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Edited by DuBChiri2: 4/22/2019 10:12:15 PM
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I think spectral blades nerf might kill it.

I'll admit, I hate this super with a burning passion, but I feel like it might become...a bit weak after it's nerf. With the increase to light attack cost of 50%, I think it should be consecutive swings should Increase up to 50%, this way it can still do good in bursts, but prevent it from just spamming away. When using an aerial light, however, it should always have the base 50% energy cost increase (to prevent work arounds). Get rid of the nerf to out of stealth duration. This severely cripples it's ability to roam out of stealth and it prevents it from being offensive far too much. They made a very similar mistake with nova warp, but look what happened to it. It was only good in very close proximity. If you pair this with a 50% energy increase per swing, it WILL NOT last longer than 10 seconds. The nerf to stealth duration is fine. Allow the light attacks to deal increased damage after consecutive hits (to allow for better damage in pve). Scale up to an additional 25% damage. This won't change it's ability to kill supers but increase its major killing power. Remember, I said HITS, not swings. Decrease heavy attack energy cost by 5% to promote the use of stealth. I want this super to still be viable. I think we all know what it's like to have a super that is no longer useful anywhere and I hope that the suggestions I gave would work around this. Edit: To be perfectly clear, I'm not saying not nerf it, I just know how this sort of thing is going to go. I've seen supers nerfed like this MANY times and it always took a rebuff just to make them usable again. Sunbreaker in d1, nova warp, arc blade, how many more times do I have to see it happen to realize when something is too much?
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  • Unfortunately, I actually believe that all Supers should receive similar nerfs in PvP. Currently, they are too hard to properly shut down without absolute team coordination, and they swing matches far too heavily. Once the Super Train starts rolling, it's game over. They can continue to cycle the train through every player on the team, and gain Heavy control for the rest of the match. It makes matches no fun if you're not the first team to get Supers rolling...

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    • If it sucks afterwards every Hunter will switch to Arcstrider.

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      • Fingers crossed

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      • I think it'll be fine, still has the best neutral game for pvp. And the cost increase for light attack is justified, you can spam it forever with no downside.

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        • ...don’t care! if it’s trash let’s wait another 6months like Novawarp.

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          • INB4 new complaint middle tree Arcstrider or bottom tree..😂😂

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          • It’s had its reign for to long. Look what they did with nova warp when it was op, smashed to the ground! If they don’t do this for spectral blades, I will personally make it my goal to clap every spectral blade spammers cheeks one the crucible. From a frustrated warlock

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          • RIP good riddance

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          • Did you happen to see the post that a 3 year old managed to get a 4 man or something like that with Spectral? It's literally brainless

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            • Nah, you shouldn’t be able to spam light attacks to get around the map without punishment. You should have to be more precise when you actually attack.

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              • They all become weak after enough time. Every super that was ever effective or dare I say fun was nerfed to death and rendered either mundane or just flat out obsolete. Enjoy it while it lasts and embrace the mediocre future.

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              • Edited by Whopping Dingers: 4/23/2019 2:05:40 PM
                If roaming supers are that big of a deal they should just do away with them. They could instead just have a slow running down super bar so you're free to roam around, but a maximum of 6 spam hits so getting reaper is possible. I'd say on average you'd get 3 hits in while the remainder the super is depleted because of time travelling or seeking other targets. Every click or pull of the trigger eliminates an amount of super energy.

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              • I'm always going to be an Outlaw, Thousand Cuts, or Trapper main, but I'll still pick the gutted Spectral Blades over any of the Arc subs any day.

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              • It it needed was golden gun kinda damage resistance.

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                • Spectral super will still likely better than Arcstrider top or bottom tree supers. The neutral game of spectral is not getting touched, and is off the charts. I don't see this nerf affecting the top spectrals, but it will definitely hurt the players that use it for the super only.

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                • Shoes on your foot now.

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                • The 50% increase on light hit was definitely a push back towards the non skilled spectral users who jumped on the OP bandwagon and would spam to win essentially. Time will tell but it might be ok.

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                • Edited by Trash Boat: 4/23/2019 9:56:17 AM
                  Personally I can’t wait for the nerf. Been dealing with spectral spam for what feels like an eternity. It can’t die out soon enough.

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                • Hope so then ul feel what us warlocks have had to deal with when they made nova warp into a shitty nappy of a super.

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                  • Good. Maybe it'll scare the meta huggers out of... Well... Meta hugging.

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                    • Isn’t that the point?

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                    • You always complaining. There is plenty of supers that a hunter can use or benefit from them. Just look at the amount of skip grenades that’s flying around in the crucible right now. Go into Competitive. You don’t see often titans or Warlocks. Teams are all Hunters.

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                      • Yes but we can all agree there needs to be more counters to supers outside heavy and another super. (Ex. Shotgun melee, sniper headshot not including 140s and fusion melee) supers are meant to be high risk high reward not a "get out of jail free" card. You should have to think when using it

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                        • This is revenge for the nova warp nerf, even though it won’t be half as bad.

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                          • Before it's buff, the Super was nearly useless in pve. The neutral game is great, the Super doesn't have to be great, just viable. I hope this nerf doesn't make it useless in pve again but it doesn't seem like a lot so hopefully it's fine.

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                            • I agree with many of your points. I’m fine with the attack cost being increased and the damage resistance being reduced. That being said these changes will mean that the super must rely on stealth but the duration reduction won’t give time to be stealthy. Pair these things with how un-stealthy Wraith mode is and you have a super that essentially does have a place. The best way to use it would be to essentially pop it while already close to the enemy, which means you’re not being stealthy. Bungie should’ve at least made the super harder to detect along with their current changes. After the nerf the super will basically be worse than it was before the buff(the only redeeming factor being better hit detection than when it was first introduced). I appreciate you being unbiased with a subclass you don’t particularly like. There aren’t many people like that on the forums.

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