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Destiny

Discuss all things Destiny.
Edited by Vinc3Charming: 10/21/2015 2:23:11 AM
342

Is hammer of sol op for pvp?

Yes

2557

No

3283

Too early to tell

883

I know the counter strike. Please tell in comments.

156

Yes but not as much as many make out, still needs some minor balancing

1034

People thought blade dance was op but at least they got headshot one shot by snipers and one shot by golden gun. They also had to get close so could be mowed down by team shotting or countered with shot gun melee. HoS has none of those disadvantages. We sort have had options vs blade dance but our options are diminished against HoS Blade dance counter = snipe headshot Gunslinger counter = snipe headshot Self res counter = snipe headshot Stormcaller counter = look on their general direction, they will die Hammer of sol counter = night stalker suppression and suppression nades?!? Gunslinger kills everything one shot but hammer of sol. Hammer of sol essentially has the range of gunslinger with a few times the armor of blade dancer and a few times the power of blade dancer (blade dancer won't one shot another blade dancer or hammer of sol, hammer of sol apparently one shots blade dancer). I think that head shots don't one shot HoS with a high impact sniper is probably a glitch. And taking more than one gunslinger bullet? But yeah something about HoS still isn't quite balanced if all the rest is true.lol. Running may save yourself but the range though lol. I also mean more counter as in stop in their tracks and save the other blueberries. I hear fist of panic and suppression abilities are all that truly work against a skilled HoS player in that regard. But even if fist works...getting close to the hammer yikes. Some have managed to bladedance hammer too but it's not a one hit and there is time for sol to get of hammer so looks like those players were not good and were flanked or team shot. It's not as bad as some make out I agree but is it really quite balanced enough? Probably not. If fist works then I guess nova bomb would too. Seems a bit unbalanced in itself forcing people to use subclasses that can take HoS though. PvP may start to revolve around taking out HoS...indicating lack of balance. If HoS really does have that slight edge to it...and it seems to. Just like when we all had to use thorn or counter with red death or beat thorns TTK with last word. Pvp sorta revolved around thorn at that point. Edit1: Vast majority are not skilled. In any subclass or with any gun. Less so the new stuff. I'm focussing mainly on skilled guys because why worry about the not skilled? If a skilled player is near impossible to stop - and avoid a kill streak/team wipe by another skilled player/skilled team purely based on their super then that super is probably a bit op? Can lead to strats revolving around the op super/weapon in competitive matches like trials or maybe even IB. Came up against a team of sun breakers in clash and got wrecked. Constant orb and supers with high shields and crazy range. Died at spawn, died sniping, died running...I mean seriously!? Just the whole team being wiped over and over at spawn? No way out, no counter. Think of pantheon and memento... Edit2: +fast movement speed with titan skating! Edit3:- trials of osiris. Hammer pops near your team. What do you do? Run knowing likely at least one team mate will die? Is it near enough a gauranteed round if they pop it in cover really close and titan skate after you and have good aim? Edit4: you can throw what, 7-8 hammers? Without an exotic to buff it! Edit5:- I main warlock and have a Lvl 40 titan with a lot of the perks unlocked. My worry is if I want to main warlock in a competitive match a bit of electricity from my hands is easily countered with a hammer to the face. The hammer will still be going so why self red in trials. That leaves the only option of save a nova bomb and hope to hit the hammer of sol guy before he hits me or switch to main a titan in pvp. Which means titan is op. Edit6;- those nades too. Perfect for clearing thieves den tunnels. Great for zoning. Good damage and burn. Not one person has said how they'll deal with this in trials lol. We'll all be maiming sun breaker as they will dominate, you know that right?!?? Have all easily taken out noob hammers with everything from swords to storm trance to just hitting with primaries to double snipe head shots. But they clearly had the awareness and aim of a cave dwelling fool. Nobody cares about those fools. I'm talking about people with aim and map/radar awareness. Plus they have an increased auto aim perk...lol Really, it's not op? It's fun being op sure. And finally the titan is tanky like it should be, but is it not a little too far? Edit7:- so the perks of tracking hammers and exploding hammers are in different skill trees. That's pretty op. Also health regen and increased armor in different skill trees. That's a bit op. Exotic helm as great as it is...turns your prix rocket into a mini truth...for pvp that's a bit op. HoS is like the old The Ram meets blade dancer +++ lol You can even choose a The Flash fire strike melee whilst doing hammer turning you into a hammer dancer. Throw more hammers is also part of the exploding hammers perk?!? Wtf? Two perks in one! That's an exotic class perk right there! A good point about the better armor was made, saying blade dancers have more mobility. True-ish but titan skating + hammer dance melee pretty much nearly cancels it out. It's better than the new blink and probably better than the old. Sure it only lasts whilst in super but still... Also... Ever notice how everyone that says no assumes you main a hunter and instantly gloats that hunters die all the time from it now and it's about time...strongly hinting that it's totally op? Lol giving the game away a bit chaps. Others have said both no whilst admitting it's op and saying it should be!?!? Erm...no it should be a solid subclass but it should be balanced a little better. The other two titan classes weren't balanced well either, too under powered, hence the nerf blink endless whining. Well blinks nerfed. You guys want balance or just to be the one true op class? I guarantee 100% of the people near enough voting no on this were the loudest nerf blade dance, nerf blink whiners on the planet. As I said I main a warlock but I can easily main my titan...but how many weeks before that gets old? Playing sunbreaker all the time just like we ended up playing thorn all the time. That'll be fun forever, right? It's good when things are balanced, we get more options to play with. Edit8;- Sunbreaker 71 kills in pvp?!? http://youtu.be/hQrHGrwM_54 Edit9: is it the armor perk that drops on new gear for increased solar armor that gives Titans the bladedance plus pre patch ram +++ armor or is it their regular super? Could just be a way op armor perk after all! Edit10: been playing with my Titan in pvp quite a lot now. Yeah the perk choices are op. One hammer is a double kill that heals me and I can throw 8. They track so duck aiming. I can play like utter shite but if I get my super up twice and no skill the super I walk away with 1.5kdr at least at the end of the match...and I'm only just getting slightly better than average at pvp in last couple weeks. It's just a bit op. Perk choices need to be more like weapon perk choices, with meaningful trade off, the build is too strong right now. Edit11:- 90% of iron banner appeared to be Sunbreakers and 99.99% of mayhem clash appear to be sunbreakers too...those that voted no, get wrecked. If you think no please say why not in the comments. Cheers.
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  • 3 hammers max, problem solved

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    • it's ok little warlock! you're just not used to not being the only good class in the crucible! you'll get used to it i promise! you say "now everyone has to worry about how they're gonna deal with sunbreakers now" didn't hear you saying that when bladedancer ruled all mobility supers you say "titans are tanky but isn't that a bit much?" didn't hear you say anything like that when ram gave the fluffy warlock class more health than the "tanky titan" why? because it was yours! and now Titans have something good and you're mad jelly. it's ok we get it you'll get over it! stay strong

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      • 44% are Titan mains

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        • They main titan i do also but hit it is OP because every super should have noon super counters

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        • Edited by Sir_Nato: 10/26/2015 10:49:47 AM
          Not sure how 44% say it is not OP. They must know something I don't

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          • You forgot the 'I'm a whiny bitch' option.

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          • How to do people not see how overpowered it is? My K/D is significantly higher when I use it

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          • It's annoying, that's for sure.

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          • When only the Sleeper Simulant can kill a HoS Titan in one hit and just two of the other 8 supers (golden gun and Stormtrance as long as you are using Landfall), something tells me it's just a bit too strong. I know Titans are meant to be tanks, but Hammer of Sol is more like a Davy Crockett mounted onto said tank while everyone else is using nerf guns.

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            • no skill - sunbreaker...

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            • Tldr op is fgt

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            • Played on my hunter yesterday running golden gun and I was one killing HoS with one golden gun shot,those who say it's needs to can't aim or are retards

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              • Edited by LeperOfLeopards: 10/26/2015 8:24:13 AM
                Actually ran a Defender titan in PVP yesterday and today. I thought I was safe inside my bubble when I heard that damnable anvil. Armor of light protects from everything, right? Nope. That Hammer of Sol prick penetrated my bubble and -blam-ed me with a single hammer. There was no chance.

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              • Nerf the armor and its fine

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              • If I have a tether or a suppression grenade, then I'm fine with hammer. Titans kinda deserve a roaming tank super.

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              • No more than gg or bladedancer (once was still pretty good)

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                • Fist of panic SHREKT hammers.

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                • 44% are lying out their ass

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                • Nova bomb every time will shut down a sunbreaker.

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                • All you people saying no: Are you saying it because you honestly don't think it or do you not want to give up power? You can't deny that it needs balancing when, against supers when running max armor, it has the health of a Ward of Dawn.

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                  • Its about time titans got a buff for pvp. Sunbreaker isnt overpowered, titans are now just as good in pvp as warlocks and hunters. Thats why there's more of them around. I really hope they dont get a nerf. All 3 classes now seem relatively balanced in pvp. I dont think there is a supreme best class anymore.

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                    • I'm bad at crucible, my overall kd is around 0.94 or something. I have some good matches too but if I manage to end the match with a positive kd that's very good. Yesterday I had a match where I ended with a 3.43 kd in mayhem clash using HoS. Granted, that was a lucky fluke, but I usually always go positive in a match where I play titan with HoS. Imo, it could use a litlle tweaking.

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                    • I can speak from experience in saying that stormcaller gets wrecked by hammer. You need at least two to three hits with lightning to kill anything, which in my opinion is underpowered but I let it go because of the chaining capabilities. Sunsinger over shields and damage reduction aren't even close to that of the hammer, and I can't regent health with kills. As for voidwalker, I'm not sure how or why, but I have had multiple hammer titans walk through my nova bomb with a sliver of health just to get hit in the face with a hammer and watch their health fully restore. Do I think the class is op? Nah, not really. I think the skill tree needs some reworking to balance it out a little better, and the damage reduction bonus should be lowered a little bit if you're able to one shot with any hammer thrown and constantly restore health or over shield.

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                    • If I see anybody running that subclass in the raid it's an auto-boot. Defender is so much better. Striker and sunbreaker should just stay in pvp.

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                      • Just sniper to the head and one primary bullet, or shotty and melee. Its easy to counter

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                        • Sun breakers are "super" focused As a Titan with this class I'd say the class tree build is just based on the super alone The tree doesn't even support much pvp or over wise. For example, warlocks gain shield or health through their melee. Hunters can go invisible, throw knives and one extra grenade. Titans shoulder charges, and gain armor. See how I didn't mention the other 2. Sun breakers are only op when they get their super, not before. Same with the rest of our supers. Titans never had a super that is an assault super with a long duration, only had a defensive one and a one shot fist of panic while others have 2 supers that have a long duration and do massive damage in the crucible. See the point. Blade dancers was the first to get complains Then Sunsingers And now Sunbreakers Both have a long duration and do massive damage to the opposing team. If your group is made of this in trials you'd definitely own. But to play it safe be golden gun. Now everybody is solar. [spoiler]Praise the Sun[/spoiler]

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