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Destiny

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6/30/2017 7:41:44 AM
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Ummmmm, is this true? All guns roll with identical stats all the time?

I really hope this isn't true. Grinding for that perfect gun is what made destiny so replayable. https://pvplive.net/c/destiny-2-random-attributes-no-longer-appear-on-lo
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  • Edited by murkypondwater: 7/4/2017 2:20:12 AM
    What makes Destiny so replayable for me is the search for pretty new armor, shaders, and PVP. Only problem is, Destiny PVP is fcking unbalanced garbage. The changes revealed for D2 give me hope for a fairly balanced PVP experience; therefore, I approve.

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  • Grinding for that perfect role was miserable. I can't believe people enjoy doing that. The fixed rolls is one of the best things I've heard so far. I always found it weird that guns of the same name can be completely different from each other. It also allows them to make every gun usable. No more guns that have terrible rolls that make them unusable.

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    • Yes

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    • Grinding is fun. Variety is fun. What isn't fun is when 1 option becomes the clear best. Ever play Borderlands? I have an arsenal of dozens of guns and I use them all. And they all wreck in their own way. Bungie just never learned how to balance their weapons.

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    • I like this if there's wayyyy more weapons available in D2 compared to now. I liked that feeling of getting that God roll, one of the few things to grind for in end game

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    • replayable? try spending upwards of 40 days of time in the crucible since TTK and just today getting your first rangefinder and rifled eyasluna. and there are people who have spent more time than that. a grind should last a few days of playtime sure but upwards of 40 is atrocious.

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      • Edited by Swiftlock: 7/2/2017 5:02:56 PM
        Grinding endlessly to get a god roll weapon wasn't very enjoyable, imo. Even worse was grinding for a god roll gun only for Bungie to nerf the thing or make the weapon obsolete.

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      • Blame hand cannon users. And hunters.

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        • I can't believe anyone in their right mind is actually wanting RNG to stay in the game. I get 10 gun with random stats that I won't use=10 useless weapons I get 10 guns with fixed stats=1 useful 9 useless Still getting the same amount of junk RNG is a terrible mechanic

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          • Can I just say, I loved the chase of that elusive God roll! Farming for certain God rolls was a major part of D1 for me. If there's no more random rolls then I hope they fill D2 with a lot more content cos I ain't running the same strike 100 times so I can get the exact same gun as every one else.

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          • I hope that to make up for removing rolls on weapons, they add some extremely rare equipment to grind for or extremely difficult challenges to obtain. I enjoy the grind to be able to show off the shiny new object I got. The more I hear about destiny 2 the more unsure I get about purchasing it.

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          • Good. PvPers should suck it up and just let Bungie deal with PvE. PvP has ruined this game.

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            • Edited by CookieNiki: 7/2/2017 12:29:56 AM
              Unfortunately, yes, it's true. And the part that he says that they have ideas (to create diversity within the same weapon) but those ideas may not make it into release, is the cherry on top.

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            • Edited by BIGwillestylz: 6/30/2017 9:42:49 PM
              It's totally true. I've been saying this since day one. Y'all are so stupid for playing this game as long as you have. Bungie is a bunch of -blam!- heads and liars.... goodbye d2 you died before being born. Rng weapon rolls is the only reason to play

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              • i think what they mean is all weapons will roll like raid weapons, crafted perk tree with node ptions

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              • Edited by Banana: 7/1/2017 9:52:41 PM
                Every unique gun will have its own perks specific to that gun.

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              • Luke Smith steaming turds

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              • Makes it easier to have legendary weapon kiosks.

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              • Weapon mods are our last hope

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              • Let's hope for mods, lots of legendary and exotic mods.

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                • They will probably introduce a weapon MOD system that will allow to add a stat to the weapon so it will probably loot Mods that can be inserted into the weapon but once inserted impossible to remove it So the loot of the same weapon becomes interesting to make a different weapon with a different mod etc.

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                  • Set perks means more guns in the game. If every possible combination is made into a gun then we got a but ton of guns. EX: Eye site 1 Eye site 2 Eye site 3 Perk 1 Perk 2 Perk 3 Perk 1.1 Perk 2.2 Perk 3.3 From this we can get: • 1:1:3.3 •1:1:2.2 •1:1:1.1 •1:2:3.3 •1:2:2.2 •1:2:1.1 •1:3:3.3 •1:3:2.2 •1:3:1.1 (Now repeat with 2&3 as the first number) That's more guns that will most likely be used and that's using only a MINIMAL amount of variants. Imagine how many guns we could get with more. Set perks are only good for variety and balancing.

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                    • Luke Smith is a communist confirmed.

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                    • Edited by BLU-J10: 7/1/2017 7:09:43 PM
                      Hopefully the weapon mods we are yet to see are a perk that we can choose and activate in the gun, what I'm thinking is the weapons has 3 base perks (the concrete ones) which are the sights, 1st main perk, then the tradeoff perks (ex: braced, frame rifled barrel, ect.. And the 2nd main perk is the mod slot which we are free to input any perk mod we want into the gun This way mods would be a part of the loot system and weapons would remain to be customizable

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                    • Its true. Every named weapon will be the exact same . No perks.

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                    • Edited by Devasstator: 7/1/2017 6:20:21 PM
                      Hahaha welcome to the skin swap and cosmetic grind that this game has slowly moved more and more towards.

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