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Destiny

Discuss all things Destiny.
Edited by Vinc3Charming: 10/21/2015 2:23:11 AM
342

Is hammer of sol op for pvp?

Yes

2557

No

3283

Too early to tell

883

I know the counter strike. Please tell in comments.

156

Yes but not as much as many make out, still needs some minor balancing

1034

People thought blade dance was op but at least they got headshot one shot by snipers and one shot by golden gun. They also had to get close so could be mowed down by team shotting or countered with shot gun melee. HoS has none of those disadvantages. We sort have had options vs blade dance but our options are diminished against HoS Blade dance counter = snipe headshot Gunslinger counter = snipe headshot Self res counter = snipe headshot Stormcaller counter = look on their general direction, they will die Hammer of sol counter = night stalker suppression and suppression nades?!? Gunslinger kills everything one shot but hammer of sol. Hammer of sol essentially has the range of gunslinger with a few times the armor of blade dancer and a few times the power of blade dancer (blade dancer won't one shot another blade dancer or hammer of sol, hammer of sol apparently one shots blade dancer). I think that head shots don't one shot HoS with a high impact sniper is probably a glitch. And taking more than one gunslinger bullet? But yeah something about HoS still isn't quite balanced if all the rest is true.lol. Running may save yourself but the range though lol. I also mean more counter as in stop in their tracks and save the other blueberries. I hear fist of panic and suppression abilities are all that truly work against a skilled HoS player in that regard. But even if fist works...getting close to the hammer yikes. Some have managed to bladedance hammer too but it's not a one hit and there is time for sol to get of hammer so looks like those players were not good and were flanked or team shot. It's not as bad as some make out I agree but is it really quite balanced enough? Probably not. If fist works then I guess nova bomb would too. Seems a bit unbalanced in itself forcing people to use subclasses that can take HoS though. PvP may start to revolve around taking out HoS...indicating lack of balance. If HoS really does have that slight edge to it...and it seems to. Just like when we all had to use thorn or counter with red death or beat thorns TTK with last word. Pvp sorta revolved around thorn at that point. Edit1: Vast majority are not skilled. In any subclass or with any gun. Less so the new stuff. I'm focussing mainly on skilled guys because why worry about the not skilled? If a skilled player is near impossible to stop - and avoid a kill streak/team wipe by another skilled player/skilled team purely based on their super then that super is probably a bit op? Can lead to strats revolving around the op super/weapon in competitive matches like trials or maybe even IB. Came up against a team of sun breakers in clash and got wrecked. Constant orb and supers with high shields and crazy range. Died at spawn, died sniping, died running...I mean seriously!? Just the whole team being wiped over and over at spawn? No way out, no counter. Think of pantheon and memento... Edit2: +fast movement speed with titan skating! Edit3:- trials of osiris. Hammer pops near your team. What do you do? Run knowing likely at least one team mate will die? Is it near enough a gauranteed round if they pop it in cover really close and titan skate after you and have good aim? Edit4: you can throw what, 7-8 hammers? Without an exotic to buff it! Edit5:- I main warlock and have a Lvl 40 titan with a lot of the perks unlocked. My worry is if I want to main warlock in a competitive match a bit of electricity from my hands is easily countered with a hammer to the face. The hammer will still be going so why self red in trials. That leaves the only option of save a nova bomb and hope to hit the hammer of sol guy before he hits me or switch to main a titan in pvp. Which means titan is op. Edit6;- those nades too. Perfect for clearing thieves den tunnels. Great for zoning. Good damage and burn. Not one person has said how they'll deal with this in trials lol. We'll all be maiming sun breaker as they will dominate, you know that right?!?? Have all easily taken out noob hammers with everything from swords to storm trance to just hitting with primaries to double snipe head shots. But they clearly had the awareness and aim of a cave dwelling fool. Nobody cares about those fools. I'm talking about people with aim and map/radar awareness. Plus they have an increased auto aim perk...lol Really, it's not op? It's fun being op sure. And finally the titan is tanky like it should be, but is it not a little too far? Edit7:- so the perks of tracking hammers and exploding hammers are in different skill trees. That's pretty op. Also health regen and increased armor in different skill trees. That's a bit op. Exotic helm as great as it is...turns your prix rocket into a mini truth...for pvp that's a bit op. HoS is like the old The Ram meets blade dancer +++ lol You can even choose a The Flash fire strike melee whilst doing hammer turning you into a hammer dancer. Throw more hammers is also part of the exploding hammers perk?!? Wtf? Two perks in one! That's an exotic class perk right there! A good point about the better armor was made, saying blade dancers have more mobility. True-ish but titan skating + hammer dance melee pretty much nearly cancels it out. It's better than the new blink and probably better than the old. Sure it only lasts whilst in super but still... Also... Ever notice how everyone that says no assumes you main a hunter and instantly gloats that hunters die all the time from it now and it's about time...strongly hinting that it's totally op? Lol giving the game away a bit chaps. Others have said both no whilst admitting it's op and saying it should be!?!? Erm...no it should be a solid subclass but it should be balanced a little better. The other two titan classes weren't balanced well either, too under powered, hence the nerf blink endless whining. Well blinks nerfed. You guys want balance or just to be the one true op class? I guarantee 100% of the people near enough voting no on this were the loudest nerf blade dance, nerf blink whiners on the planet. As I said I main a warlock but I can easily main my titan...but how many weeks before that gets old? Playing sunbreaker all the time just like we ended up playing thorn all the time. That'll be fun forever, right? It's good when things are balanced, we get more options to play with. Edit8;- Sunbreaker 71 kills in pvp?!? http://youtu.be/hQrHGrwM_54 Edit9: is it the armor perk that drops on new gear for increased solar armor that gives Titans the bladedance plus pre patch ram +++ armor or is it their regular super? Could just be a way op armor perk after all! Edit10: been playing with my Titan in pvp quite a lot now. Yeah the perk choices are op. One hammer is a double kill that heals me and I can throw 8. They track so duck aiming. I can play like utter shite but if I get my super up twice and no skill the super I walk away with 1.5kdr at least at the end of the match...and I'm only just getting slightly better than average at pvp in last couple weeks. It's just a bit op. Perk choices need to be more like weapon perk choices, with meaningful trade off, the build is too strong right now. Edit11:- 90% of iron banner appeared to be Sunbreakers and 99.99% of mayhem clash appear to be sunbreakers too...those that voted no, get wrecked. If you think no please say why not in the comments. Cheers.
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  • people are mindless sheep. they will enjoy using there titans even though they armor they get while in super is far to much for a ranged auto aim tanky as -blam!- super. making it low risk and easy to use. but hey titans are sheep. -blam!- game balance as long as im broken roght?

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    • I still haven't played pvp with the new subclass but I can tell as a titan hammer of sol will be a problem for alot of people. I mean... I think it's time titans got something with range? It's only fair warlocks have... void walker and sun singer and storm caller and hunters have blade dancer gun slinger and night stalker... I mean titans only have ward of dawn and fists of havoc. Those two are pretty much- no are 100% useless for killing for medium to long range. So I don't see why people who use any other class would complain. That makes sense that they're hard to kill, no shit it's a titan infused with the power of the sun so... again time the titans to kill from afar.

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      • Get that ass muted

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      • I love it to bits, and I rarely get more than 3 or 4 kills with it, but it is darn scary to face on your own.

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      • Jump, I've never seen a sunbreaker hit someone mid air. Works best with hunter

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        • I use defender titan so I normally don't deal with supers. Bubble up grenade out

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        • Edited by chiefblazerbear: 9/22/2015 12:06:50 AM
          No but it still chaps my arse every time I get struck down but its ight I got a titan too soo paybacks a beotch please check my grammar notsees get it ehh who cares amyway

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        • Edited by Parad0x: 9/22/2015 12:02:20 AM
          Is golden gun to op for crucible? Is Nova bomb to op for crucible? Is striker to op for crucible? Is bladedancer to op for crucible? Is defender to op for crucible? Is sunsinger to op for crucible? Is Nightstalker to op for crucible? Is stormcaller to op for crucible?

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          • The counter is six sunsinger warlocks praising the sun hardcore. [spoiler]At the same time[/spoiler]

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            • I voted no and I have never complained about any of the subclasses. This includes when bladedancers used to have a 100% damage reduction.

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            • These posts show u how little most of the community knows or are able to notice obvious patterns in game mechanics... Is it really that hard to notice certain things and learn?

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            • Last night I was sniping on the new wall map and a Titan activated hammer of sol and charged me. But he spent too much time in the air and I head shot him it felt good :)

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              • Just make the health increase go down

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                • Edited by Raider TCK: 9/21/2015 10:29:01 PM
                  The actual super itself is easily the best super for pvp. Damage resistance of radiance and blade dancer. Health regeneration of blade dancer with the range of nova bomb and the freedom of movement of golden gun. It's literally perfect...... Unless you jump around and they can't hit you. You are not going to die to it a lot of they catch you in a tight spot.

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                  • Sunbreakers turn out to be the best PvP subclass and every warlock and hunter out there cries. They can't handle the idea of a power shift. They all beg Bungie to [i]balance[/i] the subclass because this game is all about [i]balance.[/i] Strikers and defenders have been underpowered for over a year now yet warlocks and hunters just flame titans for being crybabies that complain too much. They just wanted for the subclasses to be [i]balanced[/i].. You know, that same [i]balance[/i] you guys are crying so loudly about right now. I'd rather see sunbreakers get a buff and run amok burning crucible to the ground than see sunsingers and bladedancers back on their thrones. It's been nothing but warlocks and hunters on the leaderboards for a year now, it is time for some [i][b]balance.[/b][/i]

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                    • I've only been killed by it twice since release. It's not that hard to take out a HoS Titan.

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                    • Edited by Marethyu: 9/21/2015 10:12:44 PM
                      Fist of havoc can kill it[spoiler]if you can get close enough[/spoiler]

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                    • I can literally blink out of any fire hammer, honestly think it's fine and Titans are still weak in the PvP area.

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                    • I think in terms of cross class is balanced. Titans did not have a competitive or ranged super until now. But from sheer utility, is a little stronger of a choice in PvP now and might even get up to the point that it is second to gunslinger.

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                    • 666 replies

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                    • Fun fact OP. There are chest pieces(like mine) that grant an armor boost depending on what subclass you use. Solar armor Arc armor Void armor. These provide armor based onthe subclass element. There's also.... Solar burn Arc burn And void burn defense perks, which reduces damage from those sources. Obviously you can't use both perks at the same time. Im simply pointing out that anyone who's smart enough will use one of those perks.

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                      • Edited by Krankmas: 9/21/2015 9:18:55 PM
                        Am I just the squishiest Titan or what? Because I [i]always[/i] get one-shot by GG. Full health? One shot. I have my armor the highest also. Soooo Squishy or are people just bitching as usual? And nerfing blink is your argument for a nerf? Every class should have some dumb shit like that. Yet they don't. And now hunters are gymnasts with evade/shadestep and I could give a shit less.

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                      • Here's how to counter it: Step 1) Encounter Hammer Guy Step 2) Turn around Step 3) Like like there's no tommorow Step 4) Hope you don't die Step 5) ?? Step 6) Profit But seriously make him chase u into an area where you die after being there for 5 secs Then after u die he dies and he doesntget the kill

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                      • Edited by Sipau Fade: 9/21/2015 8:44:52 PM
                        I use the same counter that i use for the golden gun. hear activation = run try to flank and shoot with shotgun from behind. if i can't flank i just run to the other end of the map and wait for it to be over.

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                        • Who cares when i can shoot 3 suppressing arrows that also tether, now that is OP!

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                        • It is DEFINTELY really strong, but I still find it much harder to get multikills that I did with GG or Bladedance (Or even Novabomb/FoH). THe Warlock super is great in PVP, and hunters already have two old ones that are great, so I think everything's balanced now.

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