The orginal post belongs to reddit user: Glamdring804
Please acknowledge this post bungie these ideas are great
Scionbane: Kinetic Titan Subclass
Grenades:
SIVA Charge: Throw a ball of SIVA mites that explodes on impact, leaving a SIVA swarm that damages enemies inside.
Frag Grenade: Throw a grenade that explodes in a blast of shrapnel.
Class Ability:
Towering Barricade
Rally Barricade
Note: These are functionally identical to their non-SIVA counterparts. However, they have unique, SIVA based models. They have the appearance of fused SIVA grids.
Movement:
High Lift
Strafe Lift
Catapult Lift
Super: Nanograph Axe
Summon a battleaxe made of SIVA. Press R1 to chain together light attacks. Press R2 to slam the ground and unleash a directed blast of SIVA.
Code of the Swarmborn
Axe Strike: After sprinting a short time, use this melee ability to unleash an axe strike that leaves a damage dealing SIVA swarm in its wake.
Self Sustaining Process: Melee kills increase the throw distance of your next grenade. Grenade kills increase the range of your next melee attack.
Swarm Will: Strikes with your axe leave a SIVA swarm in their wake.
Nanite Enhanced: Enemies killed by SIVA swarms increase your super meter. Kills with SIVA swarms while Nanograph Axe is active increases its duration.
Code of the Immovable
Repressive Strike: Unleash a powerful melee attack that temporarily disables an opponent's abilities.
Fused Membranes: Barricades last longer, and can take more damage.
Born of Pain: You are harder to kill while Nanograph Axe is active. Casting your super while critically wounded restores a significant portion of your health.
Adaptive Armor: Consume your grenade charge to gain a durable overshield.
The inspiration for this subclass quite obviously came from the Relic Axe in RoI. I was having trouble coming up with a solid and unique idea for the Titan subclass, when I had the idea that maybe SIVA somehow replicated the axe after being exposed to it. Functionally, the super would be very similar.
Bloodflayer: Kinetic Hunter Subclass
Grenades:
SIVA Charge: Throw a ball of SIVA mites that explodes on impact, leaving a SIVA swarm that damages enemies inside.
Weft Grenade: Throw a glob of SIVA that sprouts into a web of tendrils on detonation, tethering any nearby enemies to the ground for a short time.
Class Ability:
Marksman Dodge
Gambler's Dodge
Note: These are functionally identical to their non-SIVA counterparts. However, they have unique, SIVA based animations. Dodging looks like a SIVA teleport.
Movement:
High Jump
Blink
Triple Jump
Note: Blink has a SIVA based animation.
Super: Nanobarb Lash
Summon a barbed whip of SIVA tendrils. Press R1 to unleash a broad stroke of the whip that deals massive damage. Press R2 to crack your whip and launch a small spread of SIVA barbs. Press L2 to latch on to distant enemy and drag them towards you.
Path of the Bloodborn
Enslaving Strike: This melee ability turns low level Minions of the Darkness into temporary allies.
Sanguinie Will: Damaging enemies with your abilities restores a small amount of health and increases weapon handling and reload speed.
Inevitable End: Enemies killed with Nanobarb Lash leave SIVA swarms in their wake.
Volatile Veins: Your body explodes on death, dealing huge damage to nearby enemies.
Path of the Shredder
Rupturing Strike: This melee ability infects damaged enemies, causing them continuously take damage for a short time.
Marked Prey: Enemies damaged by SIVA abilities are marked on your HUD for a short time.
Recalibration: Dodging triggers health regeneration.
Cut and Dry: Nanobarb Lash deals massive damage to enemies drawn close with Nanobarb Lash's latching attack.
I think this one pretty much speaks for itself. It's meant to be a sort of vampiric Hunter just going ham with a barbed whip.
Swarmcaster: Kinetic Warlock Subclass
Grenades
SIVA Charge: Throw a ball of SIVA mites that explodes on impact, leaving a SIVA swarm that damages enemies inside.
Cluster Bomb: Throw a grenade that splits into smaller explosives on detonation.
Class Ability
Healing Rift
Empowering Rift
Note: These are functionally identical to their non-SIVA counterparts. However, they have unique, SIVA based animations. The rifts look like buzzing swarms of SIVA mites.
Movement
Focused Burst
Controlled Glide
Blink
Note: Blink has a SIVA based animation.
Super: Nanoblade Swarm
Surround yourself with a cloud of SIVA mites that damages enemies inside. Press and hold R2 to target multiple enemies and release to launch a hail of SIVA daggers. While Nanoblade Swarm is active, you levitate and have increased movement speed.
Note: Functionally, the hold and target attack would be similar to the Drake tank's micro missile ability.
Attunement of Replication
Parasite Blast: Enemies killed with this melee ability spawn a seeking SIVA bomb.
Inverse Reaction: Being dealt damage while standing on your rift causes the source to take damage. Enemies that pass through your rift are slowed.
Hungering Rain: The projectiles of Nanoblade Swarm track enemies.
Universal Consumption: Hold R1 and R2 to consume your grenade and melee charges while casting Nanoblade Swarm, increasing its duration, size, and intensity.
Attunement of Enhancement
Inevitable End: Damaging an enemy with this melee ability increases the damage of your grenade for a short duration.
Blood Cycle: Kills with your grenade restore your health and increase the damage of your melee for a short duration.
Critical Density: You are invincible while casting your super. Upon activation, your super sends out a blast of SIVA blades, damaging nearby enemies.
Honed Edge: While Nanoblade Swarm is active, press L2 to fuse your swarm into a single blade that can be aimed directly. Percision hits with this ability increase Nanoblade Swarm's duration.
This idea is essentially a "plague doctor" Warlock, commanding a deadly swarm of nanites.
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1 ReplyI would change inverse reaction to where all damage is reflected back to the attacker but only when casting your rift. This way you could have some pretty cool moments where you can agressivly place a rift to counter a super or heavy.
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1 ReplyThese are dope. Especially that Scionbane.
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6 RepliesThank you for adding blink back to hunters. Also why don't you work for bungie this is actually really smart and great. The only problem I see is how would we introduce new guardians to siva since us Veterans of the old already know what it is
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2 RepliesI was going to make a post like this but I couldn’t think of a hunter super. Both of our ideas for warlocks where around the same. My titan super idea was different basing it on being a ram by growing siva horns and bull rushing into combat and taming your enemy’s.
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1 ReplyWhat is siva if i may ask?
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Silok, the defiled, bumps for your light
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2 RepliesI like most of this, except that: 1. Titans don't need another Sentinel. We need super diversity! 2. Inverse Reaction for the Warlock would be unbalanced in PVP, because A: the Warlock is getting healed while you shoot them, and you are taking more damage, presumably losing every rift-camping warlock fight. B: This would be immensely strong at control points, look above.
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Edited by Ve7nom: 10/26/2017 9:32:40 AMWhat's funny also is that I've been working on an idea for a Fallen Raid involving Rasputin and Siva, and how the Fallen have infected Rasputin with SIVA and now he's out to infect the entire planet. Once you rid Rasputin of the virus by actually going inside his circuitry (final boss encounter) he gives you a quest that sets you on the path to unlocking a SIVA subclass. Weird that I should find this and you on the forums :) good weird, not bad weird
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9 RepliesA fellow creative trying to improve and innovate the game, good job. I've wanted a SIVA subclass for SO long! I like to think up strike ideas, here's the start of my latest. I'll be adding more as the day goes on (at work) https://www.bungie.net/en/Forums/Post/236685829?sort=0&page=0 And an old one about Eris below https://www.bungie.net/en/Forums/Post/236499874?sort=0&page=0
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Bump, this is really good
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Awesome