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Edited by A Tigerstorm: 11/13/2017 9:20:57 PM
16

Fan Made Subclass Trees [UPDATED]

Fan Made Patch Notes: https://www.bungie.net/en/Forum/Post/236530869/0/0 If you’re here to be mean/salty/an ass/Pennywise the dancing clown, then leave. If not, please stay and read :) I have created a list of skill trees for the subclasses. I tried my best to come up with new and innovative skill trees, so please let me know if they’re cool or not :) Titan Sentinel Code of the Stoneborn -Blockade: Barricade lasts longer and has higher health -Barrier Punch: Use this melee to score a kill, and help recharge your barrier -Deflect: Blocking with your shield will reflect the projectile back at the opponent -Solid wall: Enemies can no longer pass through your barrier Code of the Noble Man -Void siphon: Killing an enemy with this melee will siphon health from it and any nearby enemies, granting it towards your allies (Shoulder charge ability) -Relentless: The lower health you are, the higher your resilience and mobility increase -Rose’s Legacy: Enemies that take damage from void abilities will take void burn damage -Protectors curse: Consume your super, sending out a shockwave that heals allies for their total health and increased their resilience Striker Code of the Charger -Thunderstruck: Strike an enemy with this melee, increasing your speed and restoring health -Speedster: Arc ability kills increase sprint, movement speed, and reload speed -Cloudstar: Jump height, and duration are increased -Death from above: Fist of havoc loses its multiple slams for a larger, deadly slam that can be aimed for a few seconds while in the air. But you can still shoulder charge in super mode Code of the Pilgrim Guard -Grave Digger: A Arc Blast is emitted when striking an enemy. Killing an enemy will increase the Blast radius -Vigilant Guard: When near allies, sprinting with them will decrease the cool down of your super -Time breaker: When fist of havoc is active, nearby enemies are slowed -Take me: When taking damage, your allies will have increased recovery Sunbreaker Code of the Firebreak (This is an actual lore name for a group of titans) -Sunstrike: Hit a foe and burn them alive. Killing an enemy has a chance of recharging your melee -Stoke the Forge: Killing an enemy with Hammer of sol extends its duration -Up Close: Hammer of sol loses its ranged attack in favor for small light melees (melee button) and a heavy shoulder charge (shoot button) -Melting Points: Killing an enemy with your solar abilities will help recharge your super and next ability. Code of the Paladin -Healing Light: Striking an enemy will refill a portion of your health, and heal a nearby ally. (Fusion grenades will stick to allies and heal them. It’ll be fun to hear their worry eh? XD) -Righteous Justice: Hold your grenade, taking away it’s damaging property’s, but it will instead heal an ally when thrown at them. -Legacy: When Hammer of sol is cast and gets a kill, it will create wells of light which heals allies and yourself, but you can only throw 4 hammers. -Justice’s advance: Sprint speed is increased, and handling with all weapons is increased drastically Hunter Arcstrider Way of the monk -Balanced Blow: Strike an enemy, draining their health to recharge your abilities -Strike Twice: Arc staff kills extend its duration and damage. -Speed demon: Dodging will increase your movement speed, Jump height, and reload speed for all weapons -Vigil: Enemies killed by an ability increase recovery Way of the ???? -I need help making one for Arc strider Gunslinger Way of the Bandolier -Sharpened Knife: Throw a extra sharp knife. Precision damage is increased. Kills will increase the damage of the next knife -Resourceful: Kinetic precision weapon kills will refill energy weapons. Energy precision kills refill kinetic weapon. -Dreamshot: If all three Golden gun shots are kills, you will gain a fourth, extra powerful shot. -Dream ammo: Killing an enemy with the fourth Golden gun shot will grant power ammo Way of the Knifedancer -Fan of Knives: Throw three knifes in a horizontal line -Second reflex: Dodging will increase Knife damage -Running joke: Dodge distance is increased, and heals you for a portion of your health -Combustion: Enemies killed by Golden gun explode Nightstalker Way of the Watchmen -Envenomed: Throw a poisonous smoke bomb. (Duration: 7 seconds) -Stop right there: Killing an enemy with smoke bomb extends its duration -Night Light: Killing tethered enemies and generating orbs of light will heal nearby allies -Bullets, not Arrows: Tether moves faster, void anchors shoot out faster, and tether’s direct damage is increased Way of Assassin -Backstab: Striking an enemy from behind will do significantly more damage -Shadowstep: activating Shadowshot will turn you and allies invisible for 3 seconds -Can’t touch this: Being hit by an enemy melee has a chance to turn you invisible -Dark and light: Void ability kills will increase the damage of your next backstab Warlocks Dawnblade Attunement of the Sun -Torch Blast: Strike an enemy, creating a sunspot that disorients enemies -Solar Flux: Grenade kills recharge melee. Melee kills recharge grenade. -Dying Star: Press and hold your super, to consume it and increase the regeneration of your grenades, melees, and health for 12 seconds drastically. -Burning Eye: Your rift ability will cause weapons a chance to create sunspots. Attunement of Angelic Grace -Rift Siphon: Killing an enemy with this melee will help recharge your healing rift. Amount of energy gained is based on the targets health. Enemies will higher heath will grant more rift energy -Fire cycle: Daybreak can be used to resurrect an ally 50 meters away by holding the super triggers, and grant full ability energy to them, at the cost of your super -Dawn rising: Activating Daybreak will launch you into the sky, healing your allies nearby -Rift cycle: Healing rift’s cooldown is reduced with every ally that uses it Voidwalker Attunement of Gravity -Vortex Punch: Use this melee to kill and enemy, and generate a void Vortex -Gravity storm: Enemies killed by void abilities will disorient other enemies -Shatter: Nova bomb can be used three times, but at the cost of damage, Blast radius, and speed -No bounds: Jump height and duration is increased. Blink has another charge. Attunement of the ??? -I need help with a new skill tree with this one. Stormcaller Attunement of Conduction -Electric Touch: Killing an enemy with this melee ability will increase mobility and recovery by 7 for 7 seconds -Arc Mind: Using your rift will increase ability damage -Universes student: Taking Arc damage will increase the damage of your abilities -Storms embrace: Killing enemies with storm trance will recharge other abilities Attunement of ????? -Again, I need some help. That’s al I have! Thanks everyone for reading! Think these are too op? Let me know! Have an skill tree idea? Post it to me!

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  • U know what...if this universe was a reality there would be way more codes, ways and attunements. Just thinking about it makes my mind explode! Considering each risen can teach themselves a new way of harnessing and controlling the light. People like u make me have hope in destiny lol. Hopefully they add more trees later on and alot more in d3.

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    • I enjoyed reading through this and the thought put into it. Overall the ideas toward what you want are great. I think several of the perks need some tweaking around to make them even. Thanks for the link man.

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    • That.Is.Awesome!

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    • My only major gripe is pretty much everything in Attunement of Absorbtion. Electric Touch seems like a worse version of the Dawnblade Sky melee, and Universes Student seems too similar to Riskrunner. Storm's Embrace is basically the Crown of Tempests perk, but worse.

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    • I would love to have a new version of radiance in D2

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    • These are great! I really hope the extend subclasses to have more trees.

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    • Does Thunderstruck in the Striker tree play ACDC

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      • Alot of toxic waste in these forum comments -.- lol change wallbuilder to unbreakable :) "Code of the Unbreakable" sounds cooler and tankier. Love the ideas tho. We should at least get 1 more skill tree to play with.

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        • I don't like any of these, can't we at least come up with new subclass ideas? let's stop giving Bungie more reason to be lazy with development

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          • OP: I recognize and appreciate your intent to improve the skill trees but I honestly think these changes are too powerful.

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            • These are too similar to the braindead system we have now. Someone made a thread on here already with better ideas.

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            • This post (like many others I've seen) has some cheese and generic names, but that's unimportant. These are great ideas. A few tweaks and a creative team could get this implemented.

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              • Have to say I'm not a fan of most of these ideas, especially for hunters. The subclasses you suggest just don't really add much in the way of unique gameplay or ability synergies. Some suggestions are also borderline imbalanced, like striker having extra speed (already fast as hell in super). Really each subclass should be geared towards a specific playstyle. Ill use hunters as an example: Gunslinger-sharpshooter: based on precision shots. Gunslinger-outlaw: based on fast paced gunplay. Arcstrider-warrior: based on melee/dodge synergy. Arcstrider-wind: based on staying mobile. Nightstalker-trapper: based on crowd control. Nightstalker-pathfinder: based on team support. So any new subclass path you add needs to be unique from the others. Some examples: Gunslinger could use a path based less on precision and more on atypical gunplay. I would make this path boost grenades and aoe damage effects. Example: way of the mercenary Melee perk: fan of knives - throw several knives in an arc in front of you. Perk 2: demolitions expert - gain an extra grenade. Perk 3: combustion - golden gun kills create explosions that cause area damage. Perk 4: close enough - non precision hits deal additional damage. This gives a whole different playstyle from outlaw or sharpshooter.

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              • Edited by ABefuddledLion: 10/30/2017 3:20:45 PM
                I still want my arc strider to hurl the staff like King Leonidas

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              • Excuse you It's stroke the forge, not stoke the forge. [spoiler] but on a serious note, these look cool[/spoiler]

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