JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Relyks: 4/29/2016 3:55:39 AM
89

Destiny's Fallen Captain vs Halo's Covenant Elite. Pick your Champion.

Fallen Reaver Captain

500

Covenant Elite Major

1328

Currently, these are the best arguments I've seen from all the replies. Well done. https://www.bungie.net/en/Forum/Post/202110848/0/0/1 https://www.bungie.net/en/Forum/Post/202130536/0/0/1 https://www.bungie.net/en/Forum/Post/202232835/0/0/1 https://www.bungie.net/en/Forum/Post/202203609/0/0/1 --- The ultimate Death Battle. Captain vs Elite? Here is the scenario. Both Elite and Captain have three weapons of the same category, Heavy, Primary, Back-up Weapon, and Melee Weapon. They also each have an ability. Both are of similar ranks and the experience that comes with them; an Elite Major is more akin to a Reaver Captain. Each are at the peak of existence, the full glory in what they are. Think of it as a Death Battle or a Deadliest Warrior simulation. Here are their arsenals: [b][u]Captain[/u][/b] [spoiler][b]Heavy[/b] - Scorch Cannon [b]Primary[/b] - Shrapnel Launcher [b]Back-Up[/b] - Shock Rifle [b]Melee[/b] - Dual Shock Blades [b]Ability[/b] - Teleportation[/spoiler] [b][u]Elite[/u][/b] [spoiler][b]Heavy[/b] - Fuel Rod Cannon [b]Primary[/b] - Plasma Rifle [b]Back-Up[/b] - Needler [b]Melee[/b] - Duel Energy Swords. [b]Ability[/b] - Evade[/spoiler] [b][u]Note about Energy Swords vs Shock Blades:[/u][/b] [spoiler]Here is the Shock Blades Lore: These full-length edged weapons gather Arc energy from a system of shock cores and charging caps in the hilt, converting the entire length of the blade into a [u]plasma[/u] [b]cutting torch.[/b] Here is the Energy Swords Lore: The Type-1 Energy Weapon/Sword consists of a curved hilt, housing an energy storage module and a device for projecting [b][u]the plasma which forms the blade. [/u][/b] --- From further view, both of these are plasma weapons. "Brutally efficient in the hands of a skilled Captain, Shock Blades are not ceremonial weapons built for show. Guardians would do well to respect the threat they present." [/spoiler] I'm slightly going on the side of the stories and lore. If a Captain with two Shock Blades faces an Elite with two Energy Swords with their imperfect representation in-game, they'll just more than likely rush each other and whack at each other rather than try to anticipate moves made by their opponent. Anyways, opinions and debates about the specifics will be bolstered by the i lack of clarity. Rome wasn't built in a day, but this post definitely is, so it definitely is not perfect. I'm not really ScrewAttack, so I don't have enough time or memory to recall the specificities of each character and their weapons, so I'm making a Key Points list that will be updated over time, [u]SO MAKE SURE YOU WRITE DOWN YOUR REASONS AND POINTS FOR ME BELOW!![/u] Leave your opinion, and you're reasons why they would win, and anything I can improve on. -If you can't make up your mind or say that an Elite would win here but the Captain would win there...put it in a simulation of 100 games. Which one would win the most? -Keep in mind game difficulties cannot count because it doesn't really affect the elites, but modifies the experience of Chief (such as the skulls). Similar to patrol and PoE for the captain. Very different, and these depend on the modifiers and difficulty that affects the player, not them. -I may play devil's advocate to some replies. This is only to spark more debate and to bring out your fullest potential! [b]Halo[/b] vs [b]Destiny[/b]. [b]Elite[/b] vs [b]Captain[/b]. [b]Sangeheili[/b] vs [b]Eliksni[/b]. Pick one. [u]Key Points/Research[/u] [spoiler]-Elite Majors are the same as Elite Officers -Energy Sword isn't that lightsaber-ish. You can survive a swing of an Energy sword if you have a high enough shield, and a Reaver Captain definitely has a high enough shield to take hits. -In the recent Halo 5, Energy Swords are no longer drained of energy when striking objects and surfaces, and is only drained when hitting an enemy directly. -Fallen Captains have the benefit of two extra arms, so they can easily grapple with an Elite at close range. (There's a reason why General Grevious killed so many Jedi!) [/spoiler]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • with somewhat same equipment this can be seen as an equal fight but there is one feature that isint that well known from the eliksni that can make or break any sangeheili, life spam. i dont know by heart how long can a sengheheili can live but all eliksni are age-immortal given the amount of eather they have. also the different ranking system makes that any capitain can be stronger than thier leaders cause most houses work of charisma, survival and luck, strength is in there but mostly only for the house of wolf. meanwhile an elite will rank up with thier skills so if they are not part of the honor guard they do have a talent limit. if we take off all the gadgets and weapons off both (except those that are needed to live or are fused) Oviously eliksni have 4 arms with 2 of them being mechanised Eliksni have more mobility and agility Sengeheili have more strenght But Eliksni also have a more resilient hide Soo far this looks like a win for the eliksni but dont forget elites have alot more training which balances out. so now we at the fact that this fight can go eather way but meanwhile both covenent and arbiter sengehelios have almost identical skills everything is different of the eliksni houses. suming it up real fast this is my thoughts though Eliksni Definitive win: house of jugment, SIVA, kings Eliksni close win: house of wolf, devlis tied match: house of scar(if any) Sengeheili close win: house of exile, winter Sengeheili definitive win: house of dusk Wolfes concentrating of surviving through taking have alot of training and fighting potential to balance the elites' skills Devils are fanatics who honor their religion as much as the elites but they are willing to bite heads of while guts spewing Dusk are the final of the eliksni and barly manage to survive let alone fighint a power house like the sengeheili Scar can go both ways since they currently have no information except still present Exile can bearly win small skirmishes with the hive which are the weakest in small fights in the destiny lore Winter are the greedyest of the eliksni and prefer to steathly scavange the to directly fight so in a deathmatch, il let you guess Now the eliksni power houses, jugment, kings and SIVA The weakest of the 3 is king which a capitain alone can rival highly expierienced guardians (not win but could at least hold hias ground) kings are seen as the strongest of the factions except jugment and SIVA because they are special cases. Jugment, the stongest house which was built to regulate all other houses if this wasnt a deathmatch they would probably get along really well with the sangeheili but sadly not this time. this house has the best of everything. The best gear, the best training, and the best eather supply. so take this in count with the life spam mentioned at start. And finaly the SIVA faction. even if the other ''Definitive'' groupe could still lose if not carefull SIVA is entierly different. SIVA Eliksni at thier start were secluded only to a remote part of russia and they were slowly taking more and more human land, now imagine thier strengh at full power. Not saying wait for them to evolve cause elites eveolve too but thier progress was halted but our guardian which was the best of the best of IMMORTAL FIGHTERS and even then they made it in the nick of time. Tick them up by around 1 week and they would of finished thier first stage. Considering the whole of the SIVA army I calculate that they could wipe out the entire covenant army pre-Arbiter. Doupt for this fight it will be the SIVA faction cause they are just in thier own league but all in all the true wining faction to count would be the chosen house and luck.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    • Personally I believe these two enemies are equal. It all comes down to who fights smarter, using their advantages, and achieves the first major or the lethal strike. But lets start with comparing the weapons and the combatants. [b]Note that all statements here are based off my own opinions and my own knowledge about the Halo and Destiny lore.[/b] The Scorch Cannon is a very powerful weapon, capable of eliminating a Sangheili (Elite in the Covenant Language) even with a fully active shield. The Scorch Cannon has a big blast radius and high projectile velocity, and the explosion can be delayed. The Fuel Rod Gun is weaker in comparison, having a smaller blast radius and slower projectile speed. However, the FRG makes up for that with a higher rate of fire and a slight tracking function, and I also believe that the FRG has a higher concussive power. The Shrapnel Launcher and the Shock Rifle eventually defeat a Sangheili's Shield and wound him, and the Energy Rifle and the Needler will do the same on the Fallen Captain. I should note that these four weapons have a lower projectile speed, unlike most human weapons which hit nearly instant (for example a DMR/Scout Rifle). I think the Shrapnel Launcher operates similar to the Jiralhanae's (Brute's) Spike Rifle, being weaker against a Shield, but more devastating against Flesh. The multiple projectiles that the Shrapnel Launcher shoots with every pull of the trigger possibly hurt a lot without a Shield, but I think that they are less effective against bone, due to their size, form, and low speed. They are designed to get stuck in the flesh and cause intense pain because of their heat. The Needler (which I deem the counterpart to the Shrapnel Launcher) works similar. It is weaker against Shields, but more effective against flesh. The crystalline projectiles also cause great pain when stuck in Flesh, not to mention that they cause a chain reaction of small explosions when several of them get stuck which cumulates in a bigger explosion capable of killing a Captain outright (in Halo Lore, a Needler Explosion was capable of ripping off half the side of a Spartan, including armor). The Needler also has a higher rate of fire and tracking projectiles, however single projectiles are weaker than the Shrapnel Launcher's against both Shield and Flesh. The Shock Rifle utilizes molten projectiles which track across short to medium distances. They are likely more effective against Shields, but less effective against Flesh. However, their molten projectiles may burn through Flesh. As with all projectiles that track, they have the weakness that you can lead the projectiles against cover, protecting yourself quite easily. The Energy Rifle has a shorter range, but higher rate of fire. No tracking, and they can overheat. However, they [i]seem[/i] a bit stronger than the Shock Rifle and [i]can[/i] be used at longer ranges, whereas the Shock Rifle's projectiles vanish after a certain distance. At last, the Swords. The Shock Blade works similar to the Energy Sword, using Arc Energy to enhance it's cutting power to highly lethal levels. In addition, even when the Arc Energy Core is empty, the blade can still be used for attacking an opponent, whereas the Energy Sword only has the Hilt. The Energy Sword is basically a two-pronged blade made out of superheated plasma. The blade is so destructive it easily cuts through most things, from Energy Shields, over armor and flesh, to strong metal such as Tank Metal. It also possibly cuts through the Shock Blade, assuming the Shock Blade has no magnetic resonance field. If it does (which is likely due to the "electrified" metal) then the two Swords will clash against each other. And now, the combatants. I think the Sangheili and the Fallen Captain are quite equal in many regards. They have similar equipment, similar Shield Strength. I think a Sangheili is slightly smarter than a Fallen Captain. But Captains are physically stronger due to their four arms.They also can teleport, but the Sangheili probably can find something to counter it. _____ TL;DR: It all comes down to the terrain and the individual actions of the combatants. Whoever uses their advantages and weapons to the fullest potential, and gets the first hits, will likely win the match. My personal belief is that brain wins over brawn, so I would lean towards the Sangheili winning in the end, but... who knows?

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      19 Replies
      • Edited by Sgt Beta: 4/29/2016 4:08:14 AM
        Energy sword can be deflected by a strong electric source. Two high powered arc swords would deflect this effectively but considering both swords are plasma based they are pretty much equal. Both have high shields, captains appears to be stronger. Especially them reavers. Scorch cannon projectile is faster and "sticky", while causing considerably more damage if held for a couple seconds longer. Plasma cannon (depending on game) has a fall off as it travels and travels rather slow in comparison. Both however can be spammed, and very dangerous close to medium range. Melee, elite are trained especially in hand to hand combat cause if it's honour. Captains from what is know are scavengers and not raised to be melee murdering machines. However those extra arms or a major advantage no matter who has more "skill" with two arms. Both are physically strong. Very strong. Been ko'd enough by them to know. Shrapnel launcher is ridiculously powerful at close and kinda okay at medium. Shock rifle is efficient at shield draining and seeking targets but that needler doesn't care about draining your shields when it super combines. Plasma rifle is good for draining shields but that's about it, over heats while that shrapnel just 2-5 shot you in a couple seconds. Evade vs teleport. Teleport is much more effective. It's teleport, with a slight but noticeable trail that only gives an approximate direction only. Evade, well just shoot in front of that huge rolling target since you can clearly see exactly where they will end up. I'd have to say it goes to the captain. -Superior tech except that needler, and that body build is a big advantage if at any point the elite gets in close range. Teleport is much more efficient at confusing and evading enemies and their attacks. Strength and shields are a draw but the captain has a better/faster way of getting through them. Swords are pretty well equal. Very powerful plasma blade vs the exact same thing (in theory) in a different shape.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        8 Replies
        • An Elite can go toe-to-toe with your average Spartan, but could a Captain do the same? I'm having a hard time seeing that happen. Plus, The Fallen are just scavengers. They don't have the same tier gear as the Sangheili. I'm fairly certain an Elite's weapon, and armor, easily outclasses that of a Fallen Captain. Not only that, but Elites are much larger than Humans. Captains are not that much bigger than us. They might have more limbs, but that means naught against an Elite's sheer strength. They're not called Elites for nothing.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          13 Replies
          • Fallen- Scavengers always getting kicked out of their houses and being stuck in Prison. Elite- Advanced Race exiled and everlasting. Ok here's a simple breakdown. You made a good choice choosing a mid class elite rather than the Super Powerful Elite Zealot. And you should add two more things to each participant. The Captains teleportation. And the Elites Invisibility. The Scenario. Due to Elites invisibility he will obviously get the jump on the captain. They'll Duke it with heavies however the elite will have the advantage because the fuel rod has better travel velocity and fire rate. Also the evade makes dodging scorches easy. Then they Duke it out with weapons. In this area the elite is also dominant because we can all agree.... The needle is OP because it has faster travel velocity and it explodes. If the captain is still living then he most likely fall to the elites Training and knowledge with sword skills. Overall a reaver captain 75% of the time will lose due to the elites weaponry, experience, and training. No if it was a Zealot Vs. A Kell. Obviously the Kell would win.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • LOL, an elite would take its helmet off, blow into a captains eye and the captain would turn into a black hole and disappear from existence. Gg no re rip in spaghetti but froghetti.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Do like Flood vs Hive! Or Brutes and Cabal

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            5 Replies
            • All a captain needs to do is melee the elite from behind for a beat down or assassination captains haveno such vulnerability

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              1 Reply
              • Edited by The Dango Song: 4/27/2016 9:53:21 PM
                While you do make some very good points, Skyler, you are forgetting one key factor...This is #Gaming. Most users here, when they first saw Halo, were blinded by it's majesty. Paralyzed; Dumbstruck even. If they voted for Destiny they would be considered a heretic, a [i]bungler[/i]. The Noble Heirarchs, and the Council would demand their death. It would not be a good way to go.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                9 Replies
                • Dude Jackal Snipers would solo any Captain. They are OP.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Are you going to post one about Vex vs Prometheans? :)

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  3 Replies
                  • Playstation players only have one choice lmao

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    1 Reply
                    • Saying mostly stuff that has already been said before: Comparing the two physically: The elite is a bit taller if I am not mistaken and a bit more agile, so in hand to hand the elite would probably make the first hit. The captain is a bit shorter but a bit stockier and is certainly capable of taking a very good number of hits even without their shields. This could be useful in a prolonged fight at close range. One thing to note however, very few vandals and captains are actually seen using their lower pair of arms in combat, this could be due to the time they spent as a dreg where they used their top pair dominantly without ever switching back to being quadra-whatever-the-Latin-word-for-arm-is. So those extra set of arms could be useful in hand to hand if used. However, comparing the arms for the fallen and the elite should show that the elite's arm is thicker than the fallen's, so in an arm wrestling match between a fallen and an elite, if the fallen is only using one arm, my money would be on the elite. As far as strategy and weapons training go, I would have to give this to the elites. While the fallen and elites both learn to fight and survive from a very young age, the elites have a much more disciplined method of teaching. (Think samurai) comparatively, the fallen have more direct competition against each other compared to with each other like the elites. Making the fallen weaker as a whole when it comes to teamwork. As far as armaments go, both fallen and elites can be seen utilizing the full arsenal for each of their respective species. However scavenging the battlefield for whatever is available is not a tactic that would be unheard of when the objective is victory at any cost. Both species can utilize a cloaking technology of nearly identical effectiveness. Both species possess an evasive maneuver that can be utilized within a split second, and both have a range of about 10-15 feet. So here is how I see a fight playing out for a few scenarios. 1. Elite and fallen fighting at close range with their melee weapons. Since the energy sword has a higher damage output than the shock blade, I can imagine that the wounds it would inflict would be far worse. What's more, with the elite's stronger arms, I can't see a fallen captain winning a melee with just two shock blades. 4 on the other hand, wielded by a fallen that actually knows how to use them all at once, would likely be able to overpower the elite, assuming that the energy sword doesn't just cut through the shock blade and make for a short fight. 2. Close range shootout with a fallen using a shrapnel launcher vs an elite with a plasma rifle. While the shrapnel launcher is capable of hitting hard, it looses out in effectiveness at a distance beyond 30 feet or so, due to the slowness of its projectiles, it becomes easy to dodge at a distance. comparatively the elite's plasma rifle is still quite capable of accuracy at 45 feet or so, mostly due to its higher projectile velocity. With the fallen's superior reserves of health, their best tactic will be to charge in and wear the elite down before it can deliver a lethal dose of plasma in turn while dodging and staying out of range. Throw in cover to move around and hide behind, and you've got quite the firefight. Ultimately, this would probably have to be given to the fallen since the tactic I gave for the elite just wouldn't be part of their normal combat routine, elites are pretty gutsy, and are known for being bold more so than being tactical on the battlefield, while there are exceptions(who usually go on to become field commanders) most elites are quite hungry for glory in close combat. 3. Mid range shootout, shock rifle vs covenant carbine. When it comes to a distance fight, most of the fallen have a pretty bad habit of standing still compared to an elite, this is something that would probably cost them dearly against the covenant's precision rifle. 4. Long range shootout, wire rifle vs beam rifle. For reasons above, and due to superior firepower, I would think that the elites would have this one in the bag. 5. Heavy weapons , fuel rod vs scotch cannon. Very few elites and fallen use these weapons, but when they do, they are shown to be quite capable of hitting their marks. I see this one as a draw. They booth shoot at each other, and then both die in the explosions that follow. Now, comparing these, we have elites 3 fallen 1 with one draw, but I wouldn't rule it in favor of the elites just yet, let's look at the likelihood of each of the 5 scenarios occurring: 1. 35% favoring elite 85% of the time (15% chance of a badass fallen quadruple wielding shock blades that can parry an energy sword) 2. 55% favoring captain 75% of the time 3. 5% favoring elite 90% of the time. 4. 1% favoring elite 95% of the time 5. 4% favoring a draw. So, how does that weigh it out? With a score of 50.95 to 49.05 in favor of the elite, I would say that this is still a damn close fight with just barely over a 50% chance of victory for the elite.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      1 Reply
                      • Edited by SECURATYYY: 4/29/2016 3:41:16 PM
                        I WOULD LIKE TO POINT OUT THAT YOU FORGOT ABOUT THE STICKY GRENADES. Pretty important. Also, plasma rifles destroy shields. Captains have arc shields, and plasma shoots blue things. That, to me, says arc damage. However in the sake of fairness we should consider it kinetic damage for neutral damage. Also in the sake of fairness I say that the swords should be equal in terms of 'cutting through each other'. Think of light sabers colliding. Not saying anything about damage death or whatnot, just that one doesn't trump the other if blocked. Also this is a really good post. Like they're pretty evenly matched and I would love to see a death battle. EDIT: Furthermore! Play Halo 2-3 on legendary and watch those plasma rifles absolutely destroy you. Nothing but head shots. Don't doubt the PR too much. It's still an 'auto rifle' of sorts that can and will kill you. The covenant is a military mindset and highly trained and skilled. They use swords as a form of honor, and with that comes discipline and training. They can 720 no scope. Captains abuse a lot of ether and have four arms. They're pirates and the best at what they do. I wanna see grunts vs dregs now.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • Sangheili Major would -blam!- that Captain up.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • Waaaaay too many halo fanboys here....

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        6 Replies
                        • I don't think teleportation is that big an advantage honestly. As far as in game goes, it's short distance, leaves an obvious trail, and the Captain is always open afterwards as if they need to get their bearings.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          2 Replies
                          • Have you played Firefight Beta? The elites can kill you with about 4-5 shots from their plasma rifles and their Melee is one shot.

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            3 Replies
                            • Even better. A Grunt vs a Dreg.

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • Seeing that floating sword from an invisible elite always scared the shit out of me in halo 2

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • Heavy- Captain Fuel rods can't be used at closer ranges and are slower than the scorch cannons projectiles Primary- tie Plasma Rifle is effective against sheilds and has range, while the shrapnel launcher is a deadly close range weapon that does more per shot Backup- tie Depends on the situation, shock rifle could bring down the elites sheilds after a shot while the needler could take chunks outta the captains health with a super combine Melee- fallen Only because of the captains extra arms On an extra note, the elite would have more training and experience, but it would be a hard fight Unfortunately even though I think the elite would win, I personally have to give it to the fallen because his gear either is better at certain situations, counters, or straight up beats the elite

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • I mean if it came down to a melee fight the elite would definitely win. Those energy swords would carve up that captain.

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              6 Replies
                              • More important than the weapons and abilities used is the mindset of the warrior. A Sangheili is born and raised on war. From a very young age, they are trained in the art of combat. They fight for honor, and so will refuse to do things they consider dishonorable. This sense of honor tends to make them tactically inflexible. Sangheili have been known to choose fighting with their bare hands when perfectly viable human weapons are available, viewing the weapons as unclean and unholy. And so, while the average Sangheili is more disciplined and experienced than the average Eliksni, their sense of honor and nobility is easily exploited. The Eliksni spend their lives fighting for their own survival. They will do anything possible to continue living, no matter how underhanded. They do have some degree of honor, but it doesn't seem to take precedent over their continued survival. While not as disciplined as the Sangheili, a Fallen Captain is every bit as capable in combat as a Covenant Elite. They surely would have no qualms with exploiting the Sangheili's sense of honor as thoroughly as possible. It's difficult for me to make a call here. I'm biased towards the Sangheili for this, but I don't want to let my personal preference dictate my choice for the victor. Ultimately, it comes down to a warrior versus a survivor. Tenacity versus discipline. Honor versus guile. Coke versus Pepsi.

                                Posting in language:

                                 

                                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                3 Replies
                                • Edited by Major Fluffball: 4/28/2016 9:30:52 PM
                                  [spoiler]They both get blinded by a Taken Captain.[/spoiler]

                                  Posting in language:

                                   

                                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                • I've never seen so many geeks in one place =). Don't be mad at me...it's awesome

                                  Posting in language:

                                   

                                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                • You made one mistake, sir. You gave that Elite a Fuel Rod Cannon. Game Set Match...

                                  Posting in language:

                                   

                                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                  4 Replies
                                  You are not allowed to view this content.
                                  ;
                                  preload icon
                                  preload icon
                                  preload icon