I’m gonna keep this short. The material system needs to catch up to the game. You can’t make large changes to the game and leave the material system outdated.
Case in point, ascendant alloy for example example, like most people I’m currently maxed out at 30 (which makes no sense btw) but the fact that I can’t progress vendors like Hawthorne unless I pick up ascendant alloy is infuriating. I’m already maxed out and because of the changes made to the game, they’re currently useless. It’s not like I can spend them to reroll teired weapons.
You can’t earn ascendant shards and enhancement cores quickly enough to try new builds (unless you’re putting in 4hrs a day of game play). Most average players are forced to commit to build they barely enjoy or just not try new builds because of the lack of materials it cost to take a T4 & T5 to max level. It sucks. Why bother going through all the headache of creating a really hands-on build system when your players can’t even fully utilize it because they’re limited by materials access.
Now don’t get me wrong I’m not saying materials should be handed to you without any effort, but a 30 to 40% drop increase would be highly beneficial. Oh, and ascendant shards do not need to be locked behind GMs or trials.
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#destiny2
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The biggest issue is that I’m drowning in ascendant shards but have 0 enhancement prisms almost perpetually.
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1 ReplyI’ve never understood the logic behind capping or restricting materials in Destiny. We can’t trade them, sell them, or turn them into Silver — they only exist to let us play the game. Caps don’t protect anything; they just waste players’ time and punish anyone who plays more than average. Remember when we could go to the Traveller and trade almost anything for anything else with a bit of chopping and changing? That respected players’ time instead of hard-stopping progress. There’s no reason that system couldn’t come back — Ada would be a perfect fit. It wouldn’t break the game, it would just make it feel fair.
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2 RepliesEdited by Meat Fountain: 1/26/2026 10:20:11 AMDuring levelling I ended up down something like 1500 cores, although they aren't a problem any more. I'm dismantling almost everything because of how small the loot pool is. Shards were a huge problem early on, but since reaching GM in the portal they haven't been. Prisms are where the huge problem is at 550. I'm still getting them by dismantling old masterworked armour even now. They don't drop anywhere near in proportion to shards.
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1 ReplyAll the ingredients are in game for a "real economy". Problem is there is no overlap with materials. Want to level weapons, use this one item. Want to masterwork armor, use this one item. Want to buy something, use this one item. Wish it was more layered than that. This item costs 250k glimmer, or 10 prisms, or 400 cores or 1 Shard etc. IMO would at least help the situation.
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1 ReplyPortal activities need to scale glimmer and other materials to score and expected completion time at least. Something like B/A rank onslaught gm/ult should drop 4-6 shards. At this point there is no reason to run anything outside of 3-9 of the three vanguard alerts because they are more rewarding than anything else in the portal. That is if they intend to keep the portal at all.
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1 ReplyEvery player in this game is on one end or the other of a very extreme spectrum. You either have no materials because everything in the game revolves around one specific material. Or you have too many materials because you're done upgrading everything that you want. What kind of economy treats it's one currency as gold to some but utter garbage to others?
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1 ReplySo true.