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Destiny

Discuss all things Destiny.
Edited by Vinc3Charming: 10/21/2015 2:23:11 AM
342

Is hammer of sol op for pvp?

Yes

2557

No

3283

Too early to tell

883

I know the counter strike. Please tell in comments.

156

Yes but not as much as many make out, still needs some minor balancing

1034

People thought blade dance was op but at least they got headshot one shot by snipers and one shot by golden gun. They also had to get close so could be mowed down by team shotting or countered with shot gun melee. HoS has none of those disadvantages. We sort have had options vs blade dance but our options are diminished against HoS Blade dance counter = snipe headshot Gunslinger counter = snipe headshot Self res counter = snipe headshot Stormcaller counter = look on their general direction, they will die Hammer of sol counter = night stalker suppression and suppression nades?!? Gunslinger kills everything one shot but hammer of sol. Hammer of sol essentially has the range of gunslinger with a few times the armor of blade dancer and a few times the power of blade dancer (blade dancer won't one shot another blade dancer or hammer of sol, hammer of sol apparently one shots blade dancer). I think that head shots don't one shot HoS with a high impact sniper is probably a glitch. And taking more than one gunslinger bullet? But yeah something about HoS still isn't quite balanced if all the rest is true.lol. Running may save yourself but the range though lol. I also mean more counter as in stop in their tracks and save the other blueberries. I hear fist of panic and suppression abilities are all that truly work against a skilled HoS player in that regard. But even if fist works...getting close to the hammer yikes. Some have managed to bladedance hammer too but it's not a one hit and there is time for sol to get of hammer so looks like those players were not good and were flanked or team shot. It's not as bad as some make out I agree but is it really quite balanced enough? Probably not. If fist works then I guess nova bomb would too. Seems a bit unbalanced in itself forcing people to use subclasses that can take HoS though. PvP may start to revolve around taking out HoS...indicating lack of balance. If HoS really does have that slight edge to it...and it seems to. Just like when we all had to use thorn or counter with red death or beat thorns TTK with last word. Pvp sorta revolved around thorn at that point. Edit1: Vast majority are not skilled. In any subclass or with any gun. Less so the new stuff. I'm focussing mainly on skilled guys because why worry about the not skilled? If a skilled player is near impossible to stop - and avoid a kill streak/team wipe by another skilled player/skilled team purely based on their super then that super is probably a bit op? Can lead to strats revolving around the op super/weapon in competitive matches like trials or maybe even IB. Came up against a team of sun breakers in clash and got wrecked. Constant orb and supers with high shields and crazy range. Died at spawn, died sniping, died running...I mean seriously!? Just the whole team being wiped over and over at spawn? No way out, no counter. Think of pantheon and memento... Edit2: +fast movement speed with titan skating! Edit3:- trials of osiris. Hammer pops near your team. What do you do? Run knowing likely at least one team mate will die? Is it near enough a gauranteed round if they pop it in cover really close and titan skate after you and have good aim? Edit4: you can throw what, 7-8 hammers? Without an exotic to buff it! Edit5:- I main warlock and have a Lvl 40 titan with a lot of the perks unlocked. My worry is if I want to main warlock in a competitive match a bit of electricity from my hands is easily countered with a hammer to the face. The hammer will still be going so why self red in trials. That leaves the only option of save a nova bomb and hope to hit the hammer of sol guy before he hits me or switch to main a titan in pvp. Which means titan is op. Edit6;- those nades too. Perfect for clearing thieves den tunnels. Great for zoning. Good damage and burn. Not one person has said how they'll deal with this in trials lol. We'll all be maiming sun breaker as they will dominate, you know that right?!?? Have all easily taken out noob hammers with everything from swords to storm trance to just hitting with primaries to double snipe head shots. But they clearly had the awareness and aim of a cave dwelling fool. Nobody cares about those fools. I'm talking about people with aim and map/radar awareness. Plus they have an increased auto aim perk...lol Really, it's not op? It's fun being op sure. And finally the titan is tanky like it should be, but is it not a little too far? Edit7:- so the perks of tracking hammers and exploding hammers are in different skill trees. That's pretty op. Also health regen and increased armor in different skill trees. That's a bit op. Exotic helm as great as it is...turns your prix rocket into a mini truth...for pvp that's a bit op. HoS is like the old The Ram meets blade dancer +++ lol You can even choose a The Flash fire strike melee whilst doing hammer turning you into a hammer dancer. Throw more hammers is also part of the exploding hammers perk?!? Wtf? Two perks in one! That's an exotic class perk right there! A good point about the better armor was made, saying blade dancers have more mobility. True-ish but titan skating + hammer dance melee pretty much nearly cancels it out. It's better than the new blink and probably better than the old. Sure it only lasts whilst in super but still... Also... Ever notice how everyone that says no assumes you main a hunter and instantly gloats that hunters die all the time from it now and it's about time...strongly hinting that it's totally op? Lol giving the game away a bit chaps. Others have said both no whilst admitting it's op and saying it should be!?!? Erm...no it should be a solid subclass but it should be balanced a little better. The other two titan classes weren't balanced well either, too under powered, hence the nerf blink endless whining. Well blinks nerfed. You guys want balance or just to be the one true op class? I guarantee 100% of the people near enough voting no on this were the loudest nerf blade dance, nerf blink whiners on the planet. As I said I main a warlock but I can easily main my titan...but how many weeks before that gets old? Playing sunbreaker all the time just like we ended up playing thorn all the time. That'll be fun forever, right? It's good when things are balanced, we get more options to play with. Edit8;- Sunbreaker 71 kills in pvp?!? http://youtu.be/hQrHGrwM_54 Edit9: is it the armor perk that drops on new gear for increased solar armor that gives Titans the bladedance plus pre patch ram +++ armor or is it their regular super? Could just be a way op armor perk after all! Edit10: been playing with my Titan in pvp quite a lot now. Yeah the perk choices are op. One hammer is a double kill that heals me and I can throw 8. They track so duck aiming. I can play like utter shite but if I get my super up twice and no skill the super I walk away with 1.5kdr at least at the end of the match...and I'm only just getting slightly better than average at pvp in last couple weeks. It's just a bit op. Perk choices need to be more like weapon perk choices, with meaningful trade off, the build is too strong right now. Edit11:- 90% of iron banner appeared to be Sunbreakers and 99.99% of mayhem clash appear to be sunbreakers too...those that voted no, get wrecked. If you think no please say why not in the comments. Cheers.
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  • It is DEFINTELY really strong, but I still find it much harder to get multikills that I did with GG or Bladedance (Or even Novabomb/FoH). THe Warlock super is great in PVP, and hunters already have two old ones that are great, so I think everything's balanced now.

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  • Wait, so now that titans have a super comparable to hunter and warlock supers, they lose their minds? Wtf

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  • Nightstalker. Instant super shutdown.

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    • Counter: hide behind something and jump up before they come into the room and shotgun punch combo to the head.

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    • Eh not really, I main storm caller and I can manage to kill the sun breaker with my super when I use landfall.

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    • The sunsinger has been taking golden gun shots since the Ram came out in HoW.

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    • Played salvage last night, had a 1v1 sunbreaker fight of love on vertigo... I hooked up a soundboard and had the hammer theme from super smash bros ready, Made everyone on my fireteam die laughing plus I won the fight

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    • The gear gives the increased armor for using a solar subclass, unless they are using the sunspot perk, but that requires them to stand in a sunspot the whole time

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    • I honestly don't really care, but keep any nerfs related to pvp in pvp. Don't nerf them for pve too.

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    • Im fine with the damage of the sunbreaker but I personally think the super makes them a little too tanky. They take so many shots to kill!!! (Ps i haven't played as one)

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    • Nightstalker for trials will wreck since their super suppresses the opponents super.

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      • I main a titan and use sunbreaker. I have personally gunned down a titan that just opened up his super (HoS) and he didn't even get one hammer off. I was using the legendary HC Down and Doubt something or other. All I ever hear on the forums is people who take video games too seriously whining about something being OP. What are you going to do in real life, whine to your manager that your supervisor is OP and his authority needs to be nerfed. Get a grip and realize video games are for entertainment.

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      • I mean they do take a shit ton of damage, and that would be my only complaint. But so does radiance and blade dancer. Its just not the typical super that you can run up and shotgun/punch combo really quick. Im going to go unlock it today on my titan and play with it a little while before i start complaining. It looks cool though.

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        Gunslinger kills the hammer in one shot. I've been a victim to this. Also, gunslinger is the most op/skill-less super in the game. One shot kill plus auto aim, so hard.

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        • I remember titans specifically saving fist of havoc for bladedancers. Now the role just needs to be flipped. Hunters save shadow shot for them. What's the big deal?

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        • Edited by DrEubanks: 9/21/2015 5:10:13 PM
          Solar Titans are unbeatable beast mode Overshielded 5-7 hammers with exploding multi shoulder charges

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        • Again with the hunter shit, yeah HOS is OP, well shit so is everything else that needs two bumpers to be activated, its GD super for a reason, its supposed to be OP. I dont think that it should be able to tank a GG shot or a high impact sniper head shot but i also dont think that a blade dancer should be able to tank a rocket. Plus all you crap players dont realize the strongest classes are the ones that have good perks out of supers, supers only last a couple seconds, but out of super is pretty much the whole game. So what if he hammers you once, as long as your a better shot than him hes gonna hammer you once while you've killed him 6 or 7 times already. Its a GD super get over it. Ever wonder why sunsingers were so badass? Because what they were equipped with was badass not because they can turn themselves into a flaming beacon for the opposing team, its that GD flame shield and burn bs, blade dancers were badass because of blink and quick switch, quick switch is phenomenal and yes im having a hard time leaving it behind for my nightstalker. None the less, hunters and warlocks again are equipped with wayyy better perks than the titan with these new subclasses. Since thats the case then let their super be massively OP because hes only got about 15 seconds with it. Supers arent everything in crucible, at the end of the day its still an FPS so if you are a better shot then thats all that matters.

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        • No because: 1.) They are seriously the easiest things to dodge. You have a jump ability, just jump out of the way. It really quite simple 2.) The tracking you speak of? It's almost non existent, the only reason it's useful is because it gives points to Regen and agility. 3.) Hammers are only a kill if they hit right next to you, or directly on you. Like I said in point one, just jump and at most you'll take a little bit of damage. 4.) Hammers don't even always one shot, it glitches a lot (for me) and I will throw it straight at a guy running at me and he takes about ~58 damage and shotguns me. ----- See, I think it's stupid everyone crying nerf. This isn't because I play Sunbreaker. This is because if you are facing someone who actually KNOWS what they are doing (hint: it's JUMPING away when you see the hammer coming) you can gun them down, even if they have the armor. I do it plenty. And the times I get kills (don't use super a lot in crucible) is because the people just sit still trying to shoot me. Those are the people that come here a cry nerf. ----- However, there are two things that can use adjusting. 1.) Make either the burn time or burn damage from the Melee shorter or less. It is really OP being able to tap someone and punch them and they die by burn. When you are punched, the time is so long you have to wait out the ~2-3 seconds for the burn to stop (and you are left with literally a square of health) and then the standard regen time. It is a bit much in PvP and could be toned down. 2.) The armor on Sunbreaker (when HoS is active) is a bit overboard. I would suggest a 40-50% reduction in crucible and a 20% reduction in PvE.

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          • Little man The Taken King just came out and you already want to nerf a special! The taken king hasn't even been out for a week yet, come on dude!! It's a special let it be OP and to be honest it really isn't that bad... you're just worrying about it too much!

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          • So......Why do i continue to see Posts saying Hammer of Sol is OP but i have yet to see a single Stormcaller is OP post?

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            • Like a walking fist of havoc

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            • Yes. 50% damage reduction and 1 hit kill.

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            • Edited by iWasBorn2bLegit: 9/21/2015 2:09:06 PM
              I quit the day Bungie nerfs Titans in any way. Warlocks and Hunters have so many advantages in pvp when compared to Titans. Yet people still find a way to complain.

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              • Honestly when I hear a Titan use sunbreaker, I honestly just avoid it. To this day I still haven't been hit by one

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                • I use hammer and its straight up op, extra armour, longest lasting base super, ranged ability, ability to give your hammers basic tracking and gain health from kills as well as the fact that they have prox det. But lets be fair, the other titan supers are sub par at best. Tl; dr, i am a titan, hammer is op, but fine because other titan supers arnt too great.

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                  • It's OP.. it will be nerfed, no worries. No super should be able to tank a rocket or a GG shot. This nerf won't even take long.

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