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7/23/2015 4:40:07 AM
70

The Reason Halo 4 Didn't Click With People

The music, pure and simple. It didn't sound like Halo. [spoiler]There are other reasons, of course, but Marty's absence is one of the biggest.[/spoiler]
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  • The only memorable and Halo-sounding tune from Halo 4 is 117. The soundtrack is easily forgettable and not memorable at all. I listen to Halo soundtracks from previous games and they all bring back certain memories whether bad or good. Each song tells a story and brings a certain emotion that Halo 4's soundtrack severely lacked. Lets not forget about these problems also with Halo 4: - Ordnance Drops/Personal Ordnance/Random Ordnance are Care Packages from CoD - Custom Loadouts was another CoD influence - The game had Perks to choose from in loadouts, like CoD - Armor Abilities came back from Reach for some reason - The Boltshot ruined CQC in multiplayer and is probably [i] the [/i] most bullshit weapon to ever be in a Halo game. Why waste your time going for a Shotgun or Energy Sword when you can spawn with a one-hit weapon all the time. - The vehicles, like in Reach, were made of plastic once more - Spawning with Plasma Grenades and Plasma Pistols made vehicle combat even worse. Driving a vehicle in Halo 4 was basically suicide. - The DMR, like in Reach, was brought for some stupid reason was the most dominant weapon in Halo 4 and was even more powerful in this game than it was in Reach. - 3 super disappointing Forge maps that were all too small, the new introduced Forge mechanics were broken and were never fixed, and all the Forge pieces are copy/pasted from Reach. - Just like Reach(Jeez, 343i really loves Reach don't they?), no ranking system in the game. No desire to win matches or play the game due to the lack of the ranking system. You only rank up on how long you play the game... and 85% of the population didn't even stick around longer than a month. - Ugliest armor in any Halo game. Someone at 343i threw up on their screen and played with it thus making Halo 4's armor we know today. The only good looking armor is the Mark 6 you unlock after beating the game on Legendary. Halo 4 was not a sequel to Halo 3, it was a sequel to Reach and brought back all the shit we hated about Reach and made it even worse. I worry for Halo's future but I will not be a part of it.

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    • Halo 4's soundtrack was my favorite though.

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    • It was the art style for me. Everything looked so disgusting not to mention the sounds were ear bleeding too.

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      • Reach MP- Crap Halo 4 MP- Fun

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        • That was one big reason yes.

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        • Bloody oath!

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        • All you really need is the OG: DA DAA DA DAAAAAA DA DAA DA DAAAAA DA DAA DA DAAAAAAAA DA DA DA DU DU DU DU DA DU DA DU [spoiler]you know the tune....[/spoiler]

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        • Edited by SpiderMan Two: 9/12/2015 6:36:23 PM
          Ok, I'm going to give you the run-down of why I do not like it. It is mostly just my opinion. Campaign: I have always been a huge fan of Halo's campaign, so let's start here. Many have said that Halo 4's campaign was better than the previous ones, for various reasons, but most say that it is because it has a better story. Did it really have a "better story"? Not to me it didn't. Good stories have good characters to drive them. Halo 4's characters were annoying. John uncharacteristically talked more than usual, but it paled in comparison to how much Cortana droned on and on. You see, if you want your story to grip people, you need the audience to care about the characters involved. I did not care about Cortana. I did not care that she died. I did not care about their relationship. It was creepy, and over-done. And how about those supporting characters? They were some of the most cookie-cutter cliches I have ever seen. First, there is Lasky and Palmer. They are so cliché it is laughable. They are cookie cutter little angels and I could immediately tell I was supposed to root for them for no reason whatsoever, and so I hated them. Then there is Del Rio, who seems to be the only rational person. I empathized with his point of view the most, even though it was clear I was supposed to hate him… for some reason. I couldn’t figure out why, so I didn’t. That brings us, of course, to the antagonist, the Diadact. He's just as uninspired as the supporting characters. He is tall, and dark, and edgy, and boring as heck. The overall plot was decent, I suppose. It didn't really suck me in all that much though. I must say, too, the Halo 4 campaign [i]looks[/i] terrible. The Forerunner structures look over-polished, and the Elites and Grunts look like ridiculous plump lizards. The Promethean enemies look impractical. But how does the campaign actually play out? Well, to me, it's extremely boring. The older games, especially Halo 3, were a blast to just load up a level and play it through for fun. Halo 4 felt like a chore. It was a drag to shoot the enemies, especially the Prometheans. The new weapons looked cute and shiny, but it didn't make up for the lackluster gameplay. And no duel-wielding to boot. Some of my peeves are: How impractical the Prometheans are; the excessive button pushing; the ability to sprint but only for a short distance; bloom; the lack of open space; and of course, the terrible sound effects. Seriously. Whoever did the sound effects should be fired. Same goes for Halo CE Anniversary. Everything is [i]clickity clack, clackity click, click click bzzzzzzzzzzzzzt[/i]. So much clicking. And the Warthogs, too. They sound like they're in the wrong gear or something. Now, I know what you're thinking. You're thinking, [i]Wow, nitpick much?[/i] My point is, none of these things by themselves make the game bad, but when they are all combined, it starts to wear on you. For the me, the Halo 4 campaign was not an enjoyable experience. I played it on Normal with my bro on split-screen the first run-through, then Legendary with two other people to get the multiplayer armor. Both times, after I was finished, I said, "I'm never playing [i]that[/i] again." I did however, hope that maybe it would be more fun if I just played by myself. So I played it one last time by myself, and immediately regretted the waste of time. It was not fun. It was unoriginal, and a chore to beat each level. Multiplayer: Halo 4's multiplayer is where it really shines as the worst Halo game. Very quickly, I realized that the only fun gamemode was SWAT, and even that wasn't very fun. Why? 1. Sprint. This one aspect completely ruins everything that Halo had going for it. It completely changes what once was an arena shooter into an ADHD fest where every player runs to the center of the map. 2. Ordnance. This was arguably an even worse addition than sprint, but I put it at #2 instead of #1 because at least it wasn't in [i]every single gamemode[/i]. Halo used to be about controlling choke points and controlling high ground. Ordnance changed everything. You could get the best weapons in the game by sitting in the spawn with a DMR. Camping was out the roof in Halo 4. 3. Loadouts. This was such a bad idea. I have no idea who authorized it. At least they settled the age-old argument of whether Halo or CoD was better by just flat out saying, "We're copying CoD, because it's clearly superior." Shut up, 343, CoD is not better than Halo. Those are the biggest reasons. Some others are: Weak vehicles (made even weaker by the fact that you could spawn with a plasma pistol) Bloom Flinch Awful maps Less grenades Armor abilities Perks (yet another CoD rip-off) Lastly, the armor in this game is nasty. Seriously, it's a joke. So ugly looking. I want to know who designed that garbage. Custom games and forge: Custom games and forge are a mixed bag for me. I feel like they took one step forward and two steps back. I really love forge. I think it’s the greatest thing since sliced bread, but Halo 4’s forge had some problems that zapped a lot of the fun out of it. First off, it’s plagued by the problems that plague multiplayer, and I won’t regurgitate those. Secondly, it’s filled with bugs. I lost five maps I created due to a save overwrite glitch. Third, the custom game options are lackluster, and they took out infection. And fourth, the dynamic shadows and more detailed pieces make maps lag. There is some good, though. Duplication, magnets, and some other tools were introduced that made it ten times easier to build maps than in Halo Reach. Those were great additions that I wish the game had more of. Also, I liked the railgun and the sticky detonator. Those were guns you could have a lot of fun with in custom games. Spartan Ops: Instead of improving the beloved Firefight, they did away with it altogether and gave us Spartan Ops. What a joke. I couldn’t finish it. I was bored out of my mind playing that garbage. “Eggheads eggheads eggheads…” The dialogue was terrible. Like Batman and Robin terrible. Well, that about sums it up. Those are the reasons I do not like Halo 4. Take it or leave it. It’s just one man’s opinion. Oh, one more thing – the soundtrack does stink. It’s completely forgettable, except for the main menu music, which grates on my nerves.

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          • Personally I just didn't like the story that much. None of the new characters were memorable. There was just that douchebag in charge of the Infinity who was a real asshole. And I just didn't dig the whole "compose humanity" deal. It's been a long time since I played the game but I just don't understand Didact. I mean the flood is pretty much gone.

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            • For me, the music, the art style, and the gameplay were major detractors for Halo 4. They didn't feel Halo. As I always say, it was like Halo inspired by Halo or "We want to make a game like Halo but avoid copyright infringement." I know 343 were trying to put their mark on Halo and sort of step out from Bungie's shadow, but, in a way, the franchise belongs to the fans to an extent and some changes shouldn't have been made so lightly. There are key things that you have to hit upon for the audience, and the absence of a more classical Halo theme was a bad decision, especially when it's a game concerning the flagship character.

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            • Edited by Shurshacker: 7/24/2015 4:28:52 AM
              I was just thinking about this last night, and curse me for a heretic if you must, but I likened Halo/Marty with Star Wars/Williams. Star Wars would be so different without John Williams' magic. No disrespect to Davidge - thems were some impossible footsteps to follow - but Marty's music drove the narrative, punctuated engagements, and made emotion juice leak from your eyes. In related news, I didn't care for the "fiesta" style weapon drops.

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              • Halo 4s music wasn't that bad, like on the second mission when you come out of a cave and see this go urges view of forerunner stuff with that music it was so awesome I stayed there for like 5 minutes looking at it

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                • It didn't click with me because most weapons that aren't UNSC feel useless. The carbine needed a buff, plasma rifle (whatever the new name for it is) was essentially a purple nerf gun, and they didn't even add a single new covenant weapon meaningful to the sandbox. Worst of all the light rifle, suppressor, boltshot, and pulse grenade were useless, unimaginative additions. They threw them in as a way of having new weapons to use, because they had to with the prometheans. On top of that in multiplayer, the load out system became so fragmented that it barely felt like I was playing a core halo game. They made picking up grenades a perk.. not a big deal but it took a huge chunk out of the gameplay for me. The campaign had some ridiculous 'E3 moments' like the ghost run sequence and the obligatory wander the vast world jungle section. The campaign was also dodgy with the QTE's and odd animations that had no place in the game. the perm system didn't add new mechanics; it stripped away old core mechanics that made halo feel, and play like halo.

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                • Edited by Crackerjack: 7/29/2015 12:41:46 AM
                  The problem was that it was a completely soulless attempt at beating a dead horse. It played sort of like the video game equivalent of a piece of fan fiction. Seriously, every design decision seemed to come from a focus group of pre-teens who loved Halo but didn't have a very good grasp on why. Using the old hero no matter how unlikely or out of place? Check. Frequent call backs to the originals interspersed between things that are as deliberately unlike the original works as possible? Check. Villain Sue that has no real weakness and another character that pops out of nowhere to plot dump the shit out of the hero before vanishing and never being heard from again? Check. Mechs for no reason? Check. A bunch of characters who are introduced out of nowhere, but we're expected to care about them? Check. An incredibly nonsensical and insultingly stupid ending where the bad guy is defeated only because the writers want him to be? Check. "But the books delve into..." No one gives a shit. People didn't have to read the fall of reach before appreciating Halo CE for it's story, so why should I have to read a bunch of poorly written fiction to not think that Halo 4 had atrocious writing? Halo's fiction as a whole has become such a circus of hack writing that they should be doing everything they can to distance themselves from it rather than mixing it all together in the public toilet it now inhabits. I admit that the original game was better for having a bit of extra detail in the manual simply because it gave a bit more substance to the feeling that Halo took place inside a larger world, but really didn't need to be read to enjoy Halo's story. It's gotten to the point where everything is Spartans this and ONI that. GOD IT MAKES ME WANNA PUKE The multiplayer? "I like halo, but it'd be cool if they made it more like call of duty. Also, could they make it a bit easier? I want to play with my friends, but they're not very good. Also, you should include absolutely every weapon from every other game ever with no clearly defined roles for most of the guns. Balance and dynamics? What's that?"

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                  • Lol

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                  • I like the story it set up halo 5 to be great

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                    • We're bored of Master Chief. Faceless supermen are so 2003.

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                      • Edited by Logfish111: 9/12/2015 8:18:14 AM
                        It didn't click because they tried to make it like COD. Plain and simple. No one could give less of a shit about the music.

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                        • Multiplayer was shit too

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                        • I'm sure that had a bit to do with it, but I've always argued that (for the campaign) it's because they tried to change the entire thematic direction within a single game without any gradual change. It just started off serious and different. I like that sort of thing, but even to me it felt a little forced at times. Certain acting moments could have been better, too. As for the matchmaking, the out of balance system and loadouts hindered it quite a lot. Along with the other things, it just didn't feel that much like Halo. Halo 5 definitely looks to be a step in the right direction though.

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                          • OP pls. The music was one of the strongest parts of the game, despite having parts that tried a little too hard to be Star Wars.

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                          • #343hireMarty

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                            • The sound design and art style made me not want to stick around more than the gameplay itself, which I also did not like. I couldn't stand to hear the BR for more than 5 minutes, and the game just wasn't interesting to look at the second time around.

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                            • I personally loved Halo 4 , thought it was the best one yet IMO. The story was my favorite part of it.

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                              • I respectfully disagree I think there were bigger reasons. Mostly dealing with mp.. I enjoyed the campaign aspect of that game

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                              • It didn't do anything new. The enimies weapons were all meh and the enimies looked cool but felt detached from the lore for me(a casual)

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