What if the player gravity is unaffected but when you kill an enemy in space/moon/frigate thier body loses gravity and floats around
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#Destiny
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14 RepliesEdited by Dreadnought: 5/8/2014 11:08:06 PMIt will revolutionize teabagging as low gravity will force my testicles upward...forcing me to bag drag and swag at different angles depending on the position of my balls...will be unique for each corpse
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It would be nice to experience different amounts of gravitational pull, but let's face it, our bullets will be hitscan, and our enemies will disappear before their heads hit the ground.
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I think players should be affected. I like the idea of jumping super far on different planets
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Could be fun, unless they'll still be hit by bullets. That could make firefights a pain in the ass.
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I clicked other because it wouldn't be a good idea it would be an amazing idea
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Part if it's good, part of it's bad. I like less gravity for the player too.
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[quote]What if the player gravity is unaffected but when you kill an enemy in space/moon/frigate thier body loses gravity and floats around or inanimate objects for cover.
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KIND OF LIKE FIRST MISSION OF HALO 4... I WOULD APPROVE.
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Edited by magnus: 5/8/2014 3:58:11 PMInanimate objects maybe, but we haven't seen any of those yet and enemies for the most part disappear. True, if there were moveable objects, it would block your line if sight but Halo Reach had that in low gravity environments and no one complained because people saw they had the ability to walk and avoid the objects and dead bodies. So yes, it is a good idea.
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Every planter has been effected by the traveler in some way or another, so gravity may be earth like on each planet.
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Most enemies we've seen seem to disappear immediately after being killed so it probably wouldn't be visually that different.
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I voted bad idea because it would impede my line of fire. Yes it would add realism, however If I'm walking around odds are whatever is holding me is holding my enemy as well