The really sad part is that if players could get literally hundreds of drops per day of the weapon they want, [b]maybe[/b] it could hurt a tiny bit by giving them a lot more minor materials. Maybe, but highly unlikely.
All a player can really get from grinding forest chests is 1-2 weapons with the roll they want. They can't sell extra god roll weapons, and having more than one is merely a convenience, since they can be freely transferred between characters.
Maybe Bungie thinks it would be worse to give a player a hundred chances at their god roll and not get it than to give them 10 and not get it.
English
-
If I was able to get 100 chances within a day, my body separate from my conscious mind, [b]would not[/b] be telling me to stay away from playing destiny, besides important story related stuff. The moment I was done with the final interference mission, it scared me just how quickly I: - Hit Xbox button - Scroll down to destiny icon - press start - Scroll to ''Exit''. Before hand I picked up all of the weekly bounties out of habit but I found myself not even attempting to do them.
-
not even a convenience as we don't have enough room to even store them. My vault has been maxed for months, virtually everything I've gotten for months is dismantled or infused.
-
Edited by TheArtist: 10/7/2020 8:12:50 PM[quote]The really sad part is that if players could get literally hundreds of drops per day of the weapon they want, maybe it could hurt a tiny bit by giving them a lot more minor materials. Maybe, but highly unlikely[/quote] How? I'm already sitting on like 1500 Legendary shards, and 15, 000 weapon parts. The only reason I'm at 15K is because I intentionally turned in 10, 000 of them to the Gunsmith so that I could convert them into shards. [quote]Maybe Bungie thinks it would be worse to give a player a hundred chances at their god roll and not get it than to give them 10 and not get it.[/quote] Nah. That's not where they're coming from. Its the FEAR that if the player DOES get what they want, they'll stop playing. So you have to keep them engaged by being stingy and artificially extending the grind. That's the whole POINT of the Milestone and Pinnacle systems. To play HIDE AND SEEK with progression...and drag out engagement for as long as the player's PATIENCE and ENDURANCE will permit. The problem is that Blizzard has shown that this mentality doesn't work. Players will ALWAYS leave your game, when they accomplish their goals....or realize that they can't be reached. All the dev can control is whether they leave happy....or they leave angry. But what Blizzard discovered is that when you are GENEROUS with loot, players adapt their goals to fit the drop rates. If your stingy, they grind until they can get the item to drop (I finally got my chest armor from the raid)...and then they stop. But if you're generous, they grind until they can get the best VERSION of that item drop (Damn, I wanted a "Recovery/Discipline" version of that chest armor.....let me try again...) As someone brilliantly put it earlier today, the problem is that BUNGIE doesn't trust their own game. They don't TRUST that its enjoyable enough on its own to play, that they can be generous with the loot...and people will still come back to PLAY. So instead they default to stingy....and try to exhaust the player base by doling out rewards with an eyedropper. Which is why---after 6 years---many people are burned out and fed up.