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Edited by flounder102bass: 1/10/2016 2:50:31 AM
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Wow, hand cannons got nerf hard to the ground in crucible

I love using my hawkmoon but I'm getting over beating by pulse rifles everywhere, All I'm asking is for a little tiny buff to hand cannons, maybe a little more accuracy, Edit: thanks for the replies

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  • After playing Crucible all week using nearly no other primary besides Handcannons I've come to some conclusions... I've used the best rolls on: Eyasluna Imago Loop The Water Star Hawkmoon The Last Word Thorn The most consistent legendary handcannon was The Water Star having the highest time to kill and excellent stability. Its rate of fire is the same as TLW without fan fire. Eyasluna was also pretty good with third eye, but fires too slow to compete with Thorn and Mida. TLW is good, but Thorn is excellent. In my opinion it surpasses TLW but that's only really thanks to its amazing range and accuracy. Actually it's the only handcannon I felt hit all the shots when I pulled the trigger. Everything else suffered from "phantom bullets" that simply disappear. Hand cannons need to be a consistent 3 shot kill at close to medium ranges. While MIDA needs to remain a 4 shot at all ranges. I'm throughly disgusted with the power of MIDA in my range, TWS and TLW shouldn't be outgunned by a MIDA in cqc thanks to phantom bullets that never hit thier targets. This has got to be the biggest problem with Handcannons. I engaged a Warlock made the mistake of jumping instead of moving for cover and I emptied the last 4 rounds into him and not a single bullet hit. Now I know I'm not the best player, but cmon he was less than 10 meters and I've been using my Water Star forever. I KNOW those should have killed him at his health but no. This happened numerous times, bullets that should have hit don't while MIDA curves around corners to kill me. What's the issue with Handcannons Bungie? Why do you hate them so much you keep nerfing what is easily the coolest weapon type in your game. Please fix them, please stop making us want to play something else.

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  • See the major issue of handcannons is that their only real advantage over other weapon classes is their slightly higher ttk, but accuracy bloom from firing makes it almost impossible to hit that maximum ttk. Combine that with their nerfed stability range and aim assist stat and their really isn't anything going for them.

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  • Edited by Dr Livingston 9: 1/12/2016 3:02:57 AM
    before the 2.1 patch hand cannons where not worth using. now im finding most hand cannons good to great. the last word i can not use still because of its stability. they nerfed the hawkmoon and i noticed it . its still usable but there are better options out there. the elysuna the baby hawkmoon seems better. I even found a gunsmith handcannon that i find that works like a beast the gaheris d. even though the stats seem worse then the elysaluna it handles better for me. what is funny i find the guns i lose to the most with hand cannons are auto rifles. i dont think auto rifles need to be nerfed its just i find myself losing to the zhalo supercell alot. though when i use the hard light i really find its the best auto for me. some people are really good with auto rifles. The last word needs more stability and accuracy but keep the range the same. i used it a ton in year 1 and i cant use it now because i feel there are other hand cannons much more accurate then it. the ace of spades for the hunter is excellent and may be the best hand cannon in the game i have found. the range is decent too. I will have to say hand cannons are the most fun primary weapon to use. i would not want them to be useless. there definitely my favorite.

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    • Edited by Spamz: 1/10/2016 10:30:54 PM
      Bungie seems to have lowered weapon accuracy in seemingly arbitrary ways across the board. Hand cannons are no longer the rewarding, snappy weapons that they were in the past. Now you've got very unreliable initial accuracy, which further punishes the slower firing variants. I don't know why Bungie insists on reducing weapon accuracy outside of their archetype specific range niche where the magnetism (bullet funneling) is strongest. I don't consider this to be good design because it really limits the potential for innovative or high-skill-ceiling play when your only ability to be accurate is when the game chooses it for you. Instead of adapting weapons to unique playstyles, players will just flock to whichever weapon out there has the most extensive magnetic reach. In my opinion it's kind of ruined this game's multiplayer.

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      • I think The First Curse is respectable. If you have a steady hand, time your shots, and use cover to your advantage, The First Curse gets the job done

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      • Hand cannons were one of my favorite weapon types, but they got nerfed with every patch. The latest one slightly increased the fall off to beyond arm's length, but didn't touch the damaging nerf from the patch before. Still dispise auto rifles though. I can't understand why they would give a bullet hose greater range than a burst-firing pulse rifle. Maybe aiming is too hard for cod crowd that remains.

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      • well as a cheesy cheap bastard i am firebolt w/ ignite&VF plus a hawkmoon body shot guarantees a kill

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      • I'm actually loving hand cannons how they are. The are monsters at mid-close range.

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      • With the right perk hand cannon can still be awesome in pvp. It's maybe not as dominant as it was in year one but still effective. I just love my Imago Loop, it almost feels like it's year one all over with its range.

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        • 1
          Just put down the Hawkawesome. It's been changed... It's dying... Those once powerful bullets, no longer able to stack... And now dealing only 1.2% bonus damage...

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        • 1
          I have a HC4 Uffern with firefly and luck in the chamber and it is very good, 3 shot kill if headshots

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        • Agreed! Especially TLW needs buff!

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        • TLW still pwnz. I don't use it but i die from them a lot

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        • If they buff accuracy ever so slightly that would be perfect. You'd see a lot more Hawkmoons and First Curses out there which if love to see. Only down side is this would make TLW even more OP.

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        • Edited by R3CK: 1/11/2016 8:54:49 PM
          Damage isnt as good as it use to be but i agree on the accuracy buff. Would be nice

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        • Last word seems to prosper fine....

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          • Inspect my handcannon

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          • Yeah I dislike using hand cannons now. Accuracy just isn't working for me. Especially the slow fire rate archetypes. I get assists but rarely get kills anymore. Whenever I try to use hand cannons now I start to hate this game. Feels unbalanced and frustrating.

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          • Yea hand cannons can't really outgun anything, except last word and thorn. The high impact, slow firing hand cannons should have great range.

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          • Its because of the blanket HC range nerf when TTK dropped. They havent been the same since then

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            • Hawkmoon is beyond useless now. Theres no need to use it over a legendary because its not a guaranteed 2 shot with a lucky bullet anymore unless the opponent has low armor and are close enough.

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            • Im sad about it but hand cannons are doing their jobs, just make sure you run a sniper as special. TLW and hhawkmoon dominate in cqc

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              • ( ͡° ͜ʖ ͡°)

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              • Your new here right

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              • Taniks has no house. He kneels before no banner. Owes allegiance to no Kell. He is a MURDERER, and very good at what he does. I have been tracking him since Wolves broke their chains, yes? Now Taniks works for Wolf pack... But not for long. ( ͡° ͜ʖ ͡°)

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              • Hand cannons are my favorite weapon. I'd like a small buff to accuracy.

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