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#feedback

4/13/2016 10:15:32 PM
10

Changes to Super Good Advice - Back to Year one levels of Crappiness.

Hi Bungie, Super Good Advice, Which was really good on Monday, is now really bad again. Year one bad. Yes, it really is that bad. The nostalgic feel is completed by what seems to be the return of the original sound files. So, the question: Were these changes intentional? If not, when can we expect a fix. If they were intentional, what possible reason could you have other than the desire to further drive the fun out of the PvE experience? The perks don't break your desire for reducing Heavy Ammo in game - if you can't actually hit anything the amount of ammo you have is utterly irrelevant . If you can't hit anything in PvP your heavy is gone in the 0.8 seconds it takes most primaries to kill you. Exotics should offer a compelling choice, but not an obvious choice. Super Good Advice did that quite well. Currently the only choice is what I infuse it in to. So, if the changes were a mistake, I apologize for the salt. But if they are intentional, please explain why you insist on why you feel the need to make the fun equation zero sum. Everytime you add something fun, why do you feell the need to take something fun away? I expect this will pass unoticed, but hey, I can only try.

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