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originally posted in: PVP changes
2/16/2024 9:41:10 AM
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So why not just nerf HCs and SMGs and add the special ammo bar? Instead of adjusting HP and rebalancing the whole sandbox around it?
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  • Bungo said in TWID that the extra HP allows them to balance the game much easier… so maybe that’s the main reason (assuming they’re telling the truth).

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  • Why not make max hp 2000 then, and add an extra 0 to all the damage numbers? same effective hp more room, 30 hp means they have to rebalance everything.

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  • No they don’t have to rebalance everything… as the optimal TTK stays the same for most of the things in the game (weapons, melees, supers). Special weapons will be as lethal as right now (20% buff) all players will have special ammo at the start of a match worth of 2 kills (this is exactly as it is right now). The only real difference is… that you have to earn extra special ammo via kills, assists, or objectives.

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  • And to get the same ttks they had to balance around 230 hp instead of 200. While the optimal ttk may be the same all ttks outside of that are different and damage fall off is more impactful. Everything that isnt the optimal ttk in the optimal range has been rebalanced. If the only difference was the special ammo meter, then thats all they would have changed.

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  • Damage fall off values stay the same, with maybe 1 or 2 exceptions (for example, Devil’s Ruin nerf) . Essentially, all primary weapons will still kill in the same ranges (same TTKs) as long you hit your headshots. Most people do that anyway. Body shot TTKs for primaries will be slightly longer because of the extra 30HP (and not because of damage fall offs). And if body shot TTKs turn out too severe then Bungo will have no choice but to buff it. Trust me, this Forum will be flooded with posts asking exactly that on March 5 when the update arrives. Keep in mind that all special weapons will keep their lethality (20% buff). Shotties, fusions, snipers will still perform exactly the same as it is right now. Out of these only snipers get a small adjustment to aim assist (10% nerf). The rest stays the same.

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