a spherical base and blue light that had all of its lines rerecorded than halo reach. [spoiler]checkmate OP[/spoiler]
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... New post is out. https://www.bungie.net/en/Forums/Post/203543349?sort=0&page=0
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1 ReplyReach is my favorite, not Campain wise.
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I don't know about you, but the last time I played that game, I was with a friend on legendary mode, and when I killed everything in a room with ease, the occupants in the next room not only didn't shoot me, they ran away from me, I'm not talking just grunts either, there were two elites in the room as well. My friend thought I broke his game.
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1 ReplyEdited by N7 Shadow: 5/8/2016 5:26:48 AMDestiny is meh
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9 RepliesLmao reach If you woulda said 1,2, or 3 I woulda been on board But you said reach lol
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The Multiplayer Segment will be posted soon.
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tldr lol I loved Reach. Best game ever. 10/10. However, I wouldn't say it had the best campaign of the series.
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Edited by SirBigWater: 5/7/2016 7:54:20 AMWell, Halo as a whole is better than Destiny, of course. But they are two different games. With Halo, Bungie (many of the staff comprised of the original crew and newer ones that worked for Bungie for a few years) had about 9 years of experience with this kind of series (and even more with FPS games with Marathon). Destiny probably started development sometime around 2009-2010, if the reference in ODST can be linked to that. Or sometime around 2011-2012. However, Bungie had many problems within. With several key members leaving, which affected some content (like the story). And then we have Activision, who probably had Bungie make a few dlcs with the amount if content and price they chose. They wanted to do something new and different, which they have achieved. If they delayed the game (which probably would not happen because of their publisher) by a few months, it might have helped. But after The Taken King, it seems like the sequel will do better. But I would say CE or 2 is better. Reach was alright. Oh well, this is all opinion based.
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Pretty much any game with an actual campaign is better than Density
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The only Halo Destiny would give a run for its money is Halo 4, but even then the story of 4 is miles ahead of Destiny.
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bump.
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6 RepliesDestiny doesn't have a campaign, it has story missions. Big difference.
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1 ReplyTo be honest i love all halo's made by bungie but my favorites are campaign wise halo 2/3. But forge in halo reach was the best and multiplayer where 3 and reach.
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4 RepliesDid Reach have colour? Hmm.
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Why did you make a whole textwall to tell us what we already know?
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58 RepliesHalo 3* Reach was fuc.king awful.
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2 RepliesMaybe if Microsoft published Destiny instead of activision
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well... anybody coulda said that...
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Reach had a better story. Plain and simple .
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6 RepliesAdapt
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This forum is filled with people who's first or second halo was reach. Odds are they were too young to understand why people criticized it so much
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Personally I feel like Reach was the start of the downfall for the Halo franchise [spoiler]I think Halo 3 was the best[/spoiler] But Reach was definetly better than Destiny