Edit: None of these changes will affect PvE, and if they do it will be barely noticeable.
Edit 2: Thank you if you disagreed with me without sounding like a 10 year old
Edit 3: I'm not saying Mida is game breaking OP. It's definitely unbalanced though. I know it hasn't been touched, but other weapons have.
So, it's been 16 months since Destiny came out (wow that's a really long time), and Bungie has proven that they aren't good at balancing the crucible.
However, the crucible is slowly shifting into a balanced state.
The way the game started was like this:
Primaries: Secondaries:
Auto Rifles. Fusion Rifles
Hand Cannons. Shotguns
Pulse Rifles. Snipers
Scout Rifles. Sidearms (HoW)
Bungie has balanced the Crucible by kicking the weapon at the top to the weapon at the bottom's level, 1 by one. First they nerfed Autos to scout rifle level. With them gone, HCs rose to the top. Then they got kicked down, and Pulses rose.
Same thing with Secondaries.
Now, the Crucible for the most part is balanced; every weapon type is the most effective in it's optimal range.
There are only 4 exceptions;
Thorn
TLW
Mida
Snipers
I'm going to dissect these cases one by one.
All they have to do with Thorn and TLW is revert them back to what they were before 2.1. This recent patch made them way to powerful, despite other hand Canons being fine. This is the result of both weapons being very unique, PvP oriented weapons. Both were killing in the right time in the right situations in 2.0.
Alright, here comes Mida.
"What the hell is this guy talking about? Mida hasn't changed". It hasn't, but the crucible has.
The problem with Mida isn't 1 exact thing, but rather multiple factors.
Mida is working fine in long range. The problem is that it is too easy to compete with Pulses, HCs and Autos in mid-close range.
This is due to
1.) It's archtype. Mida is in an archtype exclusive to itself and 2 other scouts. It is between The Inward Lamp and Hung Jury. It fires faster than a HJ, but can still kill in 4 headshots.
2.) High Calliber Rounds. This is the bane of HCs and autos, which require more precise aim. This staggers them, putting them at a disadvantage.
3.) The scope. Mida has a low-zoom scope, that moves VERY fast compared to other scouts. This might be due to the agility boosts or the archtype. I don't have an exact reason.
4.) The aim assist. Mida has a near maxed AA, making it easier to hit shots at mid range.
How to fix it:
Reduce the movement speed of the scope, and increase flinch for ALL scout rifles.
Scout rifles are meant to be support weapons. Unless you get the first shot off, or you are at scout rifle range to the point that other weapons are facing damage drop off, you shouldn't be beating other primaries. This should make scouts harder to use in close quarters, where they shouldn't be used.
This same flinch nerf should be applied to snipers with LOW ZOOM scopes. It's too easy to hardscope corners with low zoom scopes and easily double tap.
Also reduce swap time from a sniper to a primary, eliminating the "body shot then clean up with a primary" problem.
Feedback?
[spoiler]no salt[/spoiler]
[spoiler]pls[/spoiler]
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??? None of these things are true about MIDA in the least. The reason why it gets so much love is bc of the hair trigger and the ability to see the radar while aiming. Shirt of taking away its perks, nerfind the gun itself to oblivion, or nerfing scout rifles to oblivion, people will keep using it.
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Are you joking? The flinch on the mida is insane, I get sent to orbit if it get hit by a HC or a pulse. The scope is awful if we're being honest, low zoom doesn't mean it's any good. Close ranges it gets destroyed and mid range it gets destroyed, your balancing isn't anything that makes sense.
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I disagree. The problem is the fact that every damn crucible map is designed wit three open lanes and walls between them, just like Widows Court and Sector 618. They are maps mostly in year two that practically beg players to camp and snipe down the open, easy to see through alley ways, so that players can not step 3 feet without having their head taken off. Old maps like shores of time that were very asymmetrical so that players could not easily camp and have access to snipe anywhere on the map. Players had a lot more freedom. This is the reason why Long range weapons like Mida And 1K Stare are dominating
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The problem with Crucible isn't weapons, it's people. People are not willing to adjust their tactics to combat the meta, they just want other weapons to change in order to fit their[i] perception[/i] of how[i] they[/i] think the Crucible should be. Nerfs aren't the answer.
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Are you collecting this data before or after unlocking the exotic perk, because it actually does matter. The exotic perk changes the way the weapon feels and functions.
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You need some pussy in your life.
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24 Replies1. TLW Remove ads accuracy buff with TLW (revert to 2.0 like you stated) This allows TLW users to still kill extremely quick in CQC, but they struggle a bit more in further ranges. 2. Thorn. This gun will always be either really great or absolutely horrible. Revert magazine size back to 6, but don't make the reload garbage like it used to, leave that the same. The thorn was always powerful, but it had a low mag, and a terrible reload to balance it. Give it the low mag again. (Other suggestions are to make DoT only proc on precision shots) This allows thorn to give you 2 kills, provided you don't miss any shots, before a reload. The precision-only nerf removes the 3 bodyshot spam. 3. Mida MultiTool This gun is regarded as OP by some, but balanced by others. A common defense is: it's only as good as the user. This is true to an extent. Drop the aim assistance value from 90+ to 65. Aim assist effects primary bullet curve (not sniper curve lol). Maybe tune down the flinch modifier? 4. Snipers. I personally think they are balanced. But, I think special ammo is way too abundant. The fact that I spawn in with 12 rounds, is absurd. Spawning with special should not be allowed. By making teams fight for the special, this forces more primary gunfights. I also have an idea, where you get rewarded with special ammo. Neutralize a zone? 1 bullet. Cap it? 2 bullets. Grab the spark? 1. Score the spark? 4 shots. You should also get a bullet for each kill. 5 kill streaks give you an extra bullet, and ten kill streaks reward you with 2. By the time you get a 10 kill streak, you have 13 special ammo. Tell me what you think.
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2 RepliesOnly reason that MIDA would be changed is since everything else sucks. Everything's been nerfed to oblivion, and people hopped on the bandwagon and started saying "ER MER GERD MIDA IS SUR GERD!" The only way to fix the damage that has been done is to buff.
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3 RepliesWhat I don't get is why people think mida is like other scout rifle. People don't normally catagorize legendary HC's with TLW and Thorn.
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What the hell is wrong with all you crucible punks??? The gun systems should be separated. You kids whine about pvp, and -blam!- up what reason there is to even earn these gun in the first place
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4 RepliesLiterally the only problem with Mida is it has maxed aim assist. It means something when more than half of the community uses the wrong side of the reticle and still scores precision kills.
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Nothing is wrong with Mida. Never has had any problem, if anything its popular because its consistant at medium range right now and is the only weapon that is able to flinch sniper's enough to have a chance at missing. Its popular because it counters the sniper meta right now.
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116 RepliesEdited by Hork3r: 1/9/2016 5:38:26 AM[b][u]The only way to balance the game would be to scrap the current system and overhaul the weapon and class dynamics[/u][/b]. [b][u]Snipers[/u][/b] move to primary slot and get split into two. [b]Semi autos[/b] and [b]bolt actions[/b]. Bolt actions hit really hard, 500-600 dmg for a headshot, 185 for a bodyshot. Hit the headshot and you'll down anything. Miss and you'll pay the price. Semi autos would be fast rof, 3 to the body and 1 to the head up close but 2 at long distances. [b][u]Shotguns[/u][/b] move to primary slot. Their damage is reduced, one shot only really close up but their range is extended. Rate of fire is slowed down. Magazine size is increased. [b][u]Fusion rifles[/u][/b] move to primary slot. Accuracy is increased, projectile velocity is increased, damage is reduced. Charge rate is increased slightly. [b][u]Hand cannons[/u][/b] move to secondary slot. Recoil is reduced, damage drop-off is increased. [b][u]Machine guns[/u][/b] move to primary slot. Recoil is increased, spread greatly increased when moving, damage is greatly reduced to increase time to kill. More accurate when standing still. Slower movement speed. [b][u]Rocket launchers[/u][/b] I would remove alltogether or make them a power weapon you have to find. [b][u]Swords[/u][/b] would be the [b]only[/b] heavies. I'd want to see even [b]more[/b] melee heavies though. A longsword, a hammer, sword and board. If you think of it, there's a reason melee weapons are used in space and not guns. Using a gun could do great harm to the vessel you're in, a melee not so much. [i]The rest of the guns would stay as they are.[/i] - [u]If I'd change class balance too:[/u] More hp to [b][u]titans[/u][/b] (250-300?), a lot less movement speed. Machine guns exclusive to this class. (Wouldn't slow this class down) More sprint speed and aerial mobility to [b][u]hunters[/u][/b]. Part of the shields put to hp. Hp recharges fast. Snipers exclusive to this class. Faster shield recovery to [b][u]warlocks[/u][/b], 25% of hp to shields. Shields recharge fast, hp does not. A lot of aerial control when gliding. Fusion rifles exclusive to this class. It's an [b]overhaul[/b], it's not "[i]Destiny[/i]" bleh bleh. I know. This is my idea of what Destiny [b]should be like[/b]. Balanced, logical in terms of carried weaponry, with more specified roles for classes and weapons. Did I say balanced? The current system doesn't work, never will. It's rotten to the core. I've had my fair share of time (too much) on weapon stats, Destiny's system is messed up. [b]Should I make this a thread of its own?[/b] [spoiler]I should've definitely done that[/spoiler]
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Overused doesn't mean overpowered. If it was up to me, bring back the suros days along with the thorn/tlw meta era. While we're at it, bring in the mythoclast. Have everyone complain about everything that we we can have multiple op weapons to use while the MIDA just sits in the vault like how most people did in Y1. Oh but now the MIDA is in the spotlight. Immediate nerf. What's aim assist? Last time I checked I just need to hold down the left trigger to aim and shoot with the right.
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1 ReplyThe flinch the sniper gets depends on the weapon he is getting shot with. Some weapons give more flinch while some not so much. Shotguns r still powerful. I've seen people run across maps getting shotgun kills. Everything is fine the way it is. Instead reduce the special ammo count that way people will b a bit careful with their secondary and will not be only dependant on them.
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Ok but there's more scout rifles with mida's rate of fire and impact, it's not a special type of scout or anything There's literally blue scout rifles with that ROF and impact just with less stability/range/reload Im just saying this cause that's the first thing I read, still haven't finished
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Doctrine of passing > TLW
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Thank you for elegantly voicing what I've been mentally screaming for a few weeks now~
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Mida is fine as it is . No need for a nerf
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Edited by Mickey Padge: 1/9/2016 3:59:32 AMYou're clearly clueless as to what they did to hand cannons with the ads accuracy cone.... Lined up perfectly good hand cannon shots simply missed, and in fact they still do occasionally..... So, no, don't revert them back to the broken state they were in, in fact, fix the phantom missed shot and they'll be where they should be.... Edit: leave mida alone, seriously, and in fact, let's not nerf anything, stop destroying weapons, don't give bungie any ideas, they already killed off fusion rifles...
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Sounds great! Weird that this post was disliked. Great reasoning.
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1 ReplyMida isn't overused at all.
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2 RepliesMida is the most balanced exotic in the game. It has a higher ttk than some legendary scouts. It needs no adjustment. Stop trying to get the most middle of the pack exotic nerfed because its popular
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I stopped reading after you said they needed to revert TLW back to prior to the patch. The Last Word works exactly as intended in the close to the close-mid range. Anything outside of that mid range or farther and your basically shooting air. If anything, HCs in general need anorher slight accuracy buff since they are still way too inconsistent, especially Hawkmoon.