*2.1.1.4 - The one with the PVE overhaul.
In preparation for the upcoming Spring Update, this Hot Fix will ensure a more consistent stream of rewards for players. Changes have also been made to improve the overall PVE experience.
GENERAL
▪ Legendary/Exotic Rewards across all activities have been scaled to drop relative to the Light Level of the player's character
▪ Infusion process now transfers 90% of Legendary Armor/Weapon power over
▪ Infusion process now transfers 80% of Exotic Armor/Weapon power over
▪ Exotic Gear and Weapons no longer require an Exotic Shard as a cost for Infusion
▪ Legendary Marks Cap increased to 500
▪ Glimmer Cap increased to 50,000
ACTIVITIES
[Nightfall]
▪ Re-added 'Nightfall' modifier; upon wiping, your team will be returned to orbit
▪ Re-added Buff awarded upon completion; now boosts experience gains by 25% and reputation gains with all Vendors by 30% until reset
▪ Re-added "The Devil's Lair", "The Summoning Pits", "Winter's Run", "Will of Crota, "The Nexus" and "The Shadow Thief" Strikes into weekly rotation
▪ Re-added Flame Animation; now mimics the Element of the Subclass active upon completion
▪ Increased Light Level of Nightfall to 300 (previously 280)
▪ Increased damage done by Guardians with Burn Modifiers active to 3x (previously 2x)
▪ Nightfall now awards 75 Legendary Marks upon completion
[Raid - King's Fall]
▪ 30 Moldering Shards can now be redeemed in Hard Mode for additional drops from Oryx
▪ Warpriest Challenge: Added Normal/Harrowed Midha's Reckoning & Normal/Harrowed Silence Of A'arn to loot table
▪ Golgoroth Challenge: Added Class Items to loot table
▪ Oryx Challenge: Added Kingslayer's Shell to loot table
[Raid - Crota's End]
▪ Scaled up difficulty to match Year 2 Light Levels
▪ Gear & Weapons now drop at Year 2 Light Levels
▪ Normal Mode: 290 Light
▪ Hard Mode: 310 Light
▪ Primaries will drop with Kinetic Damage
▪ Removed Black Hammer from loot table
▪ Increased drop rate of Crux of Crota by 15%
[Raid - Vault of Glass]
▪ Scaled up difficulty to match Year 2 Light Levels
▪ Gear & Weapons now drop at Year 2 Light Levels
▪ Normal Mode: 290 Light
▪ Hard Mode: 310 Light
▪ Primaries will drop with Kinetic Damage (Excluding Vex Mythoclast)
[Prison of Elders]
▪ Scaled up difficulty to match Year 2 Light Levels
▪ Gear & Weapons now drop at Year 2 Light Levels
▪ Primaries will drop with Kinetic Damage
▪ Level 28 -> 240 Light
▪ Level 32 -> 280 Light
▪ Level 34 -> 300 Light
▪ Level 35 -> 310 Light
[Daily]
▪ Fixed issue where "Queen's Ransom" mission was not awarding Legendary Marks
▪ Daily completion now awards 25 corresponding Planetary Material
▪ Increased Legendary Marks awarded upon Daily completion from 15 to 25
TOWER
▪ Crucible, Faction and Vanguard inventory now rotates every 2 weeks at reset, allowing for more diverse Gear and Weapon choices
- Helmets now cost 75 Marks
- Gauntlets/Chest/Leg Armor now cost 50 Marks
- Class Items and Ghosts now cost 25 Marks
- Weapons now cost 90 Legendary Marks
▪ Legendary Vendor Gear and Weapons now cost 2000 Glimmer in addition to Legendary Marks
▪ Eris now accepts Moldering Shards in exchange for Reputation (20 Shards = 150 Rep)
▪ The Speaker now accepts Moldering Shards in exchange for Glimmer (1 Shard = 250 Glimmer)
▪ Legendary & Exotic Engrams decrypted by the Cryptarch now posses Light Levels relative to that of the player's character
- Helmet Engrams now cost 100 Marks
- Gauntlet/Chest/Leg Engrams now cost 75 Marks
- Class Item Engrams now cost 50 Marks
- Weapon Engrams now cost 100 Marks
ITEMS
▪ Etheric Light can now be used to boost the Light Level of any Legendary/Exotic Gear or Weapon by 1 (max being 320)
▪ All General Items in the Vault now stack indefinitely (max being 99999)
▪ Charged Antiquated & Reciprocal Runes can now be discarded from player inventory
▪ Fixed Issue where "Fatal Vision" Ship was not being rewarded upon completion of Taken King Storyline; Players can now obtain this ship upon completion of any TTK mission
OTHER
[Xûr, Agent of the Nine]
▪ Armor and weapons sold by Xûr will start at a base Light Level of 300
▪ Once per month, Xûr will arrive with a new Legendary Item in his inventory, 'Unstable Element'
- Unstable Element allows players to infuse their Legendary Primary Weapons with either Arc, Solar or Void Energy, enabling them to permanently deal damage of that type
- Only Kinetic Legendary Primary Weapons can be infused with Unstable Element
- The element infused is completely random; this process is also irreversible
- Unstable Element will cost 50 Strange Coins and 3 Exotic Shards
- Players can only purchase Unstable Element once a month per account
TL ; DR
Just the wishes of a fellow gamer regarding the current state of PVE.
[EDIT 1]
Just hit over 1K replies - gotta say, I certainly didn't expect this post to draw as much attention as it has. Many thanks to those who've read, replied and offered suggestions of their own. Now, let's see if we can get Deej or Cozmo to notice this.
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3 RepliesWhere's the part where they nerf fusion rifles?
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1 Replybump plss
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1 ReplySo basically make year 1 players feel even more left out? Also, WHY DIDNT U INCLUDE THE OPTION TO DISMANTLE STUFF INNPOSTMASTER :(
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1 ReplyMy -blam!-ing god, please
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1 ReplyAwesome! Sadly not happening
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1 Replyyou forgot one. -Fixed an issue with the Vex Mythoclast that makes it charge instead of shooting like a normal weapon. -This fix affected the other fusion rifles and they will shoot like a sniper rifle, tune up for the next update.
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2 RepliesHotfix? You mean update ( ͡° ͜ʖ ͡°)
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2 RepliesAll good ideas, bravo. The black hammer was nerfed before ttk so, it can stay in the loot table.
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1 ReplySome good ideas but I would definitely throw ethan bradberry in there somewhere.
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1 ReplyThis. Very happy with alot of this if it gets introduced.
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1 ReplyThere's one thing that trumps all that..error code weasel.
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1 ReplyThis is gonna be a little more than a hotfix damn!
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8 RepliesEdited by boi: 3/15/2016 3:28:38 AMOver a thousand comments and [b][i]not one employee from Bungie has read this.[/i][/b] -______- [spoiler]-___-[/spoiler] By the way, can you add a fix to this glitch from the video? I want to get this noticed already lol
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1 ReplyLove it
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1 ReplyIf you scale up the raids what would the people without the take long do. They just lost contends that they paid for. You will still have to leave a low light option on Vog and Crotas End
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1 ReplySome are kind over the top but i like most of them
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12 RepliesNumber one priority is nerfing fusions and then everything else you mentioned
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4 RepliesEdited by Sideswipe: 3/14/2016 7:48:28 PMLoving everything your saying, just one or two items I have a differing opinion on [quote] ▪ Infusion process now transfers 90% of Legendary Armor/Weapon power over ▪ Infusion process now transfers 80% of Exotic Armor/Weapon power over[/quote] I'm okay with the numbers as they are. My issue is with the drop rates. If the drop rates were more forgiving (like y1 was or a happy medium between y1 and y2), then infusion would be fine, there'd be plenty of updgrade material. [quote]▪ Exotic Gear and Weapons no longer require an Exotic Shard as a cost for Infusion[/quote] I'm okay with having to use 1 shard (maybe on the first infusion), so long as Xur sells them again [quote]▪ Increased drop rate of Crux of Crota by 15%[/quote] I personally think this should be like "The Eye of Atheon", with all requirements met, killing Crota should grant it automatically [quote]TOWER ▪ Crucible, Faction and Vanguard inventory now rotates every 2 weeks at reset, allowing for more diverse Gear and Weapon choices - Helmets now cost 75 Marks - Gauntlets/Chest/Leg Armor now cost 50 Marks - Class Items and Ghosts now cost 25 Marks - Weapons now cost 90 Legendary Marks ▪ Legendary Vendor Gear and Weapons now cost 2000 Glimmer in addition to Legendary Marks ▪ Eris now accepts Moldering Shards in exchange for Reputation (20 Shards = 150 Rep) ▪ The Speaker now accepts Moldering Shards in exchange for Glimmer (1 Shard = 250 Glimmer) ▪ Legendary & Exotic Engrams decrypted by the Cryptarch now posses Light Levels relative to that of the player's character - Helmet Engrams now cost 100 Marks - Gauntlet/Chest/Leg Engrams now cost 75 Marks - Class Item Engrams now cost 50 Marks - Weapon Engrams now cost 100 Marks[/quote] You wanted higher Mark cap, which is great. But to then make everything cheaper cheapens the economy a little too much, IMO. Either leave cap alone and nerf prices, or raise cap and leave prices alone. To me, that's fair. Everything else? Preach on, Bruh!
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3 RepliesPerfect
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1 ReplyBump. I'd be surprised if they did a single thing on here.
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Maybey you should have added your resume, after that post the bungie might hire you. Wait what was I thinking that was common sense, they don't go for that.