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Edited by kuyou: 4/21/2017 12:57:34 PM
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kuyou

Remove Three of Coins in Destiny 2

Sound off in the comments, as I would like to see what the community thinks about this. For me, ToC has ruined any excitement I used to get out of getting an Exotic drop. After TTK, Exotics stopped feeling rare and elusive and they now just feel like glorified legendaries. I understand that ToC was made to counter frustrating RNG, and I'm not defending the loot system in year 1. But if you think about it, Exotics aren't really hard to get even if you take ToC out of the game. Let's think here. You can get Exotics from Nightfalls, Raid encounters/chests, the Trials Lighthouse chest, Legendary engrams, Xur, and Exotic quests. I probably forgot some but you get my point. Edit: I didn't get a chance to finish the post since I had to go to class, so I'll finish this. If we did not have ToC, then Exotics would feel more Exotic, but they also wouldn't be unreasonably elusive. Edit 2: I'm not saying we should go back to the loot system in year 1, I'm saying we should get rid of ToC. Edit 3: nigel_the_mole actually proposed a pretty good idea. He said this: [spoiler]Well, there are two kinds of exotics: 1. Those that only come from 1 source (eq, a quest line, or raid drop), and, 2. Exotics that can drop from many sources (e.g., chests, RNG, 3ofC, Xur, etc). I'll agree that 3ofC had devalued the second pool. There were very few, if any, I got originally from 3ofC. (Had all the Exotics prior to 3ofC release, and can only specifically recall 1 of the newer ones from 3ofC. Possibly a few more, but not many.) 3ofCs basically was first a road to max light, then a shard factory, then a "why even bother." But group 1 I actively pursued. I'd say, for D2, I'd like to see the first group be much bigger. More quest Exotics. More "achievement" Exotics. Fewer in the second group. I realize this makes for essentially two classes of exotics (the "hard" ones vs the "easy" ones), but this division already exists. But it allows casual players to get some without having to do specific efforts, and the better stuff to be a bit more effort to achieve. TL;DR - more exotics from quests or specific points in raids.[/spoiler]
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  • Removing 3 of Coins to make Exotics feel special makes no sense. Exotics will not feel "exotic" due to nerfs mind you. 3 of Coins isn't a problem, it was a solution for the lack of activities that rewarded exotics. It also resolved the age old issue of LFG requirements from elitists of "must have insert exotic name here". You make it sound like 3 of Coins us an automatic guarantee exotic drop everytime it's consumed. It's not even an issue or priority to be address. Unless you're a special kind of snowflake that demands to be differentiated from your peers because you need that self gratification of acknowledgement. Other things need to be fixed moving forward. Fix RNG probability of exotic duplicates. Fix PvP encounters that benefit lagging players. Fix AFK warriors that do nothing in PvE. Fix the story line in Destiny. Fix the godawful mist effect in game. Fix vault space. Fix PvP matchmaking. Fix repetitive Strikes. Fix all Bungie server latency. Fix nerfs. The list goes on...

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