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Destiny

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7/30/2015 1:13:33 PM
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is bungie going to deal with the netcode?

i have enjoyed playing this game up untill recently. i love the mechanics and gameplay and keep coming back for crucible endlessly. but recently i cant find a match that dont have at least 1 player with a red bar... this is getting more and more of an issue when more " competitive" gametypes are introduced. lag switching in ToO is a gigantic issue. laggers in IB are plain annoying and causing impossible kill trading and kill trading in general is an issue that's plaguing this game since the start, it is possible sometimes but most of the trading are caused due to crappy netcode. to make things clear, im not the only one who suffer these issues, i play on X1, i have a decent network connection, my ping bar is usually Full Green, and my nat type is Open. so i dont know what is it anymore, but its starting to be unbearable.
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  • i have stopped playing PvP because 2 Iron Banners ago I was reporting a lot of people for bad internet of just plain cheating every match. I have 100mb/s down and 10mb/s up. My nat is type 2 and my MTU is perfectly tuned to my router, and my PS4 is QoS'd so it has the highest priorty on my network, and I use cat 6 lan cables. I am a bit of a nerd when it comes to my home network, since gears of war. It is not my network connection, but it doesn;t offer any advantage having a geat connection in this game. It rewards the people that play on the crapiest WiFi connection imaginable.

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    • Bump bump buuuump

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    • How would we know?

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    • I stopped playing iron banner before house of wolves even dropped. It's unbearable and so is most of the crucible.

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    • Simple answer.....no

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    • 1. Ban cheaters 2. connection based match making above all else 3. Kick players whose connection lags in game 4. Kick players with low MTU - give them an error code low MTU Problem fixed. It is not that difficult for anyone to understand.

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      • I hope so...

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      • There is way more involved than just the networking code within the game. Other elements that effect game connectivity are the console, players local network equipment, players ISP, Tier one gateway, any big content providers (MS, Google, Amazon, ect.) in the area hitting the same teir one gateway (big content pays for and gets preferential treatment), DDOS attacks have far reaching effects beyond the target, and the big one in Destiny's case is all the partners Bungie uses that also have all these problems. Bungie's architecture for Destiny is actually a very good one, just not with todays Internet and certainly not for the majority of ISPs available in the US. BTW, catching a true lag switcher is easy as the console has the ability to determine if the Ethernet connection is disconnected. They just have to make use of it. What most people call lag switching is probably just the game packets getting stuffed into some gateway switch buffers to die. Just because you have a great connection to the game host when the match starts (when the game host is chosen) does not mean it is going to stay that way and in reality it almost never will for most people since ISPs love to over-provision their networks. They let pings go through so it looks like there is a good connection, but try a tool like [b]mtr [/b]with your max MTU and you will see just how bad things can get.

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        • Kill trading is happening wayy to often, I agree.

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          • https://www.bungie.net/en/Forum/Post/142818814 Refer to the part of the vid about dedicated servers

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            • I love how "netcode" is a thing that people made up

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              • They need to get tough on handing out the bans like they used to do in Halo. A lot of people say they won't and they would be stupid too because they don't want to lose a customer base. But part of what made Halo such a popular online MP is that cheaters were dealt with. I think the MP in this game would be taken more seriously if they actually made it playable. Another thing they need to do is either switch to dedicated servers, or have connection based matchmaking.

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              • Short answer is no. They went cheap on it for a reason, and it will never change. It will be like this for every thing they release.

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              • It's most frustrating when you get killed by someone you know you've already killed, then your kill registers 4 seconds after you shot them! This has to be lag I would imagine.

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                • Bungie posted on Twitter that they will be banning lag switchers and MTU glitchers today And anyone if they have a really bad connection Don't quote me on that part But I have heard if you get reported a certain amount of times that you will be investigated on to just to see if your not breaking the game....

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