I'll get around to doing Titans/Warlocks later
[i]-Gunslinger:[/i]
-Golden Gun damage increased by 100% (2x)
-Circle of Life now allows Golden Gun to crit
-Throwing knives [u]with burn[/u] will one-shot to the head, but you need to charge your knife throw before you throw it
-50% increase in double jump height (further increased with Bones of EAO)
[i]Bladedancer:[/i]
-Fix hit detection
-Backstab now only procs on actual backstabs
-Blinkstrike lunges faster
-Quickdraw doesn't work with blink
-50% increase in double jump height (further increased with Bones of EAO)
[i]Nightstalker:[/i]
-Shadow Shot now suppresses on-hit
-Quiver doesn't deal damage
-Smoke will allow you to jump, but you can't sprint and your weapons draw 3x slower
-Void-wall grenade's width increased
-50% increase in double jump height (further increased with Bones of EAO)
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Edited by Oh My God: 3/1/2016 2:01:24 PMWhat in the actual -blam!- did I just read? No to everything, except the hit detection. There are zero buffs hunters need to be competitive, LEAST of all an increase in their jump, and I disagree with the nerfs such as knife charge and marshmallow quiver. I'm not saying other classes don't need fixing, but what you propose is not what the hunters need. Edit: The golden gun needs to do more PVE damage, I give you that one.
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1) Changes for Hunters: - Skip Grenades need to be changed; like they did with Axion Bolt, Firebolt and Arcbolt grenades. [b](Bladedancer)[/b] - Fix the Hit detection [b](Bladedancer)[/b] -Fix Backstab, so it doesn't activate when you're in front of someone. [b](Bladedancer)[/b] - Throwing Knifes with fire, should be able to one-shot anyone when hit in the head. IF the guardian has low armor (full shield), or high armor (low shield). [b](Gunslinger)[/b] - You can jump while in the Smoke Grenade, but can't double jump. [b](Nightstalker)[/b] 2) Changes for Warlocks: - Transcendence needs to be changed. Maybe keep the full grenades & Melee energy, but reduce the health restore to 50%. [b](Stormcaller)[/b] - Stormtrance should drain faster when being used (like the Throwing Hammers) ONLY. [b](Stormcaller)[/b] - Viking Funeral & Touch of Flame's DoT should be lowered (like they did with Thorn's DoT) [b](Sunsinger)[/b] 3) Changes for Titans: - Thermite Grenade boosts speed, when sprinting in the fire. [b](Sunbreaker)[/b] - Fix the hit detection for throwing hammers. [b](Sunbreaker)[/b] - Getting a kill with Unbreaker instantly recharges it. [b](Defender)[/b] - Increase the durability of the Titan bubble against other supers. [b](Defender)[/b] - 1 Landfall from the Stormcaller can't break the bubble, while 2 Landfalls can. [b](Defender)[/b]
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These are horrible.
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Hunters are fine the way they are the only thing that needs fixed is bladedancer hit detection so that someone actually dies when i slice then and i dont just swipe in the air
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dont mess with my double or triple jumps. ill kill you
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Remove the Quiver bit and the charged throw and it'll be fine.
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Looks ok.
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Quivee doesn't deal damage? As a Warlock.... Thats the worst change I've ever heard of to date.
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4 RepliesAs a Hunter main since day 1, I think these changes are awful.
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Imo that was horrible
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quik draw wont work with blink? Im done.
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4 Replies[b]Voidwalker[/b] •Increased Blast radius •Increase armor (slightly) •Axion bolt travels slightly faster •Bloom has bigger radius and should activate energy drain •Increase the affects for Energy Drain Exotics •The Ram only grants bonus armor to VoidWalker •Increase the armor when using Skull of Dire Ahamkara •Impossible machines DO NOT GRANT LANDFALL, but makes Landfall blind but have a smaller radius (4-6 meters) [b]Stormcaller[/b] •Landfall deals damage but does not kill •Reduce transcendence by 2-3 seconds [b]Sunsinger[/b] •Song of Flame reduces melee and grenade cooldown SIGNIFICANTLY for teammates •Reduce Viking Funeral burn by 3-5 seconds These are the only fixes warlocks need. [b]I main a warlock.[/b] Tired of nerfs. More buffs!
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Best fix? Euthanization...
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First curse, black spindle. Raid mg
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Fix hit detection everything else is fine
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1 ReplyNot the quiver one. That would make it -blam!-ing useless.
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18 RepliesNo no and no. Sorry but all three of those sub classes are already highly competitive. There is things that are broken about every single subclass in the game. Arc blade hit detection is fine. You just have to be more skillful.
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2 Replies[quote]-Quiver doesn't deal damage[/quote] WAAAAAAAAAAAAT Troll?
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Why the -blam!- would quiver not deal damage? The only reason people use it is to sacrifice suppression for a shot at killing foes
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I agree with about half of these -Bladedancer hit detection is a must -Golden gun useless perks need to be buffed -Shadowshot needs to suppress immediately But that's it
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Bladedancer since day 1. As far as my class is concerned I'd honestly just like hit detection fixed and the ability to lunge at people above you while in super.
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7 Replies[quote]-Golden Gun damage increased by 100% (2x)[/quote] So it can kill a fist of havoc and nova bomb during animation? I'm glad you are just a little dreamer but don't forget you can't put your hands in your head.
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Hunters are the only class that can successfully nerf other classes.
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please buff my hammer
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11 RepliesSeriously, GG 100% damage increase? If you suggest that for PVE only, that's fine, but in crucible that will be absolutely broken. Being able to pop a titan bubble in 1 shot shouldn't be a thing.
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STOP! Bungie might nerf fusion Ruffles again!