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#feedback

Edited by spoonie101: 8/13/2014 6:49:35 PM
26

Reviving is pointless

The revive system is totally pointless, strikes are way to easy when you die all you have to do is wait about 30 seconds to respawn, there is not enough incentive to revive people you are better off just hidding and wait the 30 secs, personally I would prefer it if when you died you Had to be revived to respawn or at lest make the spawn time alot longer like 5 mins, it will make the completion of strikes a lot more satisfying, using team play rather than everyone dieing and respawning very quickly with no consequences, same as public events the respawn time is like 5 secs and you spawn right next to where you need to be, I have never failed one of these even when it was 2 of us and the other guy wasnt at lvl cap, way to easy, it should be if your in the immediate area of the event it should say in event area and you are part of it so if you die there the respawn should be alot longer and if self spawn you should spawn miles away with the chance of missing the completion so no loot, but they need to be harder and not so frequent as to promote reviving and participation, as the event with the devil walker was roughly every 15 mins if there was more people than just you around, I did it 3 times for a bounty to get gold tier in just over 45 min of being in the same area waiting for it.... so what im trying to say is at the moment people may feel like not reviving as the dead will be back in 30secs no matter what so why bother, by forcing people to revive to stop a wipe makes the whole experience worth while, if im raiding I want to play as a team to earn my loot, if we wipe all the time then ill find a new group, if we complete it fast with little problems ill add them as friends and progress through tougher ones with them, I havent added anyone yet cause its so easy I havent felt like I need to team up again i can make do with random pugs which takes away from the social aspect that this game has been branded with by bungie, as it is at the moment its very hard to wipe so every tom dick and Harry will complete the raids/strikes, and get the loot, so its not that special if anyone can get it easily, it takes the satification out of it when I have some gear that others shouldnt be able to get at the moment because they havent spent time learning how to over come a raid by trial and error, just complete it first time with like 20 deaths but not a single wipe/restart Maybe add a debuff so if someone self spawns all of you lose 25% hp for 1 min, if another person self spawns in that time add another 25% hp debuff and restart 1 min counter, but if you revive, add the 25% back but keep timer running as a penalty much higher chance to wipe, But I still think no respawn unless revived, do not add rewards for reviving otherwise pve will be exploited, ie boosters, guy dies 100 times, mate revives 100 times and gets rewards, then they switch roles Just to note if its been misread, I do revive if ive got a half decent chance to, even with this 30 sec respawn, I like to play as a team and feel thats how these games should be played, but as it stands I feel the act of risking the revive is pointless One more thing kind of related, when we do strikes please can we start inside the instance not miles away, so meny times on the devils lare when we start I go for the strike right away but the other 2 fight the endless mobs on route, I solo to the devil walker before another player turns up, we then complete strike without the 3rd guy ever showing his face, dont really want to play solo thats not the point and with what i said about respawning would be alot harder if not impossible, but waiting around for people messing about is tedious but dont want to keep finding a new pug group every time someone is to slow.
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#feedback

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  • I put toilet paper On my shlong and pretend its a ghost, I drew a face on it and almost crapped myself

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  • I didn't read past the first paragraph but I agree with players only being able to be revived by another player doing strikes and raids or any time you get a "respawn restricted" zone

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  • Edited by Panthorius: 7/29/2014 1:58:15 PM
    Unless you have a warlock level 15 using Firesinger instead of void walker, on your team that has the power of radiance, you then can auto revive a downed guardian instantly and give a temp boost to to yourself and fellow team and you can even revive yourself if you get downed kind of like a fail safe!!! Www.destinypedia.com/warlock Check out all the powers of each guardian you might be surprised of what awaits us :)

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  • I really dislike how often I would go over to someone in a strike and see them gone, then seconds later, I'm dead and he hasn't even tried to get to me after the 30 seconds. I'd love it if the only way to revive a player in a no respawn zone was if I actually had to go over there to do it instead of having him wait 30 seconds and he would be back. It is a no respawn zone after all. So the player shouldn't be able to respawn, his teammate should revive him.

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    • That wall of text came from the moon!

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      • Have you ever gotten the Medic badge? I think that should earn you some loot. Otherwise [url=http://i.imgur.com/FMDHZ8r.jpg]Doctor Nope[/url] on this OP.

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      • I just want some minor penalty for reviving yourself. Maybe your super empties, or you get a worse chance of getting desirable loot. As the game stands, if someone revives me it is just kind of a "meh" moment. I don't feel like there was any risk, or that they really helped me out.

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        • Just pointing out, the respawn in the areas that arent respawn restricted spawn you where you were, roughly 3 or so seconds before you entered a radius of your death location. Basically, if i get off my sparrow, strafe to the right around a hill, jump over the hill and die within the space of 10 seconds or so, ill probably respawn behind the hill just after strafing behind it. I noticed it because i tended to not respawn in safe areas at all at times xD

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        • Can I bump myself?, no not bum myself, you clever clever.....teens with abrupt tissue soreness..... Abbreviate last 5 words inbetween the dots

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        • Maybe improving rewards for reviving is a better route than increasing penalties. I wrote this on a similar issue earlier: [quote]Aren't things like revives, assists, flag captures and such underscored/under recognized? ... these are valuable merits to track - especially when rating players. There needs to be more than kill/death ratio. I know assists are mentioned in the legend, but it is not really acknowledged as an achievement. Revives (super important in teamwork) don't even seem to be recorded. It would be cool to have MVP type awards issued and recorded after a mission/crucible. Maybe offer awards to top players: Lethal (KDR), Medic (revives), Reinforcer (assists), Daredevil (flag captures)... I am just thinking out loud. Seems like a cool way to track/rate players. What do you think?[/quote]

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          • I agree with the thing about starting closer to instance... or better yet... IN instance, I've had to quit so many games because of this.... I even had a guy get mad at us for pulling him out of the cave that he was in when me and the other guy died trying to kill the boss..

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            • I was in a strike and one of my hunters got blasted by the Devil Walker so I got to him quickly and tea bagged on his ghost location. Lol. Then left him dead and went back to fighting.

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              • Honestly I'm fine if strikes are like that, as strikes are casual. If RAIDS however take 30 seconds or any seconds at all, I'll be steamy. I don't sign, but I do add this note of caution to bungie. Make reviving necessary for raids and no respawning.

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                • Agree. With no advantage to you if you revive someone, why bother. On the other hand, if you respawn yourself, you should be penalized. But wait until the game releases and you see an achievement for reviving 1000 teammates. Then you'll do it.

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                  • It's circumstantial. If you can do so with relative ease having an extra gun faster can change the flow of a fight. Also your never revive philosophy makes you a dick

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                    • In House of Devils, I was with two other ppl and I had to weigh up revival vs. death... I chose not to die so I just waited for the other guys to respawn... I've been in other games where it resets everything when everyone dies and even locks out dead players who respawn... so if one guy can hide and survive so that stuff doesn't reset... then I'm all in favour of the short respawn times but, I'm not against the revival option in you can reach them in time Also, I hate long respawn times!!! <I die alot> ;P

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                      • Disagreed. In a boss battle or a mission 30secs is quite a while.

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                        • You must be the guy who didn't revive me after I died right next to you and later who died in the same game only to be d-bagged by me & my friend.

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                          • Once the game is properly balanced, then you can start arguing about revival mechanics, but as we saw, it is clearly no where near such a state.

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                            • Good luck with that in the Vault of Glass. Who wouldn't want to restart a checkpoint over and over instead of revive a teammate

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                              • Edited by fifthderelicte: 7/28/2014 3:09:56 PM
                                Having a higher cost would certainly make it more engaging. I'd be ok with it as it is if the missions were actually challenging. AI is so stupid, you can just sit back and pick them off and they don't do anything. That being said, you don't want to take people away from the fight for 5 minutes. Maybe have them lose (or just drop) everything they picked up while in the dark zone or wherever they are. If they dropped it, that would at least make them have to go and get it again. Or maybe you could make them lose the XP they gained while on that life for the strike, or halve it for each death. SOMETHING to make death feel more weighty. However, if you get revived, that negative effect should be negated. Then add the option to wait for the revive after the auto respawn timer. Then you'd have a choice to wait for your team to revive and negate the negative effects at the risk of restarting, or jump back in and help out at a cost to self. And if you went with the loot drop loss/dropped thing, if you waited for a revive and EVERYONE died, there goes your loot. That would force some more teamwork and thought.

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                                • It's not pointless, though when I read the rest of your post it does make some sort of sense and I can't help but agree a little, but still.

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                                  • They're not going to take away revive because two people can't deal with basically never dying and always being in action. Seriously, some people like revive and don't want to spawn way away. As in, 99% of the people and it's only like five seconds if you want, unless it sais no respawns.

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                                    • Edited by cloudstriker: 7/28/2014 3:13:34 PM
                                      It all have to do with score, I think if they keep scores about ending missions or rewards, I think is better to say that as more as you die, less will be your score or rewards, I think is more suitable than put 5 FIVE MINUTES TO RESPAWN. Remember that the game should be an active game and having people waiting for five minutes will make people, leave the mission, close the game, turn off the console, go to the game store, and buy another game... :) Edit: Sorry for all misspelling I'm writing from my NOT smartphone.

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                                      • I would rather see that in "respawning restricted" zones you can Respawn at all without a revive on the harder difficulties

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                                      • Yeah if someone died in a really stupid location then let them wait it out but if everyone dies it resets the checkpoint.

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