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Edited by formertweaker: 1/4/2020 1:16:26 AM
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Skillbased matchmaking is overall a good thing

I've noticed quite a few players, who are skilled them selves, complaining about skill based match making because they "Just want a laid back pvp experience". This is code for "stomp guys with half their KD" quite often. They complain when they have to fight people at their level instead of guys they can smash into the ground and say they "dont want to sweat so hard in crucible" . After the "easy/laid back matches" they often laugh at how "trash" or "bad" their enemies are after the fights too. It's just like someone who's a skilled college basketball player (Good, but not quite pro, just like the skilled guys complaining about even fights) going to the park and stomping on middle aged guys who barley play then calling them trash after kicking their asses and laughing at them. It's not a good thing and shouldn't be encouraged. It's called bad sportsmanship. Highest Glory I've ever gotten to was 4700-4800ish or so. I get paired against people with 4000-5500 glory based on skill based match making. Sometimes some Unbrokens. My KD isnt great. I enjoy skill based match making however. It puts me against people at my level or so most of the time, or a bit above my level when I fight the unbroken guys. Then I have a chance to get better too. Games are challenging usually, and require effort to complete. I do well often, sometimes I have bad games sometimes i have good games. I would rather fight guys at 5500 and have a challenge then just curb stomp guys who struggle to stay positive in every game. I don't think the players are being genuine when they say they "just want to relax and have a laid back time" when they pvp. They really want to get a 5.0 KD stomping guys who are not as good at the game as them. If they genuinely wanted to relax and mess around, they could go into a private match with friends or people from LFG and set up some custom fun rules and have a good time. Most just want an easy 5.0 KD and an easy top of the scoreboard in a playlist game. The only problem I see with skill based match making is when it puts 1-2 guys who are Unbroken and top tier, with 4-5 guys who aren't so good at pvp to balance out overall skill points/ELO or whatever against a team full of above average guys who aren't quite at unbroken level. Then it sucks for the team with 2 highly skilled players since they all have a crappy time getting smashed since the 2 guys can't carry through all the feeding. It'd be better if they put people of all similar skill levels together not averaging the skill of the entire team.
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  • Skill based matchmaking is a great way to never improve. It dulls the pvp experience for all. you’re never going to not get stomped. once and a while regardless of who you are and how skilled you are you’re going to get the shit beat out of you. Gamers these days seem pretty pathetic compared to back when cod or halo was the shit to be playing. All the friends would play together in either, you’d dick measure about k/ds and talk about that guy who nuked you the other day. I vividly remember trying to get better so I could be the one nuking people on a somewhat regular basis back in the day and I had a lot of fun along the road to improving. Had every match been nearly the same because skill based match making matched thumbless joes against each other everyday I doubt gaming would hold many good memories for as many people. Just my thoughts on skill based matchmaking.

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    • Edited by Eden: 1/4/2020 10:29:44 PM
      I disagree, at least to an extent. Full disclosure. I'm Unbroken. I'm in the top 1% of players. I don't want to steamroll people every game. Yes, there are people out there who do, I've interacted with a lot of them. It's not something that I personally condone or find fun. I still don't like SBMM. SBMM doesn't stop you getting stomped by six stacks. It doesn't even stop unbalanced lobbies. The chances of MM finding 12 Unbroken level players in a reasonable timeframe for every match are basically none. This means I'm often thrown into unbalanced lobbies where everyone on my team is ... below average, and everyone on the enemy team is above average. I can beat above average players, but my team cannot. I can't and should not be expected to carry 5 other people. I don't have a problem with close games and even teams. It's fun to have a close match sometimes. I liked soloing to Legend over the past couple of seasons for that reason. It is not fun for every match to be that close. It burns you out very quickly (hence why I only played a few matches of Comp a day while grinding.) Quickplay for me right now is either endless strings of close matches or games where I do pretty okay but my team gets absolutely dumpstered and we inevitably lose. Give people the option to set preferences for either Connection or Skill. Bungie did this years ago with Halo so I don't see why it wouldn't work again now.

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      • Nobody is complaining about sbmm in comp, they're complaining about sbmm in the other playlists. While there are likely some that just wanna farm stats, I think the majority of people complaining are upset about the fact that it takes 5-10 minutes just to populate a control match, and then a few are gonna disconnect while flying in, so now you've got a 6v4 and wouldn't ya know, the team with 6 has at least one guy rubberbanding around the map. 2 players are gonna join in and have to face a laggy team that has all their supers and just picked up heavy. All of this because sbmm is putting you in matches with people on other continents. I'm a mediocre at best crucible player, and even I can see that sbmm is terrible for casual playlists, it's fine in comp, but not quickplay.

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        • This game has nothing to do with competitive. Sorry to burst people's bubbles. It's cheap combos, luck of the matchmaking, crappy connections, etc. etc. I consistently get potatoes for teammates, while I face 3 people with Not Forgotten and the such. It's a joke to say the least.

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        • SBMM is great on paper, but when Bungie implements it, its horrible.

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        • Edited by Haunter: 1/5/2020 5:25:27 PM
          [quote]I've noticed quite a few players, who are skilled them selves, complaining about skill based match making because they "Just want a laid back pvp experience". This is code for "stomp guys with half their KD" quite often.[/quote]I've noticed exclusively low kd players begging to save thier crutch. The "I want sbmm for a "fair" exp" (as if better players somehow deal more damage) is code for "I am terrified of better players" quite often. [quote]They complain when they have to fight people at their level instead of guys they can smash into the ground and say they "dont want to sweat so hard in crucible" . After the "easy/laid back matches" they often laugh at how "trash" or "bad" their enemies are after the fights too.[/quote]Exactly what gives low skill players the right to special, separate treatment? Nothing. They paid as much as any top player, they should be matched accordingly. Thier inept playstyle does not entitle them to different treatment. [quote]It's just like someone who's a skilled college basketball player (Good, but not quite pro, just like the skilled guys complaining about even fights) going to the park and stomping on middle aged guys who barley play then calling them trash after kicking their asses and laughing at them. It's not a good thing and shouldn't be encouraged. It's called bad sportsmanship.[/quote]Bad example as a skilled basketball player has more muscle, energy and power then a middle aged guy, all guardians in destiny are as fit as each other. A better example is a nascar race where everyone is driving the same model except the low skill drivers demand the better ones be disqualified from racing them - but of course they want to go for the same trophy... [quote]Highest Glory I've ever gotten to was 4700-4800ish or so. I get paired against people with 4000-5500 glory based on skill based match making. Sometimes some Unbrokens. My KD isnt great. I enjoy skill based match making however. It puts me against people at my level or so most of the time, or a bit above my level when I fight the unbroken guys. Then I have a chance to get better too. Games are challenging usually, and require effort to complete. I do well often, sometimes I have bad games sometimes i have good games. I would rather fight guys at 5500 and have a challenge then just curb stomp guys who struggle to stay positive in every game. I don't think the players are being genuine when they say they "just want to relax and have a laid back time" when they pvp. They really want to get a 5.0 KD stomping guys who are not as good at the game as them. If they genuinely wanted to relax and mess around, they could go into a private match with friends or people from LFG and set up some custom fun rules and have a good time. Most just want an easy 5.0 KD and an easy top of the scoreboard in a playlist game. The only problem I see with skill based match making is when it puts 1-2 guys who are Unbroken and top tier, with 4-5 guys who aren't so good at pvp to balance out overall skill points/ELO or whatever against a team full of above average guys who aren't quite at unbroken level. Then it sucks for the team with 2 highly skilled players since they all have a crappy time getting smashed since the 2 guys can't carry through all the feeding. It'd be better if they put people of all similar skill levels together not averaging the skill of the entire team.[/quote]Its this simple. Being good at the game doesnt mean you get punished with endless sweat all the time. Being bad at the game doesnt mean you get bungies hand holding safe space bubble. Theres nothing wrong necessarily with [u]some[/u] pvp being sbmm There is a [b]big[/b] issue when it's taken over every playlist but the 1 hidden in a corner no one sees, currently there is NO social pvp for average and above players. At minimum half the playlists must be swapped to CBMM and those need to be as apparant as the sbmm ones ie the largest icons in the middle of the cruicble directory. Rumble? Banner? Comp? Sbmm is fine, even a single 6vs6 playlist is fine. But overall 6vs6 represents a casual pvp setting - so why on earth are current 6s games sweatier then 5500 comp? Those modes should be pure cbmm. Bungie have turned the "competitive" playlist into a joke and have social modes as the competitive ones which is beyond backwards. Player numbers have also gone down accordingly as they have each time sbmm has been tried - and led to its eventual removal.

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          • I’d rather it went away simply because sitting in que for 5-10 mins for a quick play game is silly They’re just flat out lieing when it says “connection” priority playlists 10 min que You can’t find 12 players in the Chicago land area in less then 10 mins You’re penalized for being decent in this game

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          • Your analogy doesnt make sense because it can also be looked at as the semi pro player just wanting to go to the park for a pickup game but hes forced to always play at that super competitive level. The issue isnt SBMM. It's being [i]forced[/i] to play SBMM in all playlists. They have glory and valor ranks separate for a reason, so why not use valor as a benchmark for those who play crucible alot, and glory for those who want to progress through the comp playlists?

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          • This is a bit hypocrticial. Both the top 1%er and the bottom 1%er are playing for the same title and the same rewards, so why cater to the lesser skilled? Given that we are playing for the same rewards, should we not match based on connection?

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            • Edited by Puma Kane: 1/6/2020 2:45:13 PM
              I think both sides have a point. Bungie should give the TTP a break, man. Sometimes you just want to go into the Crucible and mess around and top tier players argument is, that they cant do that any longer. Every game is a slugfest for basically, nothing. Maybe there should be a cutoff for who's eligible for SBMM or not.

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            • Lol except that whole theory falls apart when there's 2-3 seconds lag between shooting someone matching based on skill means dick when lag is deciding who's better just admit red barring let's you shit on people that at your skill would otherwise stomp you and move along

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            • I understand for the argument of having bad connections as to why people prefer cbmm but i have always preferred sbmm. Farming people isnt fun for me and being farmed isnt either, the games i love are close intense games if a match is 1 sided its such a snooze fest. Granted i dont really play d2 for its pvp(i prefer other games) so ultimately i dont care but its just the mentality i dont get.

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            • Naw.

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            • I agree, I noticed the fun police crying about sbmm everyday. Lucky I’m not his clan leader because I would’ve kicked him out. Unbroken players complaining about sbmm should have their titles stripped. His stats aren’t even that good

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              • I’m curious to see how good everyone would be if we had a playlist with no supers . I suspect some K/Ds would go down .

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              • I couldn't care less about sbmm. The thing I think is unfair is stacks vs solos. And we only have 1 solo queue playlist. No qp one at all. Also, everyone knows classic mix is the stat farmer playlist. Who cares if you have 2.0 kdr if you're not even good enough to get legend. U just stomp easies in a stack in classic.

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              • sbmm is awesome but doesn't mean a damn thing if the bullets your shooting dont register.

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              • The dwindling daily playerbase says it’s not working. As a matter of fact it’s having an opposite effect. And it has nothing to do with “curbstomping noobs” Friends, clanmates of different skill levels can’t play together. Control queue times definitely outweigh actual playtime. IB is just completely screwed up. The lockout mechanic just needs to be removed. And don’t even get started with this games broken algorithms of “teammates”. It’s like I get paired with ppl who don’t even have their screens turned on. And I’m not a “sweat”! SBMM in this game is A$$. Always has been.

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                • If Top Tier players just want to stomp... Then trash ones like you just want their hand held... SBMM has taken over and number have fallen. SBMM in everything punishes players for not being trash. You know how pathetic players have to be to whine about top tier players just cause they are losing in a game? Top tier players now have sweatier matches and longer queue times for the same rewards the bad players do. Imaging implementing such an idiotic belief in the PvE side. 100k being threshold for all the PvE players that have gotten it before just to get the same loot pool all the other players get? Want the same raid gear? Finish it flawless... Etc...

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                  • Personally, I think SBMM can be annoying. For starters, it increases connection problems. Second, it makes playing with my buddies hard. I’m in a dads of destiny clan. I’ve been as high as top 500 on Xbox in the survival playlist in terms of elo. I’ve been doing comp help for a long time, I’ve played with the players currently in the #1 and #2 spots on Xbox while doing comp help. My matchmaking tier is unfriendly to my clanmates who rarely Pvp, have sub 0.7kds etc etc. In small team modes especially, what happens is the lobbies are balanced at an average between me and my clanmates. For me it’s a lobby of bots, for them it’s a lobby of gods. So I get no challenge and they get no fun. Where as previously, in CBMM, there would usually be a player or two that were engaging for me to play against, and my clanmates weren’t usually outmatched by the entire lobby. The matchmaking is so bad with SBMM that it’s even exploitable. Last season I was doing legend/fabled double carries because having low skill teamates meant I got bot lobbies most of the time. The strategy was basically keep my carries out of fights and basically 1v3 players that had 0 chance against me if I could split them up. IMO CBMM is better. Even below average players can have “hero moments” and huge games with a little matchmaking luck, The players who suffer are the “milestone gang” and bottom tier players. Which sucks.... but... we have survival, an SBMM playlist... they could atleast go there? (I know it’s not perfect) SBMM is the inverse, hero moments and huge game’s are minimized, And for top tier players, every match is at a level of competition that the average player could never dream of. Top players are top players because they don’t have much of an off switch. That’s why SBMM gets so sweaty for top players, and stays casual for the more casual crowd. Anyways, that’s my two cents. SBMM has its place CBMM has its place (and I think there should be more CBMM playlists)

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                  • MM will never what ppl want in a P2P environment. Dedicated servers means you are responsible and will suffer for a poor connection.

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                  • My biggest issue with sbmm is a can no longer enjoy Crucible with clan mates and friends, because we get very sweaty lobbies and they don't enjoy it at all. I'm nowhere near the top skill bracket, and don't mind sbmm when solo, but it kills groups of friends playing together. All we get is lfg 6 stacks.

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                  • Edited by an Ape with a d2 addiction: 1/5/2020 2:01:45 PM
                    Instead of SBMM that works poorly with P2P or CBMM that works poorly with bungo's wonky team balancing I'd rather have a properly implemented S+CBMM hybrid that'd work around a bit looser SB boundaries and a bit tighter CB boundaries. This'd work to create a more balanced experience for all skill brackets and would try to remove the current issues. Namely queue times and latency for the minority skill brackets.

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                  • Edited by joshjda: 1/5/2020 3:30:01 AM
                    It is broken and annoying. Most rounds that are "skill based" for me end up being horrible connection rounds where I get completely obliterated 4 hit by smgs (I know it takes more then that but that is all the sound effects and shots I can see). Then you get the whole refilling health bar mess takes you nearly 2x damage to kill people at times. I can't even use something like suros regime because the entire magazine gets depleted on a single engagement. Then you have the loser buff problem. Someone loses severely around 3 or so times they get targeting buffs and extra bullet magnetism. Yes this does happen. I had it happen for me during my grind for that linear fusion rifle. I landed headshots I absolutely did not get and was annoyed. This happened after getting smashed do to connection. Seriously those some of those shots weren't even close. I now understand the weird sniper rifle head shots people get that seem impossible. It is because they didn't actually make the shot. You know the crazy threading the needle shot that hits you while jumping as you were sprinting full speed horizontally to their location. So yeah the skill based matchmaking is horrible. There is also the kill delay. I've had people finally die as far as 3 seconds after I hit them. If you die to some turd shooting you from behind after gunning down the person you were fighting they get to live because of the lag. I'm better then average but no where near the best in any way so I constantly keep getting unplayable round and stomp rounds. Last night I was put in a round on the losing teams side with like 7 mins left. I destroyed the other team and drug the losing team to a just barely victory. Can't help but feel like the whole round was bs as I tore through everyone like nothing. Got 3 kills in a single hardlight magazine. Yeah the sbmm is horrible it does not feel like you are actually playing pvp it makes everything feel rigged and pointless.

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                  • Edited by Shades ofGreige: 1/5/2020 2:35:19 AM
                    I’m all for sbmm. It’s just that the one they currently have implemented lacks nuance thus it’s extremely predictable. If the system was good we wouldn’t be able to notice it working behind the scenes. When I play Siege or something I don’t even have to think about matchmaking, it just is. The problem with the matchmaking is that we notice it.

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                  • Edited by TJ_Dot: 1/4/2020 9:28:14 PM
                    You know what would be better? [b]Choice.[/b] And not the kind that divides the player pool Something Bungie was able to provide back in Reach [b]9 years ago.[/b]

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